Author Topic: Here's something really cool for normal maps creation  (Read 4894 times)

0 Members and 1 Guest are viewing this topic.

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Here's something really cool for normal maps creation
Found this little free software for normal map creation. I haven't tried it yet, but it sounds mighty cool and powerfull.

http://www.polycount.com/2010/10/06/ndo-normal-map-creation-toolkit/

Enjoy! :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Here's something really cool for normal maps creation
pretty useful, i will definately give this a go next time im doing normal maps.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Here's something really cool for normal maps creation
Looks awesome... Shame it's for CS2 and up only right now.

*Cries as a CS1 user*  :(
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Here's something really cool for normal maps creation
heh, i still use ps7. all the cs versions just seem slower and dont really offer any new features i need. i keep cs3 installed but i seldom use it.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Re: Here's something really cool for normal maps creation
I'm using CS5. Very neat thing, especially due to its 3d painting mode (although its kind of slow).
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Here's something really cool for normal maps creation
This is a good thing. We really should sticky a topic with all the free little extra programs. :yes:
 
Roadkill, the Nvidia plugins, any others that come to mind.
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Here's something really cool for normal maps creation
This looks pretty cool.

p.s. did you read the article about how to hire an artist? It's linked to the website. I think this guy will never get full value from his artists, even if he only pays them a pittance. Keeping them in the dark!  :lol:

 
Re: Here's something really cool for normal maps creation
I seem to be running into a command "delete" missing error  :confused:

Anyways... what does this do?  Let you paint with normal normals?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Re: Here's something really cool for normal maps creation
Its a normal map generator, kind of like the NVidia or Xnormal tool. But it has lots of inbuilt features, and alot more control than usual.
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Here's something really cool for normal maps creation
It's TINY filesize wise. Not got a chance to try it out yet though. From what I've seen it looks quite straightforward.
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Here's something really cool for normal maps creation
It works beautifully. You can alter the parameters of you normal map, and see the difference immediately. With the nvidia plugin, I had to save it, go look at it, go back, alter it, save it...

Unfortunately, you can't zoom in while working, and you can't tab to look at other files in photoshop while working with it.

 

Offline -Sara-

  • 29
Re: Here's something really cool for normal maps creation
http://www.crazybump.com/

That works too, but all those programs are never as good as baking actually normal maps from high-poly models.
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 
Re: Here's something really cool for normal maps creation
http://www.crazybump.com/

That works too, but all those programs are never as good as baking actually normal maps from high-poly models.

Crazybump used to be good but then went pay  :blah:
Also painting normal maps can be a whole lot quicker than using high-poly models (imagine trying to model with hundreds of rivets)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Re: Here's something really cool for normal maps creation
http://www.crazybump.com/

That works too, but all those programs are never as good as baking actually normal maps from high-poly models.

This program is superior to crazybump, from what I recall of crazybump.

And yes, nothing beats baking the normals from an high-poly model. But that is extremely time consuming
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Here's something really cool for normal maps creation
that meathod doesnt work very well if the model isnt made with normal mapping in consideration. if you have an old model with a lot of overlapped uv space, then its better just to use normal maps as simple bump maps.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Here's something really cool for normal maps creation
Lol. Meat hod. D:
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Here's something really cool for normal maps creation

Also painting normal maps can be a whole lot quicker than using high-poly models (imagine trying to model with hundreds of rivets)

No imagination required....been there/ done that/ got the shirt



[attachment deleted by admin]
Vegetables aren't food....vegetables are what food eats.

 
Re: Here's something really cool for normal maps creation
And how long did that take you?  :p
I have created a masterpiece.

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Here's something really cool for normal maps creation
And how long did that take you?  :p

can't speak for others, but i spend rather 5 hours in Max, detailing for the normal, then 15hours in Gimp.
while ( !asleep)     |     Building a Warmachine for FreeSpace: Chronicles of a dark Age        |       My WIP's                                 
{Eights++}

 
Re: Here's something really cool for normal maps creation
And how long did that take you?  :p

Ummmm.......lots?
Vegetables aren't food....vegetables are what food eats.