First, thanks for taking the time to update the FREDdocs. Sadly, I don't know CSS, so I can't help you with making it prettier.
Some things I've noticed so far, bearing in mind that this is still a WIP and assuming that the long-term intent is for this new version of the FREDdocs to replace the retail version:
In general- Are you planning to include the material from the original FREDdocs'
Basic Concepts anywhere? Things like how to move the camera using the keyboard and the difference between selection and marking would be useful.
- You might want to take specific pieces of information that are particularly important and then separate them from the rest of the text as a "
Caution:", "
Note:", or "
Tip:", where the difference between
Caution and
Note is that failing to pay heed to a
Caution can either cost you hours of work or frustration or cause your mission to have serious problems, while failing to pay heed to a
Note can cause a bit of confusion or hampered productivity later. An example from the Quick Start would be
Note: Mission titles can be at most 26 characters long.
(Just wondering, what happens if the title is longer than that?)
I suppose there's also "
WARNING:", although I don't think there's anything in the FREDdocs that really merits that.
Quick Start- Just curious, why did you decide to make the new quick start a bit more complex than the original quick start, adding in enemy wings and multiple waves? I suppose the extra complexity doesn't hurt; it makes the quick start more substantive.
Toolbar- Could you put an image of each button near its description, like in the retail FREDdocs?
- Any chance that you could redo the image of the ships used to explain local vs. non-local rotation? The ships are a bit, well, dark and hard to see.
MenusView Menu- For completeness, it'd be good if you covered the entries in this menu that you haven't yet covered, as well as what those entries are useful for, such as Hide Marked Objects.
- For Show Outlines, it'd be good to explain what each wireframe color means, like the table in the retail FREDdocs, although there might be fewer colors of importance in Diaspora, I dunno.
Speed Menu- I didn't know it was little used. I've had to use it when moving the camera around with the keyboard in the default camera view mode (that is, not Current Ship).
Misc Menu- Same thing as with View Menu, it'd be good to explain the menu entries that you haven't yet covered and what they're useful for, although maybe you just haven't gotten there yet. [Maybe you can borrow text from the retail FREDdocs? Under what license are they copyrighted?]
- A bit more detail about what Level Object and Align Object do would be good, since I had a really hard time finding information about them, and I still don't fully understand how they work. Is it squaring off the gridlines somehow? I don't have a FRED-capable machine nearby and as such can't check.
- About Mark Wing, I thought that multiple ships can be marked, but only one ship can be selected at a time, right? The wording of this explanation left me unsure.
Editors- Personally, I really liked having all of the editors explained on one web page, like in the retail FREDdocs. I guess giving certain editors their own page is OK, although it means you can't be immediately sure which page to look at to learn about a particular editor.
- I recommend having some kind of link(s) to the editors on the main page, like in the retail FREDdocs, for quick access.
Ships Editor- About Special Explosion, what values of Blast are considered large or small? Also, what are the units for Shockwave Speed? Is it meters per second?
- You might want to say something about what are reasonable values for Escort Ship, and that ships listed in the escort list are sorted by priority in descending order (I think).
- What does the Primitive Sensors flag do? Ditto for any ship flag not yet described, although admittedly some of them might not be useful to Diaspora (and thus not covered), I dunno.
- In Initial Status, is Velocity in m/s, or is it in percent of the ship's maximum velocity?
- Also under Initial Status, when it comes to weapons, do "Won't Fire" and "Locked" mean the same thing? I'm especially wondering since I think the relevant SEXPs are called lock-*/unlock-*.
- How does the priority threshold of 89 mentioned in the Initial Orders window work? I assumed/imagined that player-issued orders had a priority somewhere in the 90s, but the text in your description leaves me uncertain.
Well, this is a start. I'll post more later covering the other parts of the documentation.
Hope that helps, and thanks for soliciting feedback.