Author Topic: FS2NetD with Media VPs 2014?  (Read 6958 times)

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Offline chief1983

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Re: FS2NetD with Media VPs 2014?
Ok, so, I guess my action items are:

1) Manually add these CRCs (MediaVPs_2014 and Diaspora) to the table as soon as I can.
2) Provide a patch on the FSU and/or Multiplayer forums for the MediaVPs to point the MediaVPs 2014 to the right daemon, until the team integrates the change into a new release.
3) Create an interface for easier editing of the validated content tables, unless one already exists somewhere (no one has confirmed that yet in this thread that I can see).
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Offline FUBAR-BDHR

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Re: FS2NetD with Media VPs 2014?
Diaspora was added the day Kara posted the crcs. 
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Offline karajorma

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Re: FS2NetD with Media VPs 2014?
I forgot to say thanks for that.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline chief1983

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Re: FS2NetD with Media VPs 2014?
Ah right, so maybe the fear was that just adding the MediaVP ones, even with an unofficial patch, could lead to lots of users not using the patch and breaking games playing with retail users?  I guess I need to crack some skulls to get someone to add the daemon change to the MediaVPs then.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline FUBAR-BDHR

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Re: FS2NetD with Media VPs 2014?
Yes and if there was going to be a patch for that whatever else ended up in the patch would change the crcs so no use in validating until the patch.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline chief1983

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Re: FS2NetD with Media VPs 2014?
Well, if they could release a patch that only changes the multiplayer daemon, the CRCs would still be fine.  Also, validating the missions now for only the mvps mod would not validate those files on the retail daemon.  So we could validate them any time, and ask that a daemon patch be released as that would be the only thing preventing users from using it at that point.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline chief1983

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Re: FS2NetD with Media VPs 2014?
Ok, I've gone ahead in the meantime and validated the current MediaVPs 2014 tables and missions on the new daemon only.  All it takes to use the new daemon is to add the attached file to the mod's data folder.  On Windows this is where the mod is installed, on *nix this is probably in your home directory, where the game writes log files.  When the attachment is deleted, the contents of the file are this:

Code: [Select]
+server_port      12013

[attachment deleted by nobody]
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline jr2

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Re: FS2NetD with Media VPs 2014?
And the attachment's name was
Code: [Select]
multi.cfg   May he rest in peace.

 

Offline chief1983

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Re: FS2NetD with Media VPs 2014?
Wow, guess I forgot to mention that part.  Yeah, add the server_port line to multi.cfg in your mod's data folder.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays