Author Topic: work in progress sathanaas custom campaign  (Read 26084 times)

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work in progress sathanaas custom campaign
here are some screenshots

i need modellers and textures

for dark blue shivans
becouse shivans means to be dark

[attachment deleted by ninja]
« Last Edit: June 15, 2011, 12:25:54 pm by WouterSmitssm »

 

Offline Snail

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Re: work in progress sathanaas custom campaign
Good luck with it. You may want to get someone to translate it for you.

 

Offline TopAce

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Re: work in progress sathanaas custom campaign
What's the plot summary?
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Re: work in progress sathanaas custom campaign
my pilot vsummery is standerd freespace 2 models

sorry for my bad englis

i need freders story is about over
that sathanas is destord by gtva
the shivans need to destroy humans
you will play as shivans

but now i need fredders expart to make this campaign

it will be 100 missions campaings
i have done the furst 5 missions

[attachment deleted by ninja]
« Last Edit: May 25, 2011, 08:07:47 am by Jeff Vader »

 

Offline TopAce

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Re: work in progress sathanaas custom campaign
100 missions is A LOT. I suggest you make a smaller-scale campaign first. Like, an 8/10-mission-long little something, and see what kind of mistakes you typically make.
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Re: work in progress sathanaas custom campaign
1 misson left to upload

That's why i ask for fredder

[attachment deleted by ninja]
« Last Edit: May 25, 2011, 08:17:21 am by Jeff Vader »

 

Offline The E

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Re: work in progress sathanaas custom campaign
Ummmm....

Let me just reiterate what TopAce said. 100 missions is a lot. It's way longer than any released campaign so far. Plotting out a campaign at that length, and making that many missions is not a good idea for someone starting out with mission and campaign design. Shoot for a smaller, more achievable target first, like ten or fifteen missions, and see if you can tell a story and make engaging missions in a smaller format. Going for an epically big project as your first isn't a good idea.
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Offline Sushi

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Re: work in progress sathanaas custom campaign
I will download as many of these as you end up making.

 

Offline newman

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Re: work in progress sathanaas custom campaign
edit: not getting involved. Assuming decisive observation position.
« Last Edit: May 25, 2011, 10:20:14 am by newman »
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Offline TopAce

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Re: work in progress sathanaas custom campaign
I took a look at the missions.

Why did you post these rough mission outlines? We cannot comment them very much. Make them full missions, then release them.

Do the FRED walkthrough to learn about the basics of how a mission is built up. Mission goals, briefings, events, messages, debriefings; everything that you need for a "full"mission. I see you already successfully added 2 messages into one of the missions. That's a start. Now, add mission goals, directives, and briefings as well. Pick one of these missions and improve on it. Forget about the rest for now. Make your selected mission as good as you can, following the FRED walkthrough, then if you think you're satisfied with it, spend more time on it.

I suggest you make small-scale missions first. Forget about destroyers, juggernauts for now. Make a standard "Escort convoy from A to B" kind of mission and see if you can get it done well.

Remember that you know what your mission will be about and what the player must do to complete the mission, but you need to have briefings, mission goals, messages to tell the player this info.
« Last Edit: May 25, 2011, 11:01:55 am by TopAce »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: work in progress sathanaas custom campaign
please help me to fred i have trouble with this mission please explain how to fix it
i cant get it done

please take a look whats wrong

[attachment deleted by ninja]
« Last Edit: May 25, 2011, 03:55:26 pm by Jeff Vader »

 
Re: work in progress sathanaas custom campaign
Remember the plotline - is the character participating in events that drive the plot forward, in most missions? In Blue Planet, for example, look at how many of their missions take place with plot-critical settings, in the strategic scope of things.

Age of Aquarius' plot was awesome because, after the first two or three missions, it became a full-afterburner ride through a shivan-infested parallel universe, just trying to stay alive. All of that happened over the course of (probably) a week or two.

War in Heaven's plot was equally awesome because it maintains the same pacing. It starts out at a reasonable rate, defending convoys and ambushing capital ships, escalating into a full-on attack on Earth, and into a series of plot-critical missions for the entire second half.

However, for a 100+ mission campaign, I fear that you're going to try to put the player through every single mission in the war, and I'd strongly advise against it. Age of Aquarius had a small number of GTVA ships involved strategically in the plotline (only the fleet they sent through the gate), and the actual duration of the 'war' was limited by how long they stayed in the parallel universe. And even at that, the player ended up flying from the Temeraire for the majority of the campaign, largely missing out on the Orestes' share of the action. Most campaigns with a full-scale war going on, with hundreds of ships on each side, across countless battlefields - how much of that action does the player see? One percent? Maybe two? AoA put the player in roughly 50% of the action, maybe a little more, because of the short duration of the war and the very cool circumstances.

My point is, even under the best of circumstances, do you think you will be able to keep the storyline moving forward at a reasonable rate, when the campaign is a hundred missions long? Are you going to be able to build enough unique missions to pull it off? Blue Planet worked because it paced itself. I didn't mind the two or three slow missions up-front - but assuming the same proportionate pacing, yours would take up...ten? Maybe fifteen missions of relative calm up-front - and personally, after about four or five, I'd get bored.

Similarly, the action begins to lose scale when you just go full-afterburners for very long. Look at all the tricks the BP team used to keep AoA interesting, in the face of their full-afterburner plotline. The chasing down of the Duke, and subsequent discovery of the Sanctuary? Then the fleet moving to the Knossos portal? Then getting jumped by a Shivan armada, to have the Vishnans arrive in time to save them? The few missions the player flies WITH the Vishnans, culminating in an assault against the Lucifer and a reunification with the Orestes? Then a fleet-wide reunification over a Sathanas-kill? And finally a showdown between the Shivan and Vishnan super-juggernauts, and a fleet-wide escort mission back to the GTVA's native universe?

It begins to stretch the limits of how much action can be crammed into a campaign - but it is executed extremely well. But even Age of Aquarius would be boring if that plot material was stretched out to cover 100 missions. A hundred-mission campaign seems far too prone to either boredom or action burnout. Shock is only shocking when used sparingly.

Now, I bring this up not to tell you that it's impossible to make a good 100-mission campaign, but that it will be both extremely difficult to do well, and that it's going to cost you a buttload of time in FRED. In all honesty, it would probably be a better use of time to make a shorter campaign.

If you haven't downloaded and played Blue Planet, I'd highly suggest you do. I'm opening their missions in FRED, and learning how to FRED from them by observation. It's a great resource for learning how to put together both simple and complex missions.
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Re: work in progress sathanaas custom campaign
now i ll do for 20 missions becouse freding its hard to lern if you know what i mean

but i making 2 intro mission agein but better and then i make 10 missions for act 1 ok

 

Offline Nemesis6

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Re: work in progress sathanaas custom campaign
I think it would work out much, much better if you just did one mission where you play as the shivans. If you're still learning, making a full campaign is gonna be hard to say the least.

 
Re: work in progress sathanaas custom campaign
but the story is better now
i still need help my weapons is not working and the ships turn  to enemy while i not setuped programming and theres more bugs i wanna play with shivans
i tryed to make it good as posseble  il do my best to make it

 

Offline Luis Dias

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Re: work in progress sathanaas custom campaign
Go easy on yourself. This stuff ain't easy when you start, but it becomes easier and easier the further you go. Try to make simple things first. Then complexificate them ;).

 
Re: work in progress sathanaas custom campaign
If you want to play as a Shivan, you may want to take a look at this mod. And this page on the Wiki will help you getting started with FRED.

 

Offline swamper123

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Re: work in progress sathanaas custom campaign
now i ll do for 20 missions becouse freding its hard to lern if you know what i mean

but i making 2 intro mission agein but better and then i make 10 missions for act 1 ok
Just follow the retail guide , with that I learned how to Fred
Let's play Blue Planet

 
Re: work in progress sathanaas custom campaign
why is hard to do  if  the ship are 85% damenged and than says we need more fighter support but thats do not happending
please explain why is not responding

and it is still a same trouble and why it's hard

please explain why

 
Re: work in progress sathanaas custom campaign
Well, could you post a screenshot of the event(s) that should cause the message to be sent?