Author Topic: Nightly (Windows): 21 Aug 2011 - Revision 7507  (Read 1588 times)

0 Members and 1 Guest are viewing this topic.

Offline SirKnightly

  • George or Keira?
  • 212
Nightly (Windows): 21 Aug 2011 - Revision 7507
Here is the nightly for Windows on 21 Aug 2011 - Revision 7507

Group: Inferno
fso-WIN-Inferno-20110821_r7507.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110821_r7507.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110821_r7507.7z
MD5Sum

Code: [Select]
------------------------------------------------------------------------
r7490 | Valathil | 2011-08-19 09:49:04 -0500 (Fri, 19 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Fixed a crash in the Ship effect SEXP so it doesn't crash the game if you try to cloak a wing with destroyed/departed/vanished ships.
------------------------------------------------------------------------
r7492 | Goober5000 | 2011-08-20 00:55:14 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

the key should be in the training category along with the other key sexps
------------------------------------------------------------------------
r7493 | Goober5000 | 2011-08-20 03:25:39 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/ship/ship.cpp

rewrite facing and is-facing to be more clear; I think I also fixed a bug in the process
------------------------------------------------------------------------
r7494 | Sushi | 2011-08-20 10:06:18 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp
   M /trunk/fs2_open/code/fred2/bgbitmapdlg.h
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/nebula/neb.cpp
   M /trunk/fs2_open/code/nebula/neb.h
   M /trunk/fs2_open/code/object/objectsort.cpp

Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula.
------------------------------------------------------------------------
r7496 | Swifty | 2011-08-20 17:14:52 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/fireball/fireballs.cpp
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/graphics/grbatch.cpp
   M /trunk/fs2_open/code/graphics/grbatch.h
   M /trunk/fs2_open/code/graphics/gropengl.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.h
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/graphics/grstub.cpp
   M /trunk/fs2_open/code/graphics/tmapper.h
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp
   M /trunk/fs2_open/code/particle/particle.cpp
   M /trunk/fs2_open/code/weapon/shockwave.cpp

Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
------------------------------------------------------------------------
r7498 | Valathil | 2011-08-20 18:31:07 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/grbatch.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.h
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/tmapper.h
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/weapon/shockwave.cpp

Added thruster heat distortions and explosion framebuffer effects
------------------------------------------------------------------------
r7500 | Goober5000 | 2011-08-20 19:29:11 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2005/Fred2.vcproj
   M /trunk/fs2_open/projects/MSVC_2005/Freespace2.vcproj
   M /trunk/fs2_open/projects/MSVC_2005/code.vcproj
   M /trunk/fs2_open/projects/MSVC_2005/libjpeg.vcproj
   M /trunk/fs2_open/projects/MSVC_2005/liblua.vcproj
   M /trunk/fs2_open/projects/MSVC_2005/libpng.vcproj
   M /trunk/fs2_open/projects/MSVC_2005/zlib.vcproj

Zacam's patch for bringing MSVC 2005 up to date
------------------------------------------------------------------------
r7501 | Goober5000 | 2011-08-20 19:43:31 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

fix string length
------------------------------------------------------------------------
r7502 | Goober5000 | 2011-08-20 20:11:24 -0500 (Sat, 20 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/beam.cpp
   M /trunk/fs2_open/code/weapon/beam.h

add an option to fire-beam to force the beam to fire
combine fighter_beam flag into flags field
------------------------------------------------------------------------
r7503 | Zacam | 2011-08-20 23:04:45 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/grbatch.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.h
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/tmapper.h
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/weapon/shockwave.cpp

Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad.
------------------------------------------------------------------------