Author Topic: Storm Front II Issue  (Read 2014 times)

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Offline Doctor Robert

  • 24
  • ...We think you cheated.
Storm Front II Issue
Hello everybody. I've been playing the Storm Front campaign and mid-way through Chapter 2 (Cthulhu) after the mission called "Captain Phe" I received this error:

Code: [Select]
Invalid team name.

In sexpression: ( when
   ( has-time-elapsed 13 )
   ( deactivate-glow-maps
      "Gorkon"
      "Seraphim 1"
      "Seraphim 2"
      "Seraphim 3"
      "Seraphim 4"
      "Manticore 1"
      "Manticore 2"
      "Manticore 3"
      "Manticore 4"
   )
   ( send-message-list
      "Alpha 2"
      "High"
      "Jump drives down 1"
      3000
      "#Alpha 1"
      "Normal"
      "Jump drives down 2"
      7500
   )
   ( break-warp
      "Alpha 1"
      "Alpha 2"
      "Alpha 3"
      "Alpha 4"
      "Beta 1"
      "Beta 2"
      "Beta 3"
      "Beta 4"
   )
   ( change-iff
      "Unknown2"
      "Gorkon"
      "Seraphim 1"
      "Seraphim 2"
      "Seraphim 3"
      "Seraphim 4"
      "Manticore 1"
      "Manticore 2"
      "Manticore 3"
      "Manticore 4"
   )
)
(Error appears to be: Unknown2)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
KERNEL32.dll! WaitForSingleObjectEx + 67 bytes
KERNEL32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_DEBUG.exe! Error + 229 bytes
fs2_open_3_6_14_DEBUG.exe! post_process_mission + 1602 bytes
fs2_open_3_6_14_DEBUG.exe! parse_mission + 1520 bytes
fs2_open_3_6_14_DEBUG.exe! parse_main + 449 bytes
fs2_open_3_6_14_DEBUG.exe! mission_load + 215 bytes
fs2_open_3_6_14_DEBUG.exe! game_start_mission + 184 bytes
fs2_open_3_6_14_DEBUG.exe! game_enter_state + 462 bytes
fs2_open_3_6_14_DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_14_DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_6_14_DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_14_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_14_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_14_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

and here's the log thus:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.13.9276
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -3dshockwave
  -orbradar
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod StormFront_1+2,mediavps_3612, StormFrontStock, fsport, fsport-mediavps
Building file index...
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\BtM_missions.vp' with a checksum of 0xf8ad50a7
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SC_Dum_I.vp' with a checksum of 0xba0b13c6
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SF12_missions.vp' with a checksum of 0xc8567d29
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SF12_root.vp' with a checksum of 0xfe2ba890
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Program Files (x86)\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Program Files (x86)\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Program Files (x86)\FreeSpace2\mv_core.vp' with a checksum of 0x5e2f9ee7
Found root pack 'C:\Program Files (x86)\FreeSpace2\mv_effects.vp' with a checksum of 0xca9a7623
Found root pack 'C:\Program Files (x86)\FreeSpace2\mv_models.vp' with a checksum of 0x37769c64
Found root pack 'C:\Program Files (x86)\FreeSpace2\mv_music.vp' with a checksum of 0x63d490ba
Found root pack 'C:\Program Files (x86)\FreeSpace2\mv_textures.vp' with a checksum of 0xfb87182f
Found root pack 'C:\Program Files (x86)\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Program Files (x86)\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files (x86)\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files (x86)\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files (x86)\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files (x86)\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files (x86)\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files (x86)\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files (x86)\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\' ... 139 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\BtM_missions.vp' ... 17 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SC_Dum_I.vp' ... 11 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SF12_missions.vp' ... 48 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SF12_root.vp' ... 130 files
Searching root 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\3610_Patch.vp' ... 86 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Core.vp' ... 146 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Program Files (x86)\FreeSpace2\ StormFrontStock\' ... 0 files
Searching root 'C:\Program Files (x86)\FreeSpace2\ fsport\' ... 0 files
Searching root 'C:\Program Files (x86)\FreeSpace2\ fsport-mediavps\' ... 0 files
Searching root 'C:\Program Files (x86)\FreeSpace2\' ... 25 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mv_core.vp' ... 30 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mv_effects.vp' ... 571 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mv_models.vp' ... 90 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mv_music.vp' ... 16 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mv_textures.vp' ... 1512 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 39 roots and 17048 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)
  Capture device: Internal Mic (IDT High Definiti
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 7660G + 7670M Dual Graphics
  OpenGL Version   : 4.2.11476 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
  Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon MX-64#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Rockeye#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Harpoon#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Harpoon#Weak#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Hornet#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Hornet#Weak#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Trebuchet#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Piranha#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Bomb#NoBomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Megabomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Megabomb#NoBomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon MX-52#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tempest#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tornado#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Disruptor will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon EMP Adv.#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Area Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Bomb#Short will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Weak Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon S_Cluster Baby will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon S_Cluster Baby Weak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon S_Cluster Bomb Baby will be discarded.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of '0_SF12-wep.tbm' ...
TBM  =>  Starting parse of 'apatch2-wep.tbm' ...
TBM  =>  Starting parse of 'apatch-wep.tbm' ...
Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed!  Adding it by default.
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xf74e96a3 -- "UnknownShip.pof"
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xf74e96a3 -- "UnknownShip.pof"
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xf74e96a3 -- "UnknownShip.pof"
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-52"  in ship: GTVA Colossus." at parselo.cpp:2272
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-52"  in ship: GTVA Colossus." at parselo.cpp:2272
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-52"  in ship: GTVA Colossus." at parselo.cpp:2272
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-52"  in ship: GTVA Colossus." at parselo.cpp:2272
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-52"  in ship: GTVA Colossus." at parselo.cpp:2272
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-52"  in ship: GTVA Colossus." at parselo.cpp:2272
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-52"  in ship: GTVA Colossus." at parselo.cpp:2272
WARNING: "Unable to find WEAPON_LIST_TYPE string "MX-52"  in ship: GTVA Colossus." at parselo.cpp:2272
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_density-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'fs1Loadout-shp.tbm' ...
TBM  =>  Starting parse of '1_SF12-shp.tbm' ...
TBM  =>  Starting parse of 'apatch-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 668
TrackIR Init Failed - 1
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file '88th.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.251 (0.251)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 1200
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'SF_II_A2M8.fs2'
Hmmm... Extension passed to mission_load...
Using callsign: Abayomi
Using callsign: Monaghan
Using callsign: Thoru
Could not load replacement texture gtc_mirage for ship Mirage
Someone passed an extension to bm_load for file 'hol.pcx'
Starting mission message count : 205
Ending mission message count : 206
WARNING: "Trying to add a bitmap 'p_icy1' that does not exist in stars.tbl!" at starfield.cpp:2301
Failed to add starfield bitmap 'p_icy1' to the mission!WARNING: "Failed to add 1 starfield bitmaps to the mission!" at starfield.cpp:2668
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0xdd50d54b, IBX checksum: 0x08265e59 -- "fighter2v-01.pof"
Loading model 'capital2V-01.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
IBX: Found a good IBX to read for 'capital2V-01.pof'.
IBX-DEBUG => POF checksum: 0xe958dd8e, IBX checksum: 0xe7ebc929 -- "capital2V-01.pof"
Allocating space for at least 40 new ship subsystems ...  a total of 200 is now available (40 in-use).
Loading model 'corvette2r-01.pof'
Unknown special object type $path29 while reading model corvette2r-01.pof
IBX:  Warning!  Found invalid IBX file: 'corvette2r-01.bx'
IBX: Starting a new IBX for 'corvette2r-01.pof'.
Submodel 'turret21b' is detail level 1 of 'turret21a'
Submodel 'turret22b' is detail level 1 of 'turret22a'
Loading model 'fighter09.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter09.bx'
IBX: Starting a new IBX for 'fighter09.pof'.
Loading model 'bomber10.pof'
BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
IBX:  Warning!  Found invalid IBX file: 'bomber10.bx'
IBX: Starting a new IBX for 'bomber10.pof'.
Loading model 'cruiser2s-01.pof'
BMPMAN: Found EFF (cruistiles2-glow.eff) with 50 frames at 25 fps.
BMPMAN: Found EFF (cruistiles4-glow.eff) with 50 frames at 25 fps.
BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps.
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship cruiser2s-01.pof
IBX:  Warning!  Found invalid IBX file: 'cruiser2s-01.bx'
IBX: Starting a new IBX for 'cruiser2s-01.pof'.
Submodel 'cruiser2s-01b' is detail level 1 of 'cruiser2s-01a'
Submodel 'cruiser2s-01c' is detail level 2 of 'cruiser2s-01a'
Submodel 'cruiser2s-01d' is detail level 3 of 'cruiser2s-01a'
Loading model 'corvette2s-01.pof'
BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
Unknown special object type $path17 while reading model corvette2s-01.pof
Unknown special object type $path25 while reading model corvette2s-01.pof
Unknown special object type $path15 while reading model corvette2s-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
IBX:  Warning!  Found invalid IBX file: 'corvette2s-01.bx'
IBX: Starting a new IBX for 'corvette2s-01.pof'.
Loading model 'cruiser03x.pof'
IBX: Found a good IBX to read for 'cruiser03x.pof'.
IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Loading model 'fighter2s-02.pof'
BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
IBX:  Warning!  Found invalid IBX file: 'fighter2s-02.bx'
IBX: Starting a new IBX for 'fighter2s-02.pof'.
Loading model 'fighter11.pof'
BMPMAN: Found EFF (fighter11-01-glow.eff) with 37 frames at 25 fps.
IBX:  Warning!  Found invalid IBX file: 'fighter11.bx'
IBX: Starting a new IBX for 'fighter11.pof'.
Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
Loading model 'fighter2s-03.pof'
BMPMAN: Found EFF (fighter2s-03-glow.eff) with 40 frames at 26 fps.
IBX:  Warning!  Found invalid IBX file: 'fighter2s-03.bx'
IBX: Starting a new IBX for 'fighter2s-03.pof'.
Submodel 'fighter-b' is detail level 1 of 'fighter-a'
Submodel 'fighter-c' is detail level 2 of 'fighter-a'
Submodel 'fighter-d' is detail level 3 of 'fighter-a'
Allocating space for at least 5 new ship subsystems ...  a total of 400 is now available (203 in-use).
ERROR: Invalid team name.

In sexpression: ( when
   ( has-time-elapsed 13 )
   ( deactivate-glow-maps
      "Gorkon"
      "Seraphim 1"
      "Seraphim 2"
      "Seraphim 3"
      "Seraphim 4"
      "Manticore 1"
      "Manticore 2"
      "Manticore 3"
      "Manticore 4"
   )
   ( send-message-list
      "Alpha 2"
      "High"
      "Jump drives down 1"
      3000
      "#Alpha 1"
      "Normal"
      "Jump drives down 2"
      7500
   )
   ( break-warp
      "Alpha 1"
      "AlphaFreeing all existing models...


 :eek2: ...We'll call this one Error #1...
My Mazda Capella is more highly decorated than I am!

 

Offline Doctor Robert

  • 24
  • ...We think you cheated.
Re: Storm Front II Issue
(Part 2)

Now, I've been receiving errors left and right with this campaign. A basic fix has been to modify the mod.ini to have StormFrontStock be listed in front of the mediavps_3612. So far, it's worked basically (some ships are *invisible* and everything looks like crap) enough for me to get through the campaign. But this time when I did so, I got this error:



Code: [Select]
Can't open model file <S_Rockeye.pof>
ntdll.dll! ZwWaitForSingleObject + 21 bytes
KERNEL32.dll! WaitForSingleObjectEx + 67 bytes
KERNEL32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14.exe! <no symbol>
fs2_open_3_6_14.exe! <no symbol>
atioglxx.dll! DrvPresentBuffers + 9095951 bytes
atioglxx.dll! DrvPresentBuffers + 9088520 bytes
atioglxx.dll! DrvPresentBuffers + 9115374 bytes
atioglxx.dll! DrvPresentBuffers + 9069174 bytes
ntdll.dll! RtlImageNtHeader + 1814 bytes
fs2_open_3_6_14.exe! <no symbol>

and here's the log:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.13.9276
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -3dshockwave
  -orbradar
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod StormFront_1+2,StormFrontStock, mediavps_3612, fsport, fsport-mediavps
Building file index...
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\BtM_missions.vp' with a checksum of 0xf8ad50a7
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SC_Dum_I.vp' with a checksum of 0xba0b13c6
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SF12_missions.vp' with a checksum of 0xc8567d29
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SF12_root.vp' with a checksum of 0xfe2ba890
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_assets.vp' with a checksum of 0xf1006046
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_core.vp' with a checksum of 0xc12952e9
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_interface.vp' with a checksum of 0x5b618951
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_maps.vp' with a checksum of 0x08e86cf6
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_models.vp' with a checksum of 0x4c1218ab
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_modelsW.vp' with a checksum of 0xa436ec9b
Found root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_music.vp' with a checksum of 0x6f217739
Found root pack 'C:\Program Files (x86)\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Program Files (x86)\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Program Files (x86)\FreeSpace2\mv_core.vp' with a checksum of 0x5e2f9ee7
Found root pack 'C:\Program Files (x86)\FreeSpace2\mv_effects.vp' with a checksum of 0xca9a7623
Found root pack 'C:\Program Files (x86)\FreeSpace2\mv_models.vp' with a checksum of 0x37769c64
Found root pack 'C:\Program Files (x86)\FreeSpace2\mv_music.vp' with a checksum of 0x63d490ba
Found root pack 'C:\Program Files (x86)\FreeSpace2\mv_textures.vp' with a checksum of 0xfb87182f
Found root pack 'C:\Program Files (x86)\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Program Files (x86)\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files (x86)\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files (x86)\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files (x86)\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files (x86)\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files (x86)\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files (x86)\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files (x86)\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\' ... 140 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\BtM_missions.vp' ... 17 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SC_Dum_I.vp' ... 11 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SF12_missions.vp' ... 48 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFront_1+2\SF12_root.vp' ... 130 files
Searching root 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\' ... 0 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_assets.vp' ... 139 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_core.vp' ... 73 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_interface.vp' ... 56 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_maps.vp' ... 130 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_models.vp' ... 46 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_modelsW.vp' ... 20 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\StormFrontStock\SFS_music.vp' ... 94 files
Searching root 'C:\Program Files (x86)\FreeSpace2\ mediavps_3612\' ... 0 files
Searching root 'C:\Program Files (x86)\FreeSpace2\ fsport\' ... 0 files
Searching root 'C:\Program Files (x86)\FreeSpace2\ fsport-mediavps\' ... 0 files
Searching root 'C:\Program Files (x86)\FreeSpace2\' ... 25 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mv_core.vp' ... 30 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mv_effects.vp' ... 571 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mv_models.vp' ... 90 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mv_music.vp' ... 16 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\mv_textures.vp' ... 1512 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 34 roots and 10560 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)
  Capture device: Internal Mic (IDT High Definiti
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 7660G + 7670M Dual Graphics
  OpenGL Version   : 4.2.11476 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
  Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
  Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'StormFront-wxp.tbm' ...
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
WARNING: "Weapon explosion 'A_Impact' does not have an LOD0 anim!" at weapons.cpp:184
WARNING: "Weapon explosion 'Vepar_Impact_ASW' does not have an LOD0 anim!" at weapons.cpp:184
WARNING: "Weapon explosion 'sup' does not have an LOD0 anim!" at weapons.cpp:184
WARNING: "Weapon explosion 'shieldhit01a_ASW' does not have an LOD0 anim!" at weapons.cpp:184
WARNING: "Weapon explosion 'bomb_flare' does not have an LOD0 anim!" at weapons.cpp:184
WARNING: "Weapon explosion 'Vapula_Impact_ASW' does not have an LOD0 anim!" at weapons.cpp:184
WARNING: "Weapon explosion 'ScythImpact' does not have an LOD0 anim!" at weapons.cpp:184
WARNING: "Weapon explosion 'pharnec_impact' does not have an LOD0 anim!" at weapons.cpp:184
WARNING: "Weapon explosion 'crete_impact' does not have an LOD0 anim!" at weapons.cpp:184
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon MX-64#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Rockeye#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Harpoon#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Harpoon#Weak#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Hornet#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Hornet#Weak#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Trebuchet#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Piranha#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Bomb#NoBomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Megabomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Megabomb#NoBomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon MX-52#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tempest#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tornado#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Disruptor will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon EMP Adv.#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Area Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Bomb#Short will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Weak Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon S_Cluster Baby will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon S_Cluster Baby Weak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon S_Cluster Bomb Baby will be discarded.
TBM  =>  Starting parse of 'effects_SFS-wep.tbm' ...
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Red Death will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Medium Flak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Orion Huge Turret will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Terran Mega Turret will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Flak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan LRF will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Fang will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Talon will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Phoenix VI will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Stiletto will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Stiletto#Short will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tsunami#NoBomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Stiletto II#Short will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Cyclops#NoBomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Harbinger#NoBomb will be discarded.
TBM  =>  Starting parse of 'beameff_SFS-wep.tbm' ...
TBM  =>  Starting parse of 'adveffects_SFS-wep.tbm' ...
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
WARNING: "For 'exp04', 3 of 4 LODs are missing!" at weapons.cpp:210
TBM  =>  Starting parse of '0_SF12-wep.tbm' ...
TBM  =>  Starting parse of 'apatch2-wep.tbm' ...
TBM  =>  Starting parse of 'apatch-wep.tbm' ...
Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed!  Adding it by default.
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xf74e96a3 -- "UnknownShip.pof"
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xf74e96a3 -- "UnknownShip.pof"
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xf74e96a3 -- "UnknownShip.pof"
TBM  =>  Starting parse of 'trails_SFS-shp.tbm' ...
TBM  =>  Starting parse of 'models_SFS-shp.tbm' ...
TBM  =>  Starting parse of 'adveffects_SFS-shp.tbm' ...
TBM  =>  Starting parse of 'fs1Loadout-shp.tbm' ...
TBM  =>  Starting parse of '1_SF12-shp.tbm' ...
TBM  =>  Starting parse of 'apatch-shp.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'StormFront-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 754
TrackIR Init Failed - 1
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file '88th.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 25 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX:  Warning!  Found invalid IBX file: 'warp.bx'
IBX: Starting a new IBX for 'warp.pof'.
 1200
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE =>  Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 92 frames at 20 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'SF_II_A2M8.fs2'
Hmmm... Extension passed to mission_load...
Using callsign: Abayomi
Using callsign: Monaghan
Using callsign: Thoru
Someone passed an extension to bm_load for file 'hol.pcx'
Starting mission message count : 205
Ending mission message count : 206
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-03.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter2t-03.bx'
IBX: Starting a new IBX for 'fighter2t-03.pof'.
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Loading model 'fighter2v-01.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter2v-01.bx'
IBX: Starting a new IBX for 'fighter2v-01.pof'.
Submodel 'fightv01d' is detail level 3 of 'fightv01a'
Submodel 'fightv01c' is detail level 2 of 'fightv01a'
Submodel 'fightv01b' is detail level 1 of 'fightv01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Loading model 'capital2V-01.pof'
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
IBX:  Warning!  Found invalid IBX file: 'capital2V-01.bx'
IBX: Starting a new IBX for 'capital2V-01.pof'.
Submodel 'capital2v-01b' is detail level 1 of 'capital2v-01a'
Submodel 'capital2v-01c' is detail level 2 of 'capital2v-01a'
Submodel 'capital2v-01d' is detail level 3 of 'capital2v-01a'
Allocating space for at least 40 new ship subsystems ...  a total of 200 is now available (40 in-use).
Loading model 'corvette2r-01.pof'
Unknown special object type $path29 while reading model corvette2r-01.pof
IBX:  Warning!  Found invalid IBX file: 'corvette2r-01.bx'
IBX: Starting a new IBX for 'corvette2r-01.pof'.
Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea'
Submodel 'rcorvettec' is detail level 2 of 'rcorvettea'
Submodel 'rcorvetted' is detail level 3 of 'rcorvettea'
Submodel 'turret25b' is detail level 1 of 'turret25a'
Submodel 'turret21b' is detail level 1 of 'turret21a'
Submodel 'turretarm21b' is detail level 1 of 'turretarm21a'
Submodel 'turret22b' is detail level 1 of 'turret22a'
Submodel 'turretarm22b' is detail level 1 of 'turretarm22a'
Submodel 'turret23b' is detail level 1 of 'turret23a'
Submodel 'turret24b' is detail level 1 of 'turret24a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret11b' is detail level 1 of 'turret11a'
Loading model 'fighter09.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter09.bx'
IBX: Starting a new IBX for 'fighter09.pof'.
Submodel 'fighter09b-hull' is detail level 1 of 'fighter09a-hull'
Submodel 'fighter09c-hull' is detail level 2 of 'fighter09a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'bomber10.pof'
IBX:  Warning!  Found invalid IBX file: 'bomber10.bx'
IBX: Starting a new IBX for 'bomber10.pof'.
Submodel 'bomber10b' is detail level 1 of 'bomber10a'
Submodel 'bomber10c' is detail level 2 of 'bomber10a'
Submodel 'bomber10d' is detail level 3 of 'bomber10a'
Loading model 'cruiser2s-01.pof'
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship cruiser2s-01.pof
IBX:  Warning!  Found invalid IBX file: 'cruiser2s-01.bx'
IBX: Starting a new IBX for 'cruiser2s-01.pof'.
Submodel 'cruiser2s-01b' is detail level 1 of 'cruiser2s-01a'
Submodel 'cruiser2s-01c' is detail level 2 of 'cruiser2s-01a'
Submodel 'cruiser2s-01d' is detail level 3 of 'cruiser2s-01a'
Loading model 'corvette2s-01.pof'
Unknown special object type $path17 while reading model corvette2s-01.pof
Unknown special object type $path25 while reading model corvette2s-01.pof
Unknown special object type $path15 while reading model corvette2s-01.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
IBX:  Warning!  Found invalid IBX file: 'corvette2s-01.bx'
IBX: Starting a new IBX for 'corvette2s-01.pof'.
Submodel 'corvettes-01b' is detail level 1 of 'corvettes-01a'
Submodel 'corvettes-01c' is detail level 2 of 'corvettes-01a'
Submodel 'corvettes-01d' is detail level 3 of 'corvettes-01a'
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 0xf8faf95b, IBX checksum: 0xd3ded058 -- "cruiser03.pof"
Submodel 'cruiser03b-hull' is detail level 1 of 'cruiser03a-hull'
Submodel 'cruiser03c-hull' is detail level 2 of 'cruiser03a-hull'
Submodel 'cruiser03d-hull' is detail level 3 of 'cruiser03a-hull'
Loading model 'cruiser01.pof'
Model cruiser01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 0x3b3b6cea, IBX checksum: 0x4f32dcb9 -- "cruiser01.pof"
Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Loading model 'fighter2s-02.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter2s-02.bx'
IBX: Starting a new IBX for 'fighter2s-02.pof'.
Submodel 'fighterb' is detail level 1 of 'fightera'
Submodel 'fighterc' is detail level 2 of 'fightera'
Submodel 'fighterd' is detail level 3 of 'fightera'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Loading model 'fighter11.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter11.bx'
IBX: Starting a new IBX for 'fighter11.pof'.
Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull'
Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull'
Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'fighter2s-03.pof'
IBX:  Warning!  Found invalid IBX file: 'fighter2s-03.bx'
IBX: Starting a new IBX for 'fighter2s-03.pof'.
Submodel 'fighter-b' is detail level 1 of 'fighter-a'
Submodel 'fighter-c' is detail level 2 of 'fighter-a'
Submodel 'fighter-d' is detail level 3 of 'fighter-a'
Allocating space for at least 5 new ship subsystems ...  a total of 400 is now available (203 in-use).
OpenGL: Created 512x512 FBO!
Loading model 'starfield.pof'
WARNING: "Can't open model file <starfield.pof>" at modelread.cpp:960
=================== STARTING LEVEL DATA LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
About to page in ships!
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shield-f09 with size 112x93 (27.3% wasted)
ANI shieldfv-01 with size 112x93 (27.3% wasted)
ANI shieldfs-03 with size 112x93 (27.3% wasted)
ANI shield-f11 with size 112x93 (27.3% wasted)
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shield-b10 with size 112x93 (27.3% wasted)
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Could not find a usable bitmap for 'Orion Huge Turret'!
WARNING: "Could not find a usable bitmap (TerranHuge_Bitmap) for weapon 'Orion Huge Turret'!" at weapons.cpp:3065
Could not find a usable glow bitmap for 'Orion Huge Turret'!
WARNING: "Could not find a usable glow bitmap (CapTurret_Glow) for weapon 'Orion Huge Turret'!" at weapons.cpp:3079
Could not find a usable beam section (0) bitmap for 'MVas'!
WARNING: "Could not find a usable beam section (0) bitmap (VasBeam2Core) for weapon 'MVas'!" at weapons.cpp:3119
Could not find a usable beam section (1) bitmap for 'MVas'!
WARNING: "Could not find a usable beam section (1) bitmap (VasBeam2Glow) for weapon 'MVas'!" at weapons.cpp:3119
Could not find a usable beam section (2) bitmap for 'MVas'!
WARNING: "Could not find a usable beam section (2) bitmap (VasBeam2GlowHaze) for weapon 'MVas'!" at weapons.cpp:3119
Could not find a usable beam section (3) bitmap for 'MVas'!
WARNING: "Could not find a usable beam section (3) bitmap (OrangeFade) for weapon 'MVas'!" at weapons.cpp:3119
Could not find a usable muzzle glow bitmap for 'MRed'!
WARNING: "Could not find a usable muzzle glow bitmap (SbeamAglow) for weapon 'MRed'!" at weapons.cpp:3100
Could not find a usable beam section (0) bitmap for 'MRed'!
WARNING: "Could not find a usable beam section (0) bitmap (SbeamAA) for weapon 'MRed'!" at weapons.cpp:3119
Could not find a usable beam section (1) bitmap for 'MRed'!
WARNING: "Could not find a usable beam section (1) bitmap (SbeamAB) for weapon 'MRed'!" at weapons.cpp:3119
Could not find a usable beam section (2) bitmap for 'MRed'!
WARNING: "Could not find a usable beam section (2) bitmap (SbeamAC) for weapon 'MRed'!" at weapons.cpp:3119
Could not find a usable beam section (3) bitmap for 'MRed'!
WARNING: "Could not find a usable beam section (3) bitmap (SbeamAD) for weapon 'MRed'!" at weapons.cpp:3119
Could not find a usable beam section (4) bitmap for 'MRed'!
WARNING: "Could not find a usable beam section (4) bitmap (SbeamAE) for weapon 'MRed'!" at weapons.cpp:3119
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof"
Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof"
Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a'
Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'S_Rockeye.pof'
ERROR: Can't open model file <S_Rockeye.pof>
File: modelread.cpp
Line: 958
Int3(): From c:\code\fs2_open_3_6_14\code\globalincs\windebug.cpp at line 1148

Behold! Error #2!!


Now error #2 happens whether or not I list the mediavps (both v10 or v12) and/or fsport and fsport-mediavps (I don't even think these were needed, but I don't argue with how a mod is when I download it... unless something like this happens. :rolleyes: ). It's as if being listed second on the secondary list makes the mod completely disregard the vps' existance. I've tried loading this game with no mods listed at all (not even StormFrontStock) in the secondary and I get error #1. I know that Error #2 is listed in the FAQ thingy as being a case of not loading the regular mediavps as part of the mod.ini but this time I am loading it, it's just listed after StormFrontStock...  :mad:


Can anybody help me?
Thank you in advance.  :D
My Mazda Capella is more highly decorated than I am!

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: Storm Front II Issue
Okay...I'm not really a huge support guru, but there several big issues jumping right out at me here.  Before we even get to what's going wrong with the Storm Front campaign, we need to fix some problems with where some of these files are located:

1) First off, the version of the FS2_Open engine you're using, 3.6.13, is waaaaaay out-of-date, so you want to update that.  The most recent official release version is 3.6.18 final, though we also have a 3.7.0 release candidate out for testing; you'd probably want to go with 3.6.18 for right now to avoid the remote possibility of some other error popping up.  Follow the install instructions on that thread, and then select the new 3.6.18 executable in the Launcher; you can then delete your 3.6.13 executable, and any other old FS2_Open versions you have lying around.

2) This is the real biggie here: you don't have the MediaVPs installed properly.  The most important rule when playing FS2 mods is to never, ever plop any VP files into the main FS2 directory.  Delete anything in the main FS2 folder with an mv_ in the front of it; it looks like you have an extra set of some copy of the MediaVPs in there, which has the potential to cause all sorts of problems.  Now, while you do have the right mediavps_3612 folder, there are definitely a few VP files in there that don't belong, and I'm not sure that the rest in there are the correct versions of the files.  Your best bet is to just clear all of that out and re-download the 3.6.12 MediaVPs from the release thread, following those instructions.  Oh, and for the record, the 3.6.10 VPs are so far out of date that it isn't even funny, so don't go anywhere near those.

3) As far as I can see, the Storm Front campaigns don't have any dependence on the FSPort, so you don't need to worry about that at all.  As it stands, your fsport and fsport-mediavps folders are completely empty, so listing them in a mod.ini file wouldn't accomplish anything anyway.  It's probably best to delete those folders for now, since that way you won't confuse yourself by thinking that you have them in there.

4) Finally, installing FS2 to the Program Files folder has the potential to cause issues down the line, since Windows places certain additional restrictions on programs installed there; in addition, FS2 isn't a huge fan of dealing with elongated file paths.  To save yourself some future headaches, we highly recommend installing the game to its old retail default location, C:\Games\FreeSpace2.

I think that takes care of the general stuff, so now on to Storm Front itself.  That first error you posted there seems to be a mistake in one of the mission events, which would be something out of your control.  What I would recommend doing is going to the Storm Front campaign page and re-downloading at least the mission files VP, to see if that bug has been fixed in a newer version.  Make sure to follow the installation instructions on that page to the letter; I'd also change the Storm Front mod.ini file back to its original version.

Finally, just for future reference, there's a great guide for installing FS2_Open and mods for it in this thread; it'll help you avoid the more common mistakes when setting things up.  If you're still having problems after going through this, just ask away. :)

 

Offline Yarn

  • 210
Re: Storm Front II Issue
In addition to Mongoose's excellent advice (seriously, follow all of it), you should also do these things:

1) Your Root_fs2.vp file is out of date. To update it, open this file and extract Root_fs2.vp to your FS2 installation, overwriting the old file.

2) Mongoose already told you to do this, but do use the original mod.ini that comes with Storm Front. The only change that you should make is to the secondarylist line; it should look like this:
Code: [Select]
secondarylist = StormFrontStock,mediavps_3612;
And, contrary to proper English spacing, it's very, very important that you don't insert spaces after the commas! If you do, FSO will instead look for, for example, " mediavps_3612" (with a space at the beginning), which it will almost certainly not find.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline Doctor Robert

  • 24
  • ...We think you cheated.
Re: Storm Front II Issue
Okay...I'm not really a huge support guru, but there several big issues jumping right out at me here.  Before we even get to what's going wrong with the Storm Front campaign, we need to fix some problems with where some of these files are located:

1) First off, the version of the FS2_Open engine you're using, 3.6.13, is waaaaaay out-of-date, so you want to update that.  The most recent official release version is 3.6.18 final, though we also have a 3.7.0 release candidate out for testing; you'd probably want to go with 3.6.18 for right now to avoid the remote possibility of some other error popping up.  Follow the install instructions on that thread, and then select the new 3.6.18 executable in the Launcher; you can then delete your 3.6.13 executable, and any other old FS2_Open versions you have lying around.

2) This is the real biggie here: you don't have the MediaVPs installed properly.  The most important rule when playing FS2 mods is to never, ever plop any VP files into the main FS2 directory.  Delete anything in the main FS2 folder with an mv_ in the front of it; it looks like you have an extra set of some copy of the MediaVPs in there, which has the potential to cause all sorts of problems.  Now, while you do have the right mediavps_3612 folder, there are definitely a few VP files in there that don't belong, and I'm not sure that the rest in there are the correct versions of the files.  Your best bet is to just clear all of that out and re-download the 3.6.12 MediaVPs from the release thread, following those instructions.  Oh, and for the record, the 3.6.10 VPs are so far out of date that it isn't even funny, so don't go anywhere near those.

3) As far as I can see, the Storm Front campaigns don't have any dependence on the FSPort, so you don't need to worry about that at all.  As it stands, your fsport and fsport-mediavps folders are completely empty, so listing them in a mod.ini file wouldn't accomplish anything anyway.  It's probably best to delete those folders for now, since that way you won't confuse yourself by thinking that you have them in there.

4) Finally, installing FS2 to the Program Files folder has the potential to cause issues down the line, since Windows places certain additional restrictions on programs installed there; in addition, FS2 isn't a huge fan of dealing with elongated file paths.  To save yourself some future headaches, we highly recommend installing the game to its old retail default location, C:\Games\FreeSpace2.

I think that takes care of the general stuff, so now on to Storm Front itself.  That first error you posted there seems to be a mistake in one of the mission events, which would be something out of your control.  What I would recommend doing is going to the Storm Front campaign page and re-downloading at least the mission files VP, to see if that bug has been fixed in a newer version.  Make sure to follow the installation instructions on that page to the letter; I'd also change the Storm Front mod.ini file back to its original version.

Finally, just for future reference, there's a great guide for installing FS2_Open and mods for it in this thread; it'll help you avoid the more common mistakes when setting things up.  If you're still having problems after going through this, just ask away. :)

In addition to Mongoose's excellent advice (seriously, follow all of it), you should also do these things:

1) Your Root_fs2.vp file is out of date. To update it, open this file and extract Root_fs2.vp to your FS2 installation, overwriting the old file.

2) Mongoose already told you to do this, but do use the original mod.ini that comes with Storm Front. The only change that you should make is to the secondarylist line; it should look like this:
Code: [Select]
secondarylist = StormFrontStock,mediavps_3612;
And, contrary to proper English spacing, it's very, very important that you don't insert spaces after the commas! If you do, FSO will instead look for, for example, " mediavps_3612" (with a space at the beginning), which it will almost certainly not find.

Thank you both immensely for your help. :D It worked!! I'm not sure which of the above actually made the mod work (probably the removal of space between the mods in the list. :banghead: )

I'm amazed firstly at how quickly FSO updates. I seriously updated to 3.6.13 in January... If only other games/programs updated so concisely...  ;)

Secondly, I'm surprised I've never had this problem before with all the dozens of mods I've put through the launcher; non of them had this problem. Must've been luck...

Anyway, thank you both again.  :nod:
My Mazda Capella is more highly decorated than I am!