Okay Yarn, I think we can rule out the the possibility of Aspect Ratio causing this issue. I made 2 custom resolutions:
1) The largest 16:10 resolution on my screen: 1728x1080
2) The largest 4:3 resolution on my screen: 1440x1080
No enforced resolution scaling on the monitor (not that it would matter in the end, since screenshots are always pixel perfect). Black bars appear on the sides as it should be.
Here is the new comparison:
16:9 (1920x1080)
16:10 (1728x1080)
4:3 (1440x1080)
4:3 RETAIL (1024x768)
So as you see, aspect ratio doesn't have any effect on this issue. They are all just as messed up. I used Adaptable HUD build with every resolution and all hud element scaled perfectly, except of course the message gauge. So this issue MUST be a resolution scaling issue (
actually, only the vertical pixels seem to matter. You can put 10x the amount of horizontal pixels and it still wouldn't change a thing). Does anyone have larger monitors, like 2560x1440? It would nice to know how it scales the text.
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(Now a little bit of derail where I defend the 16:9 aspect ratio. Ignore this if you really don't care about this debate ;P)
[derail]
Given that there are a lot of 1920x1200 monitors out there, I'm not sure anyone can call it a "failed experiment"...
Yes, they are out there (
http://store.steampowered.com/hwsurvey/), but it's becoming harder and harder to buy new ones. The great majority of new monitors are 16:9.
Uh... 1920x1200 gives you exactly as many pixels as 1920x1080, you just have some extra on the top and bottom.
That is true, but 1920x1200 and 1920x1080 monitors were never even competing: They are in completely different prize classes. When 1920x1080 monitors were coming out, they were primarily competing against equally prized 1680x1050 monitors. And the choice between these 2 was a no-brainer. You got larger Field of View in games AND 30 additional vertical pixels in the workspace with the new 16:9 monitors.
And yes, the 16:9 FOV is better in EVERY game, FPS or RTS, you name it. If you are playing multiplayer games with 16:10 native resolutions, you have an automatic disadvantage. The resolution SIZE doesn't matter with FOV,
only the aspect ratio matters:
You can get a better Field of View in games with 1024x576 resolution (PAL wide) than with 2560x1600 (16:10) resolution.
16:9 is also better suited for videos (BTW Video shooting/editing is one of my hobbies). If you watch 16:9 videos (which is a longly established TV standard) with 16:10 monitors, you get black bars and effectively waste your pixels, just like in 4:3 monitors.
I might seem a bit overzealous with this issue, but I just had a flashback of some intense flamewars with my nerd friends a few years ago
They were saying that 16:10 ratio would be the future when the new 1440×900 and 1680x1050 monitors were coming out. I said that 16:10 was a bastard child of 4:3 and 16:9, and so it would not survive for long. So I hold on to my 1600x1200 CRT monitor until 2008/2009 and then I bought a 1920x1080 monitor. The 1920x1200 monitors would have been a good office solution, but they were simply too expensive and useless for my gaming needs.
Honestly what I find more embarassing is that you could crank a decade-old CRT up to 1600x1200 and get more vertical pixels than the current HD standard.
You are of course right about this. I find it embarassing too, that those 2560x1440 (16:9) monitors are still too expensive in the year 2013. But either way, 16:9 is going to be the future standard all the way to the 3860x2160 (4k) age. 16:10 will remain a historical curiosity of failed compromise between the new and old TV aspect ratios.
[/derail]
EDIT: Spelling