Author Topic: Technical issues: Double HUD, loadout screen weirdness, low FPS  (Read 5005 times)

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Technical issues: Double HUD, loadout screen weirdness, low FPS
I'll post a log as soon as I get back from a short outing, but I *think* at least one of the problems is at least related to something that has been a common problem in FSO/BP before, so hopefully I can try something before then.

The problems are these:
1) Resolution; I'm trying to play at a lower resolution in order to get better performance/FPS--except that at any resolution except the one exactly matching my monitor's, too much of the screen is simply cut off (as in, it goes past the boundaries of the monitor), it's hideously distorted and off-center, or FSO doesn't support it because the resolution is too low (?).

2) Double-HUD: just like the 'double ETS gauge' bug, but taken up to 20. Every single HUD element is suffering from this, with a smaller, differently-aligned version of each gauge being overlapped with a much larger, differently-aligned version. This includes dialogue, radar, target render window, and more.

3) Loadout screen wierdness: basically, when I select a weapon that is mounted on my fighter, the blue lines that automatically pop up that connect the weapon icon with the number and locations of that weapon on my fighter are hugely misaligned. It's like they're three inches or more too far right and down. No idea what the deal is, as everything else seems fine, but it could be related to issue #2.

4) Bizarrely low FPS: And I mean bizarrely. Even when turning detail settings way down, both in the launcher and in-game, my FPS tanks (in the dreamscape and first combat mission, at least). For example, when in the dreamscape and approaching the Awake gate, even though I'm running at minimal settings and nothing else is on screen (only the inner ring of the gate is even on-screen at this point), my FPS plummets to single digits. For reference, intrasystem gates have never given me performance issues, let alone ones even approaching this. And they were on much higher detail than I played WiH2 on.

5) The star map in the dreamscape is nowhere to be found once I turned down some graphical settings--what do I need to do to get it back? What kind of entity is the star map (background image, background model, in-game model, etc?)?

6) In the first combat mission, the dialogue string in the opening pretty much suffered from a 30+ second delay after the first couple lines. No idea why, but it kind of threw the whole mission timing off.

Any help would be appreciated. Again, I will get the logs as soon as I am able. For now, I'll just add that I used to EXE installers and there didn't seem to be any installation issues that I could see, and I am running on the 3.6.17-BP build provided in the release thread.

On a brighter note, the music works just fine. And it is amazing.
« Last Edit: January 08, 2013, 08:24:05 pm by SaltyWaffles »
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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
Turn shadows off if you haven't already.
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Offline niffiwan

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
I think the double hud issue is something to do with certain resolutions not being supported by the tables.  IIRC other have reported that 1680x1050 works without double HUD, I've run in 1440x900 without issues.

I also get your loadout screen wierdness (on Linux x86_64), but haven't got around to investigating it any further yet

Edit: on your really low FPS, are you using the most recent binaries from this thread?  IIRC it disables shadows by default, it also offers a way to graceful reduce the FPS impact of all the new deferred lighting (see the thread for details)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
The one 'good' resolution I can use is 1280 x 1024. I would love to play at a lower resolution to boost performance, but apparently none of them scale to the screen, and lower than a certain point won't work at all because BP or FSO isn't compatible with it.

Also, about the newer version of the 3.17 build: apparently I already downloaded it, but how do I know if it's the up-to-date version or not?

(When I figure that part out, I'll post the logs).

EDIT: Logs attached. The FPS issue seems to be fixed, at least, so that's good news. All the other issues (aside from possibly the star map in dreamscape issue) are still present in the same forms, however.

[attachment deleted by a basterd]
« Last Edit: January 08, 2013, 09:25:46 pm by SaltyWaffles »
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Offline Luis Dias

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
The starmap I thought it was part of the skybox. Clearly seems like one face of the cube.

 

Offline niffiwan

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
Also, about the newer version of the 3.17 build: apparently I already downloaded it, but how do I know if it's the up-to-date version or not?

(When I figure that part out, I'll post the logs).

If you've got the binary from the "repository" thread, I think you've got the most recent one.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
I'd like to say that I got the loadout screen bug too, as well as a HUD issue that I'm not sure is a problem or how it's supposed to be. My resolution is 1680x1050, I haven't tried any others.

The loadout screen looks like this:


The HUD issue is that all communication messages and subtitles appear below the center element (crosshairs, energy levels and stuff), instead of in the upper right-hand corner and centered above the element, respectively. I decided to re-play through WiH and have only gone through the first mission, is this the correct behavior or a problem?

 

Offline niffiwan

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
I believe the new location of the comms messages / subtitles is intended behaviour.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Black_Yoshi1230

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
Yes, in-game, if your resolution is above 1024x768 (if you're a 4:3 user) or above 1280x720 (if you're 16:9), all text comms chatter is meant to be between your crosshairs and the radar. Any other resolution, I believe you get the retail FS2 font in the upper-left-hand corner.

If your text is where it seems to be like in the screenshot below, then that's normal. (Don't bother about what's going on, I was bored and made something up.)

[attachment deleted by a basterd]
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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
I would love to be able to run a native 4:3 resolution without double-vision.  But I have yet to find one that will work.  The only resolutions that don't seem to double-HUD are intended for wide-screen monitors.  I've tried 1280x1024 and that definitely produces the double-HUD issue.  I'll try a higher res and see what that does.

...nevermind.  Doesn't matter if 1600x1200 produces double-HUD or not.  My GPU can barely keep up with the mainhall at that resolution.    :sigh:  Halp?

For now, I'll keep on playing at ...  HEY!  1152 x 864 does not produce double-HUD!  Huzzah!  That's a 4:3 res that works!  That working for anyone else in the same boat?
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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
How do I set a 1164 by 768 (or whatever that was) resolution? It doesn't appear as an option in the launcher, and there doesn't seem to be a way to manually set a custom resolution.
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Offline niffiwan

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
add "-res 1152x864" to your launchers custom flags.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline General Battuta

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
The starmap I thought it was part of the skybox. Clearly seems like one face of the cube.

It's a ship, actually! You can fly through it.

Also keep an eye it for it updating when the strategic situation changes!

As for weird lines on the loadout screen: code issue, nothing we can do until we can repair it code side. Consider it a feature for now

« Last Edit: January 08, 2013, 11:12:28 pm by General Battuta »

 
Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
Wait, it's a ship? Then why can't I see it at all? Do I need to have a certain degree of graphic detail to be able to see it, and if so, what settings?
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Offline Freon

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
Black_Yoshi1230, I don't suppose there is a way to return the message text to the retail position in the top left corner? 
I'm a stickler for continuity :P  Plus it gets in the way of seeing my victims.

 

Offline Luis Dias

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
The starmap I thought it was part of the skybox. Clearly seems like one face of the cube.

It's a ship, actually! You can fly through it.

Also keep an eye it for it updating when the strategic situation changes!

As for weird lines on the loadout screen: code issue, nothing we can do until we can repair it code side. Consider it a feature for now



Yes, I noticed it was not the background once I played the game again. And yeah, I went through it (I wanted to know if it was no-collide or not :D). What I did not expect was it having a real connection with "real data" from the world. That is indeed surprisingly enjoyable.

 

Offline 666maslo666

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
For now, I'll keep on playing at ...  HEY!  1152 x 864 does not produce double-HUD!  Huzzah!  That's a 4:3 res that works!  That working for anyone else in the same boat?

Yes, 1152x864 works for me with no double HUD.

Any idea whats causing this issue and an estimate when a fix could be available? Playing in even smaller non-native resolution pretty much kills the experience on my already small 17" monitor.
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Offline MP-Ryan

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Re: Technical issues: Double HUD, loadout screen weirdness, low FPS
I think it might have something to do with monitor/GPU scaling.  Regardless, I found setting mine to my native resolution (1680x1050) fixed it.
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