What is SHMUPSpace?
SHMUPSpace is an arcade style mod for FreeSpace Open engine that follows the lines of more traditional shoot em ups (or shmup) of the late 80s and early 90s. Games like R-Type
, Thunder Force
, and Gleylancer
were my key inspirations in designing this mod. Then again, I did put a few nods here and there to Spoon's TDS
(Please, please play that as well!) mod. TDS was what gave me the initial drive to make this mod in the first place.
That being said, it's time for something different. ALPHA ONE is always claimed to be the godlike being...now he really is!Is There a Story to This?
No....well kinda. Even if there is a story there, don't expect it to make any bit of sense, even much less sense than
Dimensional Eclipse. Just don't expect it to follow FreeSpace continuity any one bit if it makes the game non deterministic (shields and flak guns never existed for anyone! Beams are called flux cannons
instead are used only for bosses or really, really major enemies. Flux cannons only fire in a fixed direction).How Does This Work? (AKA How to Play)
The goal of the game is to fight through each of the missions, blowing up as many bad guys as you can (cruiser class ships and below are valid targets to destroy, though larger ships take more effort than smaller ones) where at the end you may or may not face an end boss of that stage. You're given 3 lives at the start of the mission. If you die, you lose a life. When you restart the mission from either death or from the escape menu you are sent to a predetermined checkpoint (you get NO
choice whether you go there or not) and lose all your upgrades in the process. If you die on your last life, you start from the beginning of the mission (at least in the first mission which is of course this release. Later releases will send you back to a selection screen after the first mission).
There are 3 types of upgrades, each of which are found inside a TTC 1 container and can be exposed by blow the cargo container up:
Red - Symbolized not only by being the color red but also have the letter "P" on them. These weapons upgrade the laser your ship has. This upgrade does carry between levels.
Blue - Symbolized by a blue spinning ring with the secondary acquired in the middle, it loads your ship with that secondary weapon pictured. This does not carry between levels.
Green - Green spinning right with a green plus sign in the middle, this restores 25% of your ship's health.
The controls of this mod are as follows (if you are using the pilot file supplied):
Arrow Keys - Move
Z - Fire primary.
X - Fire secondary.
C - Change Primary Bank
V - Change Secondary Bank
Shift V - Change Secondary Fire Mode
If you decide to not
use the pilot file, this mod only uses these controls in the control menu which you may just want to rebind:
Fire Primary Weapon
Fire Secondary Weapon
Cycle Primary Weapon
Cycle Secondary Weapon
Cycle Secondary Fire ModePITCHURES
Cause everyone loves pictures!
^ That's what it looks like when you play on Insane difficulty. It gets noticeably easier on lower difficulty levels. (Slightly dated image)Installation Instructions
1. You'll need to use the custom build provided in the download (or build a new one off of trunk) and ALSO RUN THIS MOD IN A 16:9 SCREEN RATIO RESOLUTION
. Why do I have to run it in that ratio you may ask. Well, unlike space sims, side scrollers are very dependent on what ratio the screen is as well as the field of view the player is given. This is a major impact on game balance and I'm not going to rebalance the mod for 10 different screen ratios. If you don't know what valid resolutions would be, here's a list of the resolutions supported by this mod:
1280 x 720
1600 x 900
1920 x 1080
Also, don't try to be a wise guy and run something other than those three, because the mod will error you out if you try anything else.
2. If you are going to use the pilot file supplied, the pilot file goes to the Freespace2\data\players\single\inferno\ folder.
3. Extract the mod folder in the usual location and run it like you would any other mod.DOWNLOAD YESGo get it boy
Honestly I don't know how well this will fare to the world since my testers all ran out on me saying they're no good at this type of game. This release only contains the first mission as a way to get a feel for the reception of this mod.