It's possible to rotate all objects (or an arbitrary subset of objects) around a single point, or a single object, while maintaining their orientation relative to one another. Just select the rotation tool, select the plane around which to rotate, and drag the mouse around. All the objects will move and rotate in synchronization, and will continue to point at any ships or locations they were pointing at previously (relative to the newly rotated coordinate space). The origin of rotation will be the highlighted object among all the selected ones.
In Scroll, this was done for one of our missions in order to make the skybox appear on a different orientation. However, as mentioned by MatthTheGeek, this caused problems with some of our sexps using absolute coordinates. We resolved the problem by restoring the original object positions and adding a rotation matrix for skyboxes. For jump nodes, the problem and solution are almost identical.