Alright well after clicking through about 100 of those warnings I finally launched the first mission of the campaign... it started fine, but evidently something is REALLY wrong if I got that many warning messages.
Debug:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
-spec_exp 8.2
-spec_static 3.5
-spec_point 8.6
-spec_tube 1.0
-ambient_factor 70
-env
-missile_lighting
-glow
-nomotiondebris
-spec
-normal
-3dshockwave
-ballistic_gauge
-orbradar
-targetinfo
-3dwarp
-warp_flash
-snd_preload
-mod fsport-mediavps,awakenings,fsport,mediavps
Building file index...
Found root pack 'C:\Program Files\GOG.com\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
Found root pack 'C:\Program Files\GOG.com\Freespace 2\awakenings\fsport-awakenings-voice.vp' with a checksum of 0xe12d98aa
Found root pack 'C:\Program Files\GOG.com\Freespace 2\awakenings\fsport-awakenings.vp' with a checksum of 0x0a5cfdb9
Found root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x73018100
Found root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e
Found root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
Found root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x060994cb
Found root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf
Found root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
Found root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'C:\Program Files\GOG.com\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Program Files\GOG.com\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Program Files\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files\GOG.com\Freespace 2\fsport-mediavps\' ... 33 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 386 files
Searching root 'C:\Program Files\GOG.com\Freespace 2\awakenings\' ... 0 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\awakenings\fsport-awakenings-voice.vp' ... 317 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\awakenings\fsport-awakenings.vp' ... 32 files
Searching root 'C:\Program Files\GOG.com\Freespace 2\fsport\' ... 1 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\fsport-missions.vp' ... 211 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\fsport3_3.vp' ... 805 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1230 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\tango_fs1.vp' ... 92 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\tango_hi_fs1.vp' ... 33 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\fsport\warble_fs1.vp' ... 111 files
Searching root 'C:\Program Files\GOG.com\Freespace 2\mediavps\' ... 0 files
Searching root 'C:\Program Files\GOG.com\Freespace 2\' ... 20 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 28 roots and 12232 files.
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4600 Series
OpenGL Version : 3.3.10317 Compatibility Profile Context
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Shader file(s) (null-v.sdr / null-f.sdr) not found!
Shader in_error! Disabling GLSL!
Shaders Manager initialized.
Max texture units: 8 (8)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
WARNING: "For 'exp04', 3 of 4 LODs are missing!" at weapons.cpp:206
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:180
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
WARNING: "Weapon explosion 'Shivan_Impact01' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Akheton_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Prometheus_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Maxim_Impact' does not have an LOD0 anim!" at weapons.cpp:180
WARNING: "Weapon explosion 'Shivan_Impact01' does not have an LOD0 anim!" at weapons.cpp:180
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'awakenings-turretangles-shp.tbm' ...
TBM => Starting parse of 'awakenings-resetmodels-shp.tbm' ...
TBM => Starting parse of 'awakenings-abtrails-shp.tbm' ...
TBM => Starting parse of 'HTLHades-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Apollo" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Valkyrie" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Loki#stealth" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Angel" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Athena" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class GTS Centaur" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class GTT Hunter" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class GTFr Chronos" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class Terran Probe" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Bastion" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Galatea" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Intrepid" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Krios" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Minnow" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Myrmidon" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Repulse" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Orion#Soyakaze" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Hades#scan" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTI Polaris Extension" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTI Polaris Pylon" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Terran Asteroid Base" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTSC Faustus#medical" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class GTFr Chronos#medical" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class TAC 1#medical" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class GTT Elysium#medical" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVF Ulysses" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVF Anubis" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVF Seth" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVF Horus" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVF Thoth" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVB Osiris" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVB Amun" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVB Sekhmet" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class PVS Scarab" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class PVT Isis" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class PVFr Bast" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class VC 3" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class PVFr Satis" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class PVC Aten" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class PVSC Imhotep" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vasudan Probe" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class PVD Typhon" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class PVI Karnak" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class Karnak Reactor" at ship.cpp:2042
WARNING: "Invalid armor name MediumArmor specified for hull in ship class Karnak Reactor#cargo" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class PVI Shah Extension" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class PVI Shah Pylon" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vasudan Asteroid Base" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVSG Ankh" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class PVEP Ra" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class SF Dragon#weakened" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class SF Dragon#Terrans" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class SF Scorpion" at ship.cpp:2042
WARNING: "Invalid armor name LightArmor specified for hull in ship class SB Shaitan" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class SD Demon#scan" at ship.cpp:2042
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class SD Lucifer#scan" at ship.cpp:2042
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 438
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTI.pcx'
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0xdd960762 -- "fighter01.pof"
Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Frame 0 too long!!: frametime = 0.363 (0.363)
Frame 0 too long!!: frametime = 0.257 (0.257)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
-1
SHOCKWAVE => Loading default shockwave animation...
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'awake01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x07660abb -- "subspacenode.pof"
Starting mission message count : 177
Ending mission message count : 188
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x231d8994 -- "fighter06.pof"
Submodel 'fighter06b' is detail level 1 of 'fighter06a'
Submodel 'fighter06c' is detail level 2 of 'fighter06a'
Submodel 'fighter06d' is detail level 3 of 'fighter06a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'install01.pof'
IBX: Starting a new IBX for 'install01.pof'.
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
Unknown special object type $path06 while reading model install01.pof
Unknown special object type $path07 while reading model install01.pof
Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
Allocating space for at least 29 new ship subsystems ... a total of 200 is now available (29 in-use).
Loading model 'navbuoy-terran.pof'
IBX: Found a good IBX to read for 'navbuoy-terran.pof'.
IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xe66a3235 -- "navbuoy-terran.pof"
Loading model 'freighter01.pof'
IBX: Starting a new IBX for 'freighter01.pof'.
Submodel 'freighter01c-hull' is detail level 2 of 'freighter01a-hull'
Submodel 'freighter01b-hull' is detail level 1 of 'freighter01a-hull'
Submodel 'freighter01d-hull' is detail level 3 of 'freighter01a-hull'
Submodel 'freighter01c-clamp' is detail level 2 of 'freighter01a-clamp'
Submodel 'freighter01b-clamp' is detail level 1 of 'freighter01a-clamp'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Loading model 'cargo01.pof'
IBX: Starting a new IBX for 'cargo01.pof'.
Submodel 'cargo01b' is detail level 1 of 'cargo01a'
Submodel 'cargo01c' is detail level 2 of 'cargo01a'
Submodel 'cargo01d' is detail level 3 of 'cargo01a'
Loading model 'fighter02.pof'
IBX: Found a good IBX to read for 'fighter02.pof'.
IBX-DEBUG => POF checksum: 0x604b8ac4, IBX checksum: 0x927427b6 -- "fighter02.pof"
WARNING: "Couldn't open texture 'tvckpt' referenced by model 'fighter02.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'white_glow' referenced by model 'fighter02.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_glow' referenced by model 'fighter02.pof'" at modelread.cpp:1733
Loading model 'freighter02.pof'
IBX: Starting a new IBX for 'freighter02.pof'.
Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull'
Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull'
Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Loading model 'cargo02.pof'
IBX: Starting a new IBX for 'cargo02.pof'.
Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
Loading model 'fighter07.pof'
IBX: Found a good IBX to read for 'fighter07.pof'.
IBX-DEBUG => POF checksum: 0x7151e2a6, IBX checksum: 0x197c4ab6 -- "fighter07.pof"
Submodel 'fighter07b' is detail level 1 of 'fighter07a'
Submodel 'fighter07c' is detail level 2 of 'fighter07a'
Submodel 'fighter07d' is detail level 3 of 'fighter07a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'bomber06.pof'
IBX: Starting a new IBX for 'bomber06.pof'.
WARNING: "Couldn't open texture 'bomber06-01' referenced by model 'bomber06.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'bomber06-01' referenced by model 'bomber06.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'bomber06-01' referenced by model 'bomber06.pof'" at modelread.cpp:2274
Submodel 'bomber06b-hull' is detail level 1 of 'bomber06a-hull'
Submodel 'bomber06c-hull' is detail level 2 of 'bomber06a-hull'
Submodel 'bomber06d-hull' is detail level 3 of 'bomber06a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Loading model 'fighter08.pof'
IBX: Found a good IBX to read for 'fighter08.pof'.
IBX-DEBUG => POF checksum: 0x80886b30, IBX checksum: 0x3a38bd5e -- "fighter08.pof"
Submodel 'fighter08b-hull' is detail level 1 of 'fighter08a-hull'
Submodel 'fighter08c-hull' is detail level 2 of 'fighter08a-hull'
Submodel 'fighter08d-hull' is detail level 3 of 'fighter08a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'fighter09.pof'
IBX: Found a good IBX to read for 'fighter09.pof'.
IBX-DEBUG => POF checksum: 0x5cd5d194, IBX checksum: 0xf4160ce9 -- "fighter09.pof"
Submodel 'fighter09b-hull' is detail level 1 of 'fighter09a-hull'
Submodel 'fighter09c-hull' is detail level 2 of 'fighter09a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'transport01.pof'
IBX: Starting a new IBX for 'transport01.pof'.
Submodel 'transport01b-hull' is detail level 1 of 'transport01a-hull'
Submodel 'transport01c-hull' is detail level 2 of 'transport01a-hull'
Submodel 'transport01d-hull' is detail level 3 of 'transport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Loading model 'cruiser02.pof'
IBX: Found a good IBX to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x100cc4cf -- "cruiser02.pof"
WARNING: "Couldn't open texture 'htl_aten' referenced by model 'cruiser02.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'htl_aten-debris' referenced by model 'cruiser02.pof'" at modelread.cpp:2274
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Loading model 'fighter04.pof'
IBX: Found a good IBX to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0xa11617dd, IBX checksum: 0x77941c76 -- "fighter04.pof"
WARNING: "Couldn't open texture 'tercoc01' referenced by model 'fighter04.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'white_glow' referenced by model 'fighter04.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'blue_glow4_small' referenced by model 'fighter04.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_glow' referenced by model 'fighter04.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'green_glow' referenced by model 'fighter04.pof'" at modelread.cpp:1733
WARNING: "Couldn't open texture 'red_glow' referenced by model 'fighter04.pof'" at modelread.cpp:1733
OpenGL: Created 512x512 FBO!
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0x69570284 -- "starfield.pof"
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Loading model 'support01.pof'
IBX: Found a good IBX to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x746ed279 -- "support01.pof"
WARNING: "Couldn't open texture 'tercoc01' referenced by model 'support01.pof'" at modelread.cpp:2274
Loading model 'support02.pof'
IBX: Found a good IBX to read for 'support02.pof'.
IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xaa5da61d -- "support02.pof"
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Allocating space for at least 258 new ship subsystems ... a total of 400 is now available (44 in-use).
About to page in ships!
ANI shield-f04 with size 112x93 (27.3% wasted)
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-f02 with size 112x93 (27.3% wasted)
ANI shield-f07 with size 112x93 (27.3% wasted)
ANI shield-f08 with size 112x93 (27.3% wasted)
WARNING: "Ship 'PVF Horus' does not have subsystem 'ABFlaps' linked into the model file, 'fighter08.pof'." at ship.cpp:14454
ANI shield-f09 with size 112x93 (27.3% wasted)
ANI shield-b06 with size 112x93 (27.3% wasted)
Could not find a usable glow bitmap for 'Vasudan Turret'!
WARNING: "Could not find a usable glow bitmap (CapTurret_Glow) for weapon 'Vasudan Turret'!" at weapons.cpp:2967
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0xc15af91d -- "MX-50.pof"
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'MX-50.pof'" at modelread.cpp:1733
Loading model 'Fury.pof'
IBX: Found a good IBX to read for 'Fury.pof'.
IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0x5df55e6e -- "Fury.pof"
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'Fury.pof'" at modelread.cpp:1733
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x783e40c6 -- "Interceptor.pof"
Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'Interceptor.pof'" at modelread.cpp:1733
Loading model 'Hornet.pof'
IBX: Found a good IBX to read for 'Hornet.pof'.
IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0xe071ac5e -- "Hornet.pof"
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'Hornet.pof'" at modelread.cpp:1733
Loading model 'Phoenix.pof'
IBX: Found a good IBX to read for 'Phoenix.pof'.
IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x44aa296e -- "Phoenix.pof"
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'Phoenix.pof'" at modelread.cpp:1733
Loading model 'Synaptic.pof'
IBX: Starting a new IBX for 'Synaptic.pof'.
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'Synaptic.pof'" at modelread.cpp:1733
Loading model 'Stiletto.pof'
IBX: Found a good IBX to read for 'Stiletto.pof'.
IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x5a993f7c -- "Stiletto.pof"
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'Stiletto.pof'" at modelread.cpp:1733
Loading model 'Tsunami.pof'
IBX: Starting a new IBX for 'Tsunami.pof'.
WARNING: "Couldn't open texture 'missile_flare' referenced by model 'Tsunami.pof'" at modelread.cpp:1733
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x0c6105fe -- "cmeasure01.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI shield-f04.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-f02.ani with size 112x93 (27.3% wasted)
ANI shield-f07.ani with size 112x93 (27.3% wasted)
ANI shield-f08.ani with size 112x93 (27.3% wasted)
ANI shield-f09.ani with size 112x93 (27.3% wasted)
ANI shield-b06.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP163x118+16'
User bitmap 'TMP136x234+16'
User bitmap 'TMP293x165+16'
User bitmap 'TMP234x210+16'
User bitmap 'TMP91x72+16'
User bitmap 'TMP110x123+16'
User bitmap 'TMP187x224+16'
User bitmap 'TMP298x368+16'
User bitmap 'TMP163x118+16'
User bitmap 'TMP136x234+16'
User bitmap 'TMP293x165+16'
User bitmap 'TMP234x210+16'
User bitmap 'TMP91x72+16'
User bitmap 'TMP110x123+16'
User bitmap 'TMP187x224+16'
User bitmap 'TMP298x368+16'
User bitmap 'TMP163x118+16'
User bitmap 'TMP136x234+16'
User bitmap 'TMP293x165+16'
User bitmap 'TMP234x210+16'
User bitmap 'TMP91x72+16'
User bitmap 'TMP110x123+16'
User bitmap 'TMP187x224+16'
User bitmap 'TMP298x368+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1473/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 451, Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI 2_cb_shiversubkilla.ani with size 660x300 (41.4% wasted)
Frame 0 too long!!: frametime = 85.747 (85.747)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter01 with size 32x28 (12.5% wasted)
ANI iconfighter04 with size 32x28 (12.5% wasted)
ANI iconfighter05 with size 32x28 (12.5% wasted)
ANI iconfighter06 with size 32x28 (12.5% wasted)
ANI icon_disruptor with size 56x24 (25.0% wasted)
ANI icon_avenger with size 56x24 (25.0% wasted)
ANI icon_flail with size 56x24 (25.0% wasted)
ANI icon_prometheus with size 56x24 (25.0% wasted)
ANI icon_banshee with size 56x24 (25.0% wasted)
ANI icon_fury with size 56x24 (25.0% wasted)
ANI icon_interceptor with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI icon_phoenix with size 56x24 (25.0% wasted)
ANI iconInstallation with size 130x91 (28.9% wasted)
ANI FadeiconInstallation with size 130x91 (28.9% wasted)
ANI FadeiconInstallation.ani with size 130x91 (28.9% wasted)
ANI IconWaypoint with size 23x26 (18.8% wasted)
ANI FadeIconWaypoint with size 23x26 (18.8% wasted)
ANI FadeIconWaypoint.ani with size 23x26 (18.8% wasted)
ANI iconhighlight04 with size 148x148 (42.2% wasted)
ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
ANI iconfighterwp with size 50x46 (28.1% wasted)
ANI Fadeiconfighterwp with size 50x46 (28.1% wasted)
ANI Fadeiconfighterwp.ani with size 50x46 (28.1% wasted)
ANI IconFreighterCWing with size 129x67 (47.7% wasted)
ANI FadeIconFreighterCW with size 129x67 (47.7% wasted)
ANI FadeIconFreighterCW.ani with size 129x67 (47.7% wasted)
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
ANI iconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
Frame 0 too long!!: frametime = 0.628 (0.628)
ANI iconInstallation.ani with size 130x91 (28.9% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 110.447
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Sun Jul 24 21:33:14 2011