Author Topic: bigger ship's armor  (Read 10698 times)

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Offline yomi

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bigger ship's armor
i noticed that primary weapons, and some secondary weapons are ineffective against larger ships,
but this rule seems to not apply to AI. I can shot for few minutes with maxim at larger ships and do nothing, but AI with subach hl7 can actually deal some damage preaty fast. Is this some kind of bug or is that supposed to work that way?

 

Offline Dragon

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Re: bigger ship's armor
Note, there are ussualy more AI ships than you.
I don't see any other reason why it could be happening.
Also, remember that capship can only be destroyed by weapons with "huge" flag.
Neither you nor AI can kill a capship without such weapons, but they can bring it down to 15% (IIRC).

 

Offline yomi

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Re: bigger ship's armor
i just checked:
1 erinyes AI fighter with maxim, could bring deimos to 89% in 30 seconds.
than i told my wingman to depart and started hiting deimos by myself(ofc i used the same ship and weapon)
after few minutes i managed to destroy every turret and subsystem, but deimos had 88% hp.
I managed to deal only 1% damage in few minutes?

 

Offline headdie

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Re: bigger ship's armor
What difficulty are you playing on?
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Offline yomi

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Re: bigger ship's armor
What difficulty are you playing on?
normal

 

Offline The E

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Re: bigger ship's armor
i just checked:
1 erinyes AI fighter with maxim, could bring deimos to 89% in 30 seconds.
than i told my wingman to depart and started hiting deimos by myself(ofc i used the same ship and weapon)
after few minutes i managed to destroy every turret and subsystem, but deimos had 88% hp.
I managed to deal only 1% damage in few minutes?

If you concentrated on taking out turrets, that's pretty much what you'd expect to see. If a turret takes damage, that damage is never applied to the ship the turret is mounted on unless a few special flags are used.
If I'm just aching this can't go on
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There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Qent

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Re: bigger ship's armor
If you concentrated on taking out turrets, that's pretty much what you'd expect to see. If a turret takes damage, that damage is never applied to the ship the turret is mounted on unless a few special flags are used.
I think it's the other way around.

 

Offline The E

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Re: bigger ship's armor
Yeah, you're right. My bad.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Qent

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Re: bigger ship's armor
I'm getting the same results. I tried on Insane difficulty. My wingman was an Erinyes with all Maxims and no missiles with BP-General AI. In 30 seconds of firing (and running out of gun energy, by the way), the hostile Deimos was down to 88% hull. I tried the same thing by myself, and the Deimos was completely undamaged after 2 minutes of firing with all power to guns. I didn't target any specific subsystem.

 

Offline General Battuta

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Re: bigger ship's armor
What the...?

This is really weird. What builds are you guys on?

 

Offline Qent

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7109. I should probably find the latest now. :nervous:

 

Offline General Battuta

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And can you compare vs 3.6.12 too please?

 

Offline Qent

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It's the same in 3.6.12 and r7237.

 

Offline General Battuta

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What the ****.

 

Offline The E

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That sounds like a rather serious regression there. Gotta check it out myself, I guess.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline yomi

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if i remember correct i had similar problem playing original freespace 2, few years ago, in mission "Exodus (FS2)",

 

Offline General Battuta

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Can you reproduce this issue on retail?  :nervous:

 

Offline crizza

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On retail, there was some thing, when the damage you inflict upon a target stacks...like the lower the hitpoints of a ship are, the more damage you must inflict, untill you can't destroy it.

 

Offline Snail

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But that applied to AI as well as the player ("big damage"). This seems to only affect the player.

 

Offline The E

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Confirmed as only affecting the player.

However, there's a problem here. We can't actually fix this directly, as it seems this behaviour was present in retail as well. Now, granted, it doesn't really make any sense, but there you have it. AI will be more effective at killing Capships than players.

I think I'm going to intro an AI Profiles flag to alter this behaviour.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns