A few years back I ran a big
FRED quiz. I figured it was high time I ran another one.
As before, I'll be dividing questions into three sections. Beginner, Intermediate and Advanced so that everyone can have a go. Most of the questions will involve the little FRED quirks and gotchas that a good FREDder learns to recognise. You should try to answer without looking in FRED but feel free to open it if you can't. Hell, feel free to build and run test missions to see if you can figure out the answers for yourself. Doing that is great for your FREDding skills.
The purpose of these tests is for users to exercise their debugging skills. In every problem I'll give you a snapshot of the mission and what the FREDder hoped to achieve when he built the mission. The goal is not to tell me how to solve the problem. FREDders get plenty of practice at figuring out how to solve a problem. The goal is to tell me why the SEXP sat in front of you isn't working according the mission designer expected it to.
I'm sure each one of us can name an occasion where an event we thought would work hasn't and we've simply tinkered with it a little until it did, never understanding why it failed the first time but works now. A coding book I once read referred to this practice as superstition and in many ways that's especially apt when it comes to FRED. When a problem occurs with a mission in FRED, it's better to figure out why the mission isn't working than to simply change SEXPs and test until it starts working again. You may either prevent similar mistakes in the future, or discover how to better use a feature and get great ideas how to use it.
If you want to answer please put your answer in spoiler tags so that everyone can participate.
[spoiler]Your answer[/spoiler]
So let's move on to the questions.
Question 1 - BeginnerIn this mission the player is part of an attack on a Shivan Moloch class corvette. When the Moloch gets badly damaged, the Shivans are meant to send in some bombers to take out the capships on the player's side (and distract the player away from the Moloch so it can escape). However, the bombers don't always seem to arrive. Sometimes they appear but sometimes they're not in the mission at all. Here's their arrival cue.

Why aren't the bombers arriving?
Question 2 - IntermediateFor this mission, the designer has come up with a new feature. A weapon that is recharged from the capship. The weapon uses the ballistic weapon code but looks like an energy beam. When the player runs out of "bullets" he's supposed to fly back to the capship where he'll be shot with a no-damage beam to simulate the weapon being recharged.
Here's the event in question.

Repeat Count is set to 10 and Interval Time is set to 120 (cause the player shouldn't be recharging more than once every couple of minutes anyway).
On playtesting however the event works perfectly well the first time round but after that fails every time the the player returns to the Oslo to recharge. A second tester reports that he was able to get the Oslo to recharge his ship a second time but he's not been able to repeat it since.
Nothing is wrong with either the pofs or tables. So what's wrong with the event?
Question 3 - AdvancedIn this mission the player is told that the Shivans are fielding an advanced new fighter. The player sent to a region of space where the Shivan super ships have been hunting with orders to destroy the enemy. In order to make things more interesting though, Terran R&D gives the player the order to disable the enemy fighters if possible as research into the new ship would be invaluable.
Having finished the mission the FREDder decides to test the mission on insane difficulty. The first test, where the FREDder decided to kill all 3 Shivans, goes to plan but on the second test the player decides to kill the first two and then switch to Akherton SDGs and disable the third. The dogfight with the 3rd Shivan is suitably epic until suddenly with the Engines at 34% and the hull at 80% only a few seconds earlier the Shivan craft suddenly blows up. Looking at the Event menu, the player has been given the kill. Somehow the FREDder has managed to kill an enemy ship with an anti-subsystem weapon.
The FREDder retests the mission but is unable to reproduce the effect. In the next 3 tests the player disables the 3rd ship and as planned a support ship comes in, docks and takes it away. At no point can he even get the Akherton to cause even 1% damage to the enemy ships.
The Shivan craft is a new design but I'll tell you now there is nothing wrong with the pof or table for it. The Akherton is completely unmodified from the retail one. What has the FREDder missed?