Author Topic: A bomber and some history  (Read 3345 times)

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Offline ShadowWolf_IH

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A bomber and some history
During the latter half of the 20th century, stealth Aircraft were developed in the Unites States of America.  1978 saw the first flight of what would be called the F-117A Nighthawk.  The first stealth fighter.  Soon after came the B2 Spirit from Northrop Grumman.  These craft along with the F-22 Raptor and others were to be the cutting edge of Low Observable Craft (LOC’s).

Supremecy in the air would depend on stealth until 2038, when the networking of ULF and Forward Scattering radars along with spaceborn systems began a golden age of detection.  Stealth aircraft were no longer invisible.  Both Lockheed and Northrop Grumman would fall off into obscurity as they worked on more conventional aircraft.

2086 saw the merger of these two military hardware competitors.  The LNG Corporation, as fate would have it would begin to play a role in the future of mankind.  As man took to the stars, LNG would develop new technologies for the exploration of space, and when the First Multiworld War began on 14 June 2117, technologies developed by LNG would lead to the first single pilot fighter for space use. 

The SF-1X was designed and built solely for operations in space.  The first combat mission for the Starfighter was the defense of Noah.  Stationed in a geosyncronous orbit of above Mars, the station itself was originally a logistics center for the colonization of Mars.

James Britton of the Mars division of LNG ordered the creation of the Starfighter.  The viability test was simply placing a spread focus mining laser onto a shuttle.  The tests led to the creation of the SF-1X Starfighter.  Slow to manouver, it performed in all tests admirably.  It was put to the test on 11 May 2118.

Early launch warnings sounded and a flight of four Starfighters were dispatched against a full dozen incoming missiles.  The Starfighters responded in what would seem to be a slow and cumbersome state, but which were in fact manouvering at very high speeds.  The speed itself was to be the factor which almost lost the day.  Too high was the speed, and too great was the turn radius, as it was believed that a Z rotation was not feasible for a fighter.  In the end, 1 missile did slip past the fighters without being destroyed, but this was intercepted by the Phalanx anti missile system aboard the station.  In all, the four Starfighters counted for 11 enemy missiles down, with no losses.

Soon, LNG Earth division would also begin to field a starfighter of its own, the Dolphin.  Though the Dolphin and the Starfighter would never meet in open combat, the two would usher in the age of the Space fighter.  They would also herald the schizm that tore LNG apart.

For two and a half centuries, LNG would be only a memory, as the two corporations spawned from it would compete against one another for lucrative military contracts.  No longer developing fighters, but instead focussing on weapons systems and sensors.  No longer using Radar alone, most spacefaring vessels use a combination of sensors involving Radar, Magnetic anomoly detection, IR detection, and EM detection.


The advent of the Pegasus stealth fighter led to talks between Seaonus and The Coherent Light Company.  This eventually led to a merger between the two companies, and the recreation of Lockheed Northrop Grumman.

The first order of business for LNG was to reclaim the stealth throne.  Using the latest advances in sensors and radars, they started small, with the LM-02, a high explosive dead fire missile developed for military use.  A reduction in solid fuel capacity would shorten the range considerably, but would then add an aspect seeking guidance system.  Advanced composites would render it radar invisible, and ceramics and IR supression would hide it from magnetic anomoly and IR detection.  This learning experience would be shelved for nearly a decade. 

While expanding the horizon of stealth technology into the Pharaoh stealth superiority fighter, Chairman Edward Nakamura would set the parameters for the next generation stealth fighter.  LNG would later use the lessons of both the LM-02 and the Pharaoh to develop a platform for the LM-02.  The result would be a true stealth bomber named Nefertiti.

The Nefertiti would use the same composites and ceramics as the LM-02 and Pharaoh, but aproach speeds nearly equal to an average assault fighter.  Her advanced shell gives her an edge, albeit slight, in armor, and her shields will offer some degree of protection.  The only drawbacks of this craft are the shields, which for EM detection reasons are minimal to moderate at best, and her manouverability.  While easily able to match that of her target or of a heavy bomber, her IR supression does play a role in the lack of power to manouvering thrusters.  Taking the Nefertiti against fighters is something that should be avoided if at all possible.

With the drastically reduced range of the LM-02, now called Cardinal, it was widely known that it would never be carried by conventional bombers.  The role of the Nefertiti would be simple.  Get in close using her excellent speed and stealth, launch her LM-02 Cardinals at turrets, and escape.  The heavy bombing would be done by conventional bombers who then would need not worry about enemy fire from the target.

Both the Pharaoh and the Nefertiti would see first deployment with Special Operations Command in Adhara, 8 months after contract signing.

You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Rampage

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Re: A bomber and some history
Very nice, especially having seen it through completion.  Also very interesting lore.

But honestly, there's something off about the design.  Aero-sleek and Zod-bulky doesn't mix well in this model.  It is also very low-poly, which shows in areas that are rough, such as in the curvature of the wings (either make it razor straight or curve it concave up).  Also can you post a shot of the model with the edge split modifier?

R

 
Re: A bomber and some history
Interesting read/lore, good gameplay idea. As for the model, I agree with the above comments, though I would add that I think the cockpit area is the most jarring part--it's...sort of spherical, but overly bulky, giving an odd feel to its overall shape and profile. Still, it feels like it's on the right general track.
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline ShadowWolf_IH

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Re: A bomber and some history
ok, I flattened and then shrank the cockpit, flattened the forward shell on the top part of the fuselage, and did a little wing work, very little wing work though, I was kind of wanting to keep the shape as a cross between the XB-70 and the F-16XL wings.  Edge Split as requested.



Rounded the missile bays and left the missiles out, they can be added in game.



Fully reworked the engine and the second shell on the fuselage (rearward shell), and added EM pods with ECM launchers unclusive.



The only things I am sure I like are the cockpit/forward shell flattening.  That does look much better, and I like the wings better now.

You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Rampage

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Re: A bomber and some history
The top down shot looks like the silhouette of a basement virgin superhero with a bedsheet cape.  I jest.

But seriously, I really don't see any significant changes in your second iteration, so my original comments still stand; take them with what you will.

R

 
Re: A bomber and some history
I, for one, like the second iteration much better - looks much more streamlined and aggressive. And the little booster rockets are a nice touch :yes: Smoothing is still a little funny though.

 

Offline ionia23

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Re: A bomber and some history
Likewise.  Adding the slight curve upwards for the wings is a nice touch, but what I really like is the "scoop" for the main engine (I'm assuming that's what it is) underneath.  Looks a lot like the intake for the engines on a (retired) Concorde.   :yes:
"Why does it want me to say my name?"

 

Offline ShadowWolf_IH

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Re: A bomber and some history
OK the thigns up top are ECM pods.  They control an EM dampener for stealth, and the countermeasures for use in combat.

The underside is not engine scoops, but are instead missile launchers.

I was playing with IR supression....and this is what I came up with for the engines.

You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Droid803

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Re: A bomber and some history
Do tell me you're eventually going to fix those horrrrible lighting errors from those booleans and whatnot. They're pretty ****ing painful to look at. (Edgesplit please?)
Other than that, looking good.
(´・ω・`)
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Offline ShadowWolf_IH

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Re: A bomber and some history
A little more work on IR supression, and edge split.  Edge split helped a great deal, thanks.

You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Droid803

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Re: A bomber and some history
Looking much cleaner. :)
(´・ω・`)
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