Here is the nightly for Windows on 03 Dec 2015 - Revision aaa80df
Open non-feature issues in
Mantis: 124
Group: NO-SSE
fso_NO-SSE_20151203_aaa80df.7zMD5SumGroup: Standard
fso_Standard_20151203_aaa80df.7zMD5SumGroup: AVX
fso_AVX_20151203_aaa80df.7zMD5SumGroup: SSE
fso_SSE_20151203_aaa80df.7zMD5Sum------------------------------------------------------------------------
commit 59fa7bd
Author: SamuelCho <Wed Dec 2 19:08:59 2015 -0800>
Commit: SamuelCho <Wed Dec 2 19:08:59 2015 -0800>
Remove superfluous line.
code/model/modelread.cpp | 1 -
1 file changed, 1 deletion(-)
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commit 81d8d06
Author: MageKing17 <Wed Dec 2 12:11:20 2015 -0800>
Commit: MageKing17 <Wed Dec 2 12:11:20 2015 -0800>
Un-cluttering the autorepair conditional by spreading it out a little.
code/ship/ship.cpp | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
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commit 7547127
Author: MageKing17 <Sun Nov 22 06:03:10 2015 -0800>
Commit: MageKing17 <Wed Dec 2 08:29:04 2015 -0800>
Adds "don't autorepair if disabled" to blacklist a specific subsystem.
code/model/model.h | 1 +
code/ship/ship.cpp | 14 +++++++++++++-
code/ship/ship.h | 1 +
3 files changed, 15 insertions(+), 1 deletion(-)
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commit 89d6031
Author: MageKing17 <Fri Nov 20 17:41:22 2015 -0800>
Commit: MageKing17 <Wed Dec 2 08:29:03 2015 -0800>
Adds the ability for subsystems to repair themselves when disabled.
code/model/model.h | 1 +
code/ship/ship.cpp | 17 ++++++++++++++---
code/ship/ship.h | 2 ++
3 files changed, 17 insertions(+), 3 deletions(-)
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commit 64ad950
Author: SamuelCho <Tue Dec 1 23:53:24 2015 -0800>
Commit: SamuelCho <Tue Dec 1 23:53:24 2015 -0800>
Allow model rendering code to use polymodel_instance. Removes the reliance on ship_model_start/stop for rendering models. Also fix a bunch of oversights involving blown off models in the polymodel_instance code.
code/model/model.h | 6 +++---
code/model/modelread.cpp | 27 +++++++++++++++++----------
code/model/modelrender.cpp | 24 ++++++++++++++++++------
code/ship/ship.cpp | 10 ++--------
4 files changed, 40 insertions(+), 27 deletions(-)
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commit 487f769
Author: The E <Tue Dec 1 20:38:30 2015 +0100>
Commit: The E <Tue Dec 1 20:38:30 2015 +0100>
Renaming vm_copy_transpose_matrix to vm_copy_transpose
code/ai/aicode.cpp | 2 +-
code/fred2/fredrender.cpp | 4 ++--
code/fred2/fredview.cpp | 4 ++--
code/hud/hudreticle.cpp | 2 +-
code/math/vecmat.cpp | 10 +++++-----
code/math/vecmat.h | 5 ++---
code/model/modelcollide.cpp | 4 ++--
code/model/modelinterp.cpp | 4 ++--
code/model/modelread.cpp | 30 +++++++++++++++---------------
code/model/modelrender.cpp | 4 ++--
code/object/collideshipship.cpp | 2 +-
code/physics/physics.cpp | 2 +-
code/render/3dsetup.cpp | 2 +-
13 files changed, 37 insertions(+), 38 deletions(-)
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commit 7604e82
Author: The E <Tue Dec 1 20:37:33 2015 +0100>
Commit: The E <Tue Dec 1 20:37:33 2015 +0100>
Renaming vm_transpose_matrix to vm_transpose
code/ai/aicode.cpp | 2 +-
code/fred2/fredrender.cpp | 4 ++--
code/math/vecmat.cpp | 4 ++--
code/math/vecmat.h | 5 ++---
code/parse/lua.cpp | 2 +-
5 files changed, 8 insertions(+), 9 deletions(-)
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commit e0defd2
Author: The E <Tue Dec 1 20:36:34 2015 +0100>
Commit: The E <Tue Dec 1 20:36:34 2015 +0100>
Renaming vm_vec_crossprod to vm_vec_cross
code/ai/aicode.cpp | 26 +++++++++++++-------------
code/debris/debris.cpp | 2 +-
code/graphics/2d.cpp | 6 +++---
code/graphics/grbatch.cpp | 18 +++++++++---------
code/math/fvi.cpp | 10 +++++-----
code/math/vecmat.cpp | 40 ++++++++++++++++++++--------------------
code/math/vecmat.h | 3 +--
code/model/modelinterp.cpp | 2 +-
code/model/modelread.cpp | 6 +++---
code/nebula/neblightning.cpp | 2 +-
code/object/collideshipship.cpp | 14 +++++++-------
code/parse/lua.cpp | 2 +-
code/physics/physics.cpp | 8 ++++----
code/render/3ddraw.cpp | 10 +++++-----
code/render/3dlaser.cpp | 6 +++---
code/ship/shipfx.cpp | 14 +++++++-------
code/ship/shiphit.cpp | 2 +-
code/weapon/beam.cpp | 2 +-
code/weapon/trails.cpp | 2 +-
19 files changed, 87 insertions(+), 88 deletions(-)
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commit a413255
Author: The E <Tue Dec 1 20:35:47 2015 +0100>
Commit: The E <Tue Dec 1 20:35:47 2015 +0100>
Renaming vm_vec_dotprod to vm_vec_dot
code/ai/aibig.cpp | 2 +-
code/ai/aicode.cpp | 42 +++++++++++++++++++--------------------
code/fred2/fredrender.cpp | 10 +++++-----
code/hud/hudtarget.cpp | 6 +++---
code/math/fvi.cpp | 32 ++++++++++++++---------------
code/math/vecmat.cpp | 18 ++++++++---------
code/math/vecmat.h | 3 +--
code/model/modelcollide.cpp | 4 ++--
code/model/modelread.cpp | 4 ++--
code/network/multi_obj.cpp | 6 +++---
code/object/collideshipship.cpp | 14 ++++++-------
code/object/collideshipweapon.cpp | 2 +-
code/object/objcollide.cpp | 2 +-
code/object/objectsnd.cpp | 4 ++--
code/parse/lua.cpp | 2 +-
code/parse/sexp.cpp | 8 ++++----
code/physics/physics.cpp | 6 +++---
code/radar/radarorb.cpp | 2 +-
code/ship/ship.cpp | 2 +-
code/ship/shipfx.cpp | 8 ++++----
code/ship/shiphit.cpp | 8 ++++----
code/weapon/beam.cpp | 6 +++---
22 files changed, 95 insertions(+), 96 deletions(-)