Author Topic: Ship outline  (Read 2566 times)

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Offline Hippo

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It's been a while. (a decade...)

Am I just doing something wrong, or does the color coded ship outlines now get completely overridden by the show ship models option?

(also hi.)
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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AHTW

 

Offline General Battuta

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Yeah, basically never ever use the color coded ship wireframes. It's incredibly slow and provides no real benefit.

 

Offline Hippo

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I disagree; having just tried, there is no performance difference between the two. Though you may not, I find it very useful.
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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AHTW

 

Offline General Battuta

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Weird! I could've sworn it used some terribly inefficient software-only rendering pipeline. Try loading up a big mission with a lot of ship models onscreen in FRED and see if you can get any differences.

It may have been fixed up, but as recently as last year it was basically unusable with a lot of polygons on screen.

e: Just tried it out and it looks great and performs super smooth! I don't know if this is because I'm on a deferred rendering build or whether that matters at all, but you should be able to use it without problem.

 

Offline mjn.mixael

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This was fixed recently.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
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Offline Hippo

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3.7 RC1
Shall I drop it in mantis?
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline General Battuta

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Exactly what issue are you having? You can't get the wireframe option?

 

Offline mjn.mixael

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Wait wut? Show models has always overridden show outlines as far as I can remember. Just deselect 'show models' and you'll get your outlines.

I was referring to the speed of the outlines. That was recently fixed.. before 3.6.14, iirc.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Hippo

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No, with both options selected the model would be displayed with the wireframe and coloring. Presently when both are selected only the model is displayed. This also is the case when showing selected ships.
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline General Battuta

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Right click and make sure you have 'show ship models' deselected and 'show outlines' selected.

 

Offline Hippo

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See attached. "Show outlines" and "show models" are enabled in both.

[attachment deleted by ninja]
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline FelixJim

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I knew my childhood memories of FRED weren't wrong! I do remember this in FRED, but I can't vouch for FRED2.
In-Mission Techroom Script v0.4 - See information from the techroom in game
Simple Animation Script v0.2 - Make your own on-screen animations for FSO
Visible Waypoints Script - Makes waypoints visible in-game
Run From File Script - Get around the pesky 31 character limit for script-eval

 

Offline General Battuta

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Ooh, I gotcha. That does look mantisable.

 

Offline Solatar

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I always thought it was intentional and/or well-known (clearly it's neither), although I have no real reasoning other than a vague recollection that maybe the new behavior started with HTL enabled FRED builds.

 

Offline FelixJim

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I always thought it was intentional and/or well-known (clearly it's neither), although I have no real reasoning other than a vague recollection that maybe the new behavior started with HTL enabled FRED builds.

I just ran FRED with -nohtl and the old behaviour came back. That was a good catch. But goodness, it's still a huge performance hit.
In-Mission Techroom Script v0.4 - See information from the techroom in game
Simple Animation Script v0.2 - Make your own on-screen animations for FSO
Visible Waypoints Script - Makes waypoints visible in-game
Run From File Script - Get around the pesky 31 character limit for script-eval