Author Topic: 2010-12-27 - Viper MK7 cockpit  (Read 16208 times)

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Offline newman

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2010-12-27 - Viper MK7 cockpit
Building cockpits is an insane amount of work. Nighteyes built the mesh I then did some upgrades and modifications on. After that I unwrapped it and started texturing. I also built a high poly variant of almost every object in there, and baked normal and specular solutions for them - this can sometimes make rather low poly objects look a lot more detailed than they are. Doing that for every switch and dial is a very labor and time intensive process, however, which is why it took this long to get it in the game.

Also, we said this should go here:

Quote from: irc
[09:50] <newman> hello cockpit my old friend
[09:50] <newman> i've come to scream at you again
[09:51] <@Karajorma> You totally should add those lines (with an apology to Simon and Garfunkel) to the eventual dev blog post about the cockpit
[09:51] <@Karajorma> :p

There, done. Also, to Simon and Garfunkel - you have my sincere apologies.

On to the more interesting stuff:











Hope you like it, I'm going to stuff myself with christmas food while there's still some of it around :P
« Last Edit: November 08, 2012, 11:13:00 pm by karajorma »
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Offline Commander Zane

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Re: 2010-27-12 Viper MK7 cockpit
Holy. ****ing. God.

 

Offline rscaper1070

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Re: 2010-27-12 Viper MK7 cockpit
Wow. Absolutely beautiful. :yes:
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Offline Thaeris

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Re: 2010-27-12 Viper MK7 cockpit
Damn straight, Sir! I salute thee!

:D
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Offline Mobius

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Re: 2010-27-12 Viper MK7 cockpit
The DRADIS got implemented... yay! :D

 

Offline Angelus

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Re: 2010-27-12 Viper MK7 cockpit
Absolutely epic awesoemness.  :yes:
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Offline swashmebuckle

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Re: 2010-27-12 Viper MK7 cockpit

 

Offline Snail

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Re: 2010-27-12 Viper MK7 cockpit
whoa

 

Offline Fish

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Re: 2010-27-12 Viper MK7 cockpit
That gave me genuine chills. Nice work!
<><

 

Offline newman

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Re: 2010-27-12 Viper MK7 cockpit
Hey thanks swash, awesome pic there :)
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline Nighteyes

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Re: 2010-27-12 Viper MK7 cockpit
I'm also extremely happy with how it turned out, looks spot on  :yes:

 

Offline Fish

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Re: 2010-27-12 Viper MK7 cockpit
I'm super impressed how few stock FS2 HUD elements remain - even the font and targeting brackets are different! Only the direction-to-target triangle and 'T' are recognisable!

Are any of the gauges in the cockpit dynamic, for showing engine/weapon power distribution, or remaining ammunition, for example?
<><

 

Offline Rodo

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Re: 2010-27-12 Viper MK7 cockpit
Dammit! is that real... or is it a game?
el hombre vicio...

 

Offline newman

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Re: 2010-27-12 Viper MK7 cockpit
Are any of the gauges in the cockpit dynamic, for showing engine/weapon power distribution, or remaining ammunition, for example?

Well, the dradis is fully functional. The rest of the gauges aren't impossible but they do take up a lot of resources - for now we're being careful with those.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline Nighteyes

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Re: 2010-27-12 Viper MK7 cockpit
we do have a depleting ammo gouge... but thats in the HUD

 

Offline Ace

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Re: 2010-27-12 Viper MK7 cockpit
We've made some MFD mockups, but for now those displays will be handled in the HUD.
Ace
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Offline Felix 039

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Re: 2010-27-12 Viper MK7 cockpit
It looks perfect, apart from the fact that the window/glass seems to be missing, or not obvious enough.
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Offline FUBAR-BDHR

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Re: 2010-27-12 Viper MK7 cockpit
Transparency issues with the engine so no glass for now.
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Offline Commander Zane

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Re: 2010-27-12 Viper MK7 cockpit
It would be awsm beyond measure if the FS2 ships could get cockpits like this. I'm really going to need TrackIR for this.

 

Offline newman

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Re: 2010-27-12 Viper MK7 cockpit
It would be awsm beyond measure if the FS2 ships could get cockpits like this. I'm really going to need TrackIR for this.

It really would. Unfortunately, it's a pretty labor intensive process and there's a lot of fighters in fs..
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb