flamethrower might be scriptable. basicly look for a particular weapon in scripting. it can be a weapon of a specific name but what i like to do is use a wepname#identifier format , like napalm#ff, where ff means flamethrower. have a script scan the weaponclasses for weapons with the #ff suffix. then every frame look for that thar weapon in mn.weapons. then if you have a meta system implemented like you should you create a meta page for new weapons, get meta for existing weapons, then periodically, as per a timestamp (maybe a little random offset fer style), spawn those little infyrno bomblets at the weapon's position, set the timestamp for later spawns. get realy anal and do the same thing for for the bomblets, so they have a chance to spew another right before they die, create a prepetual fire effect. then if you toy with the physics some you can make the bomblets stick to any fighter they get close to for the OMGIMONFIRE effect. yip, i thing it can be done. jus dont ask me to do it fer ya.