Author Topic: Campaign Designers Are People Too  (Read 3644 times)

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Offline Nuclear1

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Campaign Designers Are People Too
Campaign Designers are People Too


This is more for the player than the campaign designer, but it's still important.

Campaigns.  Campaigns are the things that keep people coming to Hard Light and to the Freespace community at-large.  They keep us engaged in Freespace, they offer their answers to questions about the universe we want answered, and they offer their own unique gameplay aspects and stories.  Yet campaigns would be nothing without the people behind them; the FREDers (mission designers), story writers, animators, testers, and the project leaders.

These people work very hard to deliver a solid campaign for you, the player.  Unfortunately, over the years some 'fans' and hopeful players have managed to make life hard for our valiant, fearless designers.  Of course, these people don't represent the majority of fans, who are mostly very well-behaved.

               
I said mostly, dammit.

So what do you need to know about campaign designers, if you're not one already?  There are five things you really ought to be aware of when dealing with project leaders. 


#5 – We're Not Getting Paid

This one's fairly straight-forward.  While a lot of work that gets done for the Source Code Project, FS Upgrade Project, and the various campaigns on Hard Light and elsewhere is of professional quality, it's only that way because we bring a lot of our outside skills and talents to work on a game we love.  A lot of Freespace fans are professional coders, video editors, writers, and animators, while many others simply have a vast knowledge of these fields. 

Because we're bound to our projects by nothing more than a desire to express our talents and ideas with our fellow fans, we work at our own different paces.  We're not working on contracts, and deadlines are often tentative at best.  Development can go on for years, or it can take only a few months. 

So in short:  unless you're willing to pay us to get our work done, or you otherwise have a financial stake in seeing Blue Planet 3 or Blackwater Operations released, don't get irritated when development goes longer than anticipated.  We're not professional game developers or a studio, so we can take as long as we need.


Unrelated Duke Nukem Forever promotional image.


#4 – Real Life Happens

This can be tied in to my previous point, but it's serious enough that it warrants its own category.  While we're all huge fans, our lives don't revolve entirely around Freespace.  We have jobs to work at, schoolwork to do, unexpected happenings in the outside world, and sometimes even significant others that need our attention. 



Finding out you're up late 'working on' 'Fred'.

Basically, for the same reason you can't expect us to finish a project on-time as promised due to a lack of money motivation, you can't expect us to be glued to our desks working on our campaigns.  Freespace is, and will continue to be for a long time, our hobby.  If you can pay all our bills, do our homework for us, or go to our jobs, we'd be happy to spend more time working on them.


#3 – Caps Lock Does Not Make Things Go Faster

Shouting.  Anger.  Caps lock.  The srs bsnss of the internet.  You use it to get your point across in debates over anything, you use it to get your way.  Like a little child throwing a tantrum, you get your milk or your extra ten minutes of TV at night.  Fortunately, we don't roll that way here at Hard Light.  Shouting or taking an attitude with project leaders or other members often ends up with very negative results.  At best, you'll get a few other members to tell you to knock it off, and you'll walk away from the thing a little embarrassed.  At worst, you'll make yourself out to be a total ass and will likely be enjoying a temporary vacation from Hard Light.

I know this is the internet, and maybe acting aggressively elsewhere has worked out for you, but when it comes to dealing with people who devote an enormous amount of time to a hobby for your ultimate benefit, you may want to stow the attitude.  Don't make us get out the flamethrowers.


This person wasn't always a charred corpse in our janitor closet.


#2 – Help is Always Appreciated

Are you a writer?  Do you know how to render, model, texture, or design levels?  Well you're in luck!  Depending on which skill set you have, you're likely in demand here at Hard Light.  If there was one way you could ever ensure that your particular fan project gets done on time is if you invest a personal interest in it yourself.  Give yourself something to be proud of in the long run, and establish yourself as a talented individual in the community while helping some inundated campaigns.

Even if you don't know how to do any of the above, you can do what you already do with Freespace:  play!  Large and small projects alike are always on the look-out for testers during the final stages of development.  Feedback from playing earlier projects by the same people is also monumentally helpful in refining a project so that it's the best it can be for you and everyone else.

Participate in discussions on the Hosted boards, hit up project leaders or staff in our IRC channels, and overall just get involved.  People will work faster when they feel like they're working for somebody who cares.

Which brings me to my final point...



#1 – Campaign Designers Are People Too

We are, I swear.  Big, squishy, adorable people.  Seriously, if there were an award for biggest, squishiest, most adorable bunch of sci-fi nerds on the internet, HLP would take third at least.  Because we wuv you.  We really do.


See? We even have unicorns and wainbows! We're so adowable


We're also people who just like to devote a lot of our time and energy to making campaigns that people will later enjoy (and will partly boost our ego too).  We like to know people are out there waiting to play our campaigns.  Fans are what keep most projects going.  Machina Terra hasn't had much public forum activity with the exception of one absolutely devoted  fan (perhaps creepily so) by the name of CSA-DarthVader. 

Drop by the Hosted board for whichever project you're interested in, check up on the progress, ask questions.  Drop by the IRC channels and chat with all of us; most projects have at least one person in any of the channels.  (Also, give Axem a big ol' hug if you do drop by, he appreciates it.) But above all, tell the staff how much you appreciate the work they're doing.  Nothing uplifts a FREDer or leader's spirits than knowing their work is appreciated by even just one person.  It fills us with rainbows and unicorns.
« Last Edit: May 25, 2011, 03:48:35 am by Nuclear1 »
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline headdie

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Re: Campaign Designers Are People Too
:yes:
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 
Re: Campaign Designers Are People Too
Thanks for all your hard work, guys. I'm continually wowed by how much more awesome you continually make what is already the most awesome space sim of all time.

As I read this, something came to mind: I have a knack for doing absolutely anything imaginable on missions in campaigns, and find myself frustrated when the developers, writers, editors, FREDders, etc. left something accounted for, or if there's a bug. I automatically find myself doing extra playthroughs of missions just for the sake of, 'I wonder what happens when...'

Then it struck me. This is the ideal temperament of a tester! Do you know any teams in need of my particular type of OCD?
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Vidmaster

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  • Inventor of FS2 bullettime ;-)
Re: Campaign Designers Are People Too
oh yes, this one is so true
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Topgun

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Re: Campaign Designers Are People Too
I WILL STILL WRITE CONSTURCTIVE CRITICISM.

 

Offline 0rph3u5

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  • Oceans rise. Empires fall.
Re: Campaign Designers Are People Too
I second every point of this....

apart from rainbows-and-unicrons picture...
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Spoon

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Re: Campaign Designers Are People Too
 :nod: :yes:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline sigtau

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  • unfortunate technical art assclown
Re: Campaign Designers Are People Too
The Cracked.com style of this made me laugh.

Also, 600 posts.
Who uses forum signatures anymore?

 

Offline starlord

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Re: Campaign Designers Are People Too
freespace without you would not be the freespace we know!

 

Offline Snail

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Re: Campaign Designers Are People Too
DON'T TALK BACK TO ME NUCLEAR !!

 

Offline starlord

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Re: Campaign Designers Are People Too
what the hell was that thread anyway? who was that guy?
« Last Edit: May 25, 2011, 11:19:24 am by starlord »

 

Offline Luis Dias

  • 211
Re: Campaign Designers Are People Too
You're very sexy when you discover you are working till very late at FRED, nuke.

 

Offline Snail

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Re: Campaign Designers Are People Too
mmmmm

 
Re: Campaign Designers Are People Too
Thanks for all the hard work on all the mods! I played Freespace for the first time over Christmas, and thought it was really cool, but then I found out about the SCP and all the awesome fan made campaigns, and now I'm a total Freespace fanatic! I really appreciate all the writers, modelers, FREDers, testers, and everyone else who helps to make Freespace what it is today. Hopefully someday when I learn a little more about FRED and Blender I can help out with some of these projects.

 

Offline Scotty

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Re: Campaign Designers Are People Too
The Cracked.com style of this made me laugh.

+1.  MOAR PICTURES.

 

Offline General Battuta

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Re: Campaign Designers Are People Too
I resent the implication that I am people

 

Offline Satellight

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Re: Campaign Designers Are People Too
what the hell was that thread anyway? who was that guy?

It was THIS thread, and THAT guy : DANGER ZONE !

Soooo many violence. For WHAT...  :nono:
Never far away from HLP and from a computer with an installed FreeSpace.

 

Offline starlord

  • 210
Re: Campaign Designers Are People Too
uhh...okay!

a new level of wierdness has been reached...

how can persons like that even bear with themselves?

 
Re: Campaign Designers Are People Too
ST:R has been out a while too so that was even more for nothing lol.

 

Offline Rodo

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Re: Campaign Designers Are People Too
So much fun! :D
el hombre vicio...