Author Topic: No textures?  (Read 2013 times)

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Offline Qent

  • 29
With RC6 and 7, the techroom (and in-game) looks like this:



It doesn't happen when the MVPs are loaded.

Log:
Code: [Select]
FreeSpace 2 Open version: 3.6.13.9055
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -missile_lighting
  -glow
  -spec
  -no_emissive_light
  -normal
  -soft_particles
  -post_process
  -fxaa
  -ballistic_gauge
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
Building file index...
Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace\FreeSpace2\' ... 99 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' ... 52 files
Found 12 roots and 7511 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Available Playback Devices:
    Generic Software on Realtek HD Audio output  *preferred*
    Generic Hardware on Realtek HD Audio output

  Available Capture Devices:
    Realtek HD Audio Input  *default*

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Realtek HD Audio output
  Capture device: Realtek HD Audio Input
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : ATI Radeon HD 4800 Series
  OpenGL Version   : 3.2.9756 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
WARNING: Unable to get shader uniform location for "timer"!
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 1.50
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed!  Adding it by default.
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 159
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Vertex shader compiled with warnings:
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader compiled with warnings:
Fragment shader was successfully compiled to run on hardware.

Shader linked with warnings:
Fragment shader(s) linked, vertex shader(s) linked.
 
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
SOUND => Loading 'main_amb.wav'
ANI cursor.ani with size 24x24 (25.0% wasted)
SOUND => Loading 'commit.wav'
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file '242suicide.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
AUDIOSTR => Successfully opened: Aquitaine.wav
SOUND => Loading 'dooropen.wav'
SOUND => Loading 'user_c.wav'
SOUND => Loading 'doorclose.wav'
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Frame  0 too long!!: frametime = 0.449 (0.449)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Sat Aug 04 06:52:52 2012

I'm hoping I don't have to update my drivers because I have a Radeon 4850 and it took a while to find a sweet spot where something didn't break.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
I don't know what is going on with **** anymore, but

- Did you try with older/other builds and confirm that things work in them? (I'd assume you did but I'm still asking)

- Did you check \freespace2\data for any random crap that might be causing this?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Qent

  • 29
It looks fine in 3.6.12 and RC3, but not RC4.

I didn't see anything suspicious in fs2\data. Some missions and movies, but no maps or models.
« Last Edit: August 06, 2012, 08:55:45 am by Qent »

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Could you see if there is an updated video driver for you ATI card?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Qent

  • 29
Argh, I know there is. I was hoping it was just a silly configuration screwup so I wouldn't have to update. Here goes....

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Well, The_E could not reproduce the error with RC7, and he did comment your driver version was fairly old.  Still, I'm curious what was changed that broke it between RC3 and RC4 for you, but not much is jumping out at me from the commit logs.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Qent

  • 29
Got 12.6 and it seems to be working so far....

* Qent crosses fingers.

Thanks for your help, guys!