These particular bugs are already on Mantis, but as there have been no updates concerning these and as they are quite critical bugs, I feel it necessary to give them a bit more exposure. Both of them have to do with jumpnodes. The first one prevents you from selecting one that already exists. Mantis report is
HERE, but ignore all references to it including waypoints as well... I didn't test enough at first to figure that part out. Basically, if you select one and bring up the edit window, every attempt to close the window will result in FRED complaining that a jumpnode(waypoint) by that name already exists, and that you should choose a different name. Unfortunately, all available options from that point return you to the same window and the same situation. If you attempt to change the name, it will not accept that either. The only way out is to bring up the program manager and shut it down from there.
The other bug concerns the creation of jumpnodes. If you place one in FRED, then save the mission, the node will disappear before your very eyes. Mantis report is
HERE, though its lists it as resolved. Unfortunately, one aspect of it remains. The bug concerned the creation of jumpnodes in FRED, as well as sexps concerning changes to them in mission. By the bug report, it appears that the sexp aspect has been resolved, but I know for a fact that the other aspect of this bug remains. It is not possible to create a jumpnode in FRED, as it will first appear blank, and then when the mission is saved, it will disappear. The only way around this is to place a waypoint at your desired co-ordinates, then open the mission in text editor, as well as another which already has a jumpnode. Then copy the jumpnode entry into your mission and copy the co-ordinates from the waypoint into the jumpnode entry, then delete the waypoint.
I think that these bugs are serious enough that they should be resolved before FSO goes to 3.6.14 final. The bug listed as "resolved" should also be reopened.
Thank you.