put it on an event-true-delay
set an appropriate delay
???
profit!?
you know, like
op when
op event-true-delay
<event that plays messages>
<time to play all the messages>
op end-mission
you could also make replace end mission with fade-out 2000
then chain the end mission sexp off a true to that after 2 seconds
much prettier and less abrubt
you clearly haven't tried anything and have only tried sticking it in the same event as the message playing one it doesn't work like that you gotta skate
I do not lie. I want to try and do this stuff by myself if I can. I've done everything else in the mission on my own.
I couldn't even get it in the same event by the way. I tried chaining it on to the end of the event, I tried delaying it on the end of the event by the time it takes for all the messages to elapse, which had no effect, and I tried to find a way to make it trigger after the last message played, but I couldn't find a way.
The difference between what I did with my attempt to delay by the time it took to display all the messages is it was just chained on the end without the "event true" bit.
I kind of hoped there'd be a way to make it so that it would be after the last message, since if someone hits time compression, they'll miss some messages, but anyway, here goes...
It works. Thanks.