And now, Part 2: The thrilling conclusion to:
The Battle of Bombay!Our brave, autonomous tank moves forward, and spots another Gill Man.
He seems to be unarmed, but I can't take chances. The tank misses a little, that is to say, completely.
We've also spotted another Gill Man, but he's behind cover and we can't get a clean shot. Javier applies some explosives to remove the cover,
and the other cannon guy moves up and blasts him. This guy's name's Victor
Dudeski. I'm going to have to name somebody else "Broski" just to balance this out.
Moving on, we spotted another Gill Man lurking behind a yellow dumpster, and shot him a lot with a gauss pistol for another kill.
Do you remember this guy there? We still hadn't removed him, and now it's time.
I have a soldier inside our flying sub prime a grenade, but he's just short of enough TUs to lob it over the sub. So Gerard there, the soldier with line-of-sight, just shoots him.
The tank spots another Deep One along its path, and blasts it.
We're done, so it's the aliens' turn now. A sonic bolt comes out of friggin' nowhere, and Javier is down.
He will be missed, but we can mourn later; there're aliens afoot!
All right, my turn now, jerks. One of my soldiers who had gone around the back side of the map spots that same Gill Man from before up on the roof, shoots him, but fails to kill it. Did I mention the airsoft rifles we're using?
And there's that scum!
That's the one that must have hit Javier. Two of my soldiers' shots go wide, and the Gill Man laughs at them. But do you remember the other soldier holding the spoon down on the live grenade? He throws it, hoping for a good secondary explosion from those barrels. On this screen, the grenade is the little pink spot sitting on top of the crate.
Surprisingly, my guy also has enough TUs for a snap shot, and is able to put the alien down early. It's a good thing too, because the grenade didn't do squat.
As my tank fights deeper into the map, it sees another Deep One,
shoots at it but misses. The shot hits the barrel that was close by though, which explodes enough to kill the alien.
Oh, this one again. Two soldiers auto-firing is enough to
finally end him.
The aliens are up again, and on their Hidden Movement we spot two of 'em in a really sweet position.
A couple bursts from a dart rifle doesn't scores enough hits on either Gill Man to do much damage, or to detonate the barrels. A burst from a gauss pistol does, however.
Toasty.
The thing about Deep Ones is, they don't carry a normal sonic weapon like Gill Men and Aquatoids. They have a sort of biologically grafted weapon. It's short range, and fairly inaccurate; the discharge travels in an arc from the Deep One's head, and it looks like it's just spitting green stuff at you. Sorry I didn't get a screenshot of that actually happening. Anyway, Andrew narrowly avoided getting spat to death on the aliens' move, and turns about to face his attacker. He fires, and misses. He hits the barrel though, which is enough.
Victor moves up, spots a lone Gill Man, and blasts it through a fence
The tank moves up to clear out a shack, and is treated to a nice pair of aliens.
The Gill Man goes down, but the tank doesn't have enough TUs to get the Deep One. A soldier with a tazer moves forward, planning to knock it out from behind.
On the aliens' turn again, tragedy strikes! There's an alien hidden somewhere, and he shot my guy in the open.
Back to me. More business as usual, mounting casualties aside. See a Deep One, shoot it. While clearing a shack, see a Gill Man, kill it.
I didn't see exactly where the shot that killed my guy came from, just the sort of general direction it came from, so I sent my tank further south to find the naughty Gill Man, and on the aliens' next turn, he reveals himself!
The Deep One that was left alone in that shed isn't content sitting still, so pops out and spits at Estella.
It's not very effective, and combined reaction fire brings it down.
I order the tank to try to shoot down the wall to get at the sweet nougaty alien inside, but it doesn't work very well.
I'll keep my soldiers on that side of the building under cover, until the situation is dealt with, I can't spare any additional casualties if I can avoid it. I've got somebody coming up from behind.
He should be able to sneak inside while the tank has the Gill Man pinned down, and taze the alien.
Some more scouting, and we spot an Deep One on the second floor of a warehouse (look among those crates in the lower-left corner of the screen). After enough firepower gets poured in, it dies.
Another shack, another Deep One deep-sixed (I've been wanting to say that for a while now
)
Gill Man Squad Leader Has Panicked and lost all his TUs. So sad. My guy runs in and smacks him in the face with a tazer.
Back near the docks, a lady aquanaut throws open a door to find a civie huddled in a corner, probably terrified out of his wits. Or perhaps I'm attributing too much AI to a 4 MB game?
How's it goin' sailor?
On our next turn, she moves up to see yet another alien on another second floor warehouse.
She shoots, but misses, and ducks back behind the cover of that shed that had the civilian inside.
I have another soldier in position, he'll flank the Gill Man.
Alas, on the alien's turn, he goes berserk and fires wildly at any target he sees. Unfortunately, instead of a harmless crate or something, he picks my guy that he can see through the window. It ends about as well as you can expect.
That's him, the mound of teal green near the top of the screen, being not alive any more. But Andrew climbs up, and shoots the offending Gill Man in the back. "This is for Jonesey!" (I forgot his real name, sorry dude)
And that's that for this mission.
All in all, it was a pretty good first mission, considering we had no armor, and mostly starting equipment. We got 21 aliens, and only lost 3 X-COM operatives. 8 civilians were saved too, that's gotta be worth something...
And we got loot. We'll look that over when we get back to base.
That's all for now, but I'll try to post at least one mission per week, unless I find some extra time. I didn't realize how long one of these takes to put together. And seriously, if anybody has some advice on how to do this, I'm all ears.