Author Topic: 2010-12-27 - Viper MK7 cockpit  (Read 8033 times)

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Offline newman

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2010-12-27 - Viper MK7 cockpit
« on: December 27, 2010, 10:26:47 am »
Building cockpits is an insane amount of work. Nighteyes built the mesh I then did some upgrades and modifications on. After that I unwrapped it and started texturing. I also built a high poly variant of almost every object in there, and baked normal and specular solutions for them - this can sometimes make rather low poly objects look a lot more detailed than they are. Doing that for every switch and dial is a very labor and time intensive process, however, which is why it took this long to get it in the game.

Also, we said this should go here:

Quote from: irc
[09:50] <newman> hello cockpit my old friend
[09:50] <newman> i've come to scream at you again
[09:51] <@Karajorma> You totally should add those lines (with an apology to Simon and Garfunkel) to the eventual dev blog post about the cockpit
[09:51] <@Karajorma> :p

There, done. Also, to Simon and Garfunkel - you have my sincere apologies.

On to the more interesting stuff:

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Hope you like it, I'm going to stuff myself with christmas food while there's still some of it around :P
« Last Edit: November 08, 2012, 11:13:00 pm by karajorma »
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Offline Commander Zane

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #1 on: December 27, 2010, 12:34:51 pm »
Holy. ****ing. God.

 

Offline rscaper1070

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #2 on: December 27, 2010, 01:02:19 pm »
Wow. Absolutely beautiful. :yes:
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Offline Thaeris

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #3 on: December 27, 2010, 01:19:08 pm »
Damn straight, Sir! I salute thee!

:D
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Offline Mobius

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #4 on: December 27, 2010, 01:25:15 pm »
The DRADIS got implemented... yay! :D
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Offline Angelus

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #5 on: December 27, 2010, 02:39:29 pm »
Absolutely epic awesoemness.  :yes:
while ( !asleep)     |     Building a Warmachine for FreeSpace: Chronicles of a dark Age        |       My WIP's                                 
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Offline swashmebuckle

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #6 on: December 27, 2010, 04:26:28 pm »
Composer for Fate of the Galaxy. A Man, A Band, Ear Canal: Anacraednabanama

 

Offline Snail

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #7 on: December 27, 2010, 04:31:10 pm »
whoa

 

Offline Fish

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #8 on: December 27, 2010, 04:33:07 pm »
That gave me genuine chills. Nice work!
<><

 

Offline newman

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #9 on: December 27, 2010, 04:38:07 pm »
Hey thanks swash, awesome pic there :)
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline Nighteyes

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #10 on: December 27, 2010, 05:38:21 pm »
I'm also extremely happy with how it turned out, looks spot on  :yes:

 

Offline Fish

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #11 on: December 27, 2010, 06:01:01 pm »
I'm super impressed how few stock FS2 HUD elements remain - even the font and targeting brackets are different! Only the direction-to-target triangle and 'T' are recognisable!

Are any of the gauges in the cockpit dynamic, for showing engine/weapon power distribution, or remaining ammunition, for example?
<><

 

Offline Rodo

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #12 on: December 27, 2010, 06:07:04 pm »
Dammit! is that real... or is it a game?
el hombre vicio...

 

Offline newman

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #13 on: December 27, 2010, 06:11:28 pm »
Are any of the gauges in the cockpit dynamic, for showing engine/weapon power distribution, or remaining ammunition, for example?

Well, the dradis is fully functional. The rest of the gauges aren't impossible but they do take up a lot of resources - for now we're being careful with those.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline Nighteyes

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #14 on: December 27, 2010, 07:36:56 pm »
we do have a depleting ammo gouge... but thats in the HUD

 

Offline Ace

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #15 on: December 27, 2010, 08:00:44 pm »
We've made some MFD mockups, but for now those displays will be handled in the HUD.
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Offline Felix 039

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #16 on: December 27, 2010, 09:58:07 pm »
It looks perfect, apart from the fact that the window/glass seems to be missing, or not obvious enough.
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Offline FUBAR-BDHR

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #17 on: December 27, 2010, 10:40:15 pm »
Transparency issues with the engine so no glass for now.
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Offline Commander Zane

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #18 on: December 28, 2010, 03:18:53 am »
It would be awsm beyond measure if the FS2 ships could get cockpits like this. I'm really going to need TrackIR for this.

 

Offline newman

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Re: 2010-27-12 Viper MK7 cockpit
« Reply #19 on: December 28, 2010, 04:09:30 am »
It would be awsm beyond measure if the FS2 ships could get cockpits like this. I'm really going to need TrackIR for this.

It really would. Unfortunately, it's a pretty labor intensive process and there's a lot of fighters in fs..
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb