GTC Aeolus

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Notable ships of FreeSpace 2



The GTC Aeolus is an Allied Terran-designed cruiser. It boasts more turrets in total than any other canon cruiser in the GTVA arsenal. Both the GTVA and the Neo-Terran Front use several of these vessels in FreeSpace 2, and the FreeSpace 2 Demo places another in the hands of the GTVA. The FreeSpace 2 tech description states that production was discontinued two years prior to the Second Shivan Incursion, and only 24 were produced. However, the tech description was never made available to the player in the game, making its reliability debatable. In-game references warn of this ship's formidable anti-fighter weaponry.

Contents

Description:

image:Gtcaeolus-old.jpg
The GTC Aeolus


FS2 Demo Tech Room Description

The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.

FS2 Tech Room Description

The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.

Developer Notes

None

Name Origin

In Greek mythology, Aeolus was the ruler of the nation of Aeolia, and had the power to control the winds. He was supposed to live in an island in Southern Italy, now called Lipari.

Canon Ships

22 of the 24 Aeolus cruisers are named. Over half of them are destroyed over the course of the FreeSpace 2 campaign, many on the side of the Neo-Terran Front. Named cruisers are:


Performance:

Statistics

Type Cruiser
Manufacturer RNI Shipyards
Maneuverability N/A
Yaw, Pitch, Roll 100.0, 100.0, 80.0 s
Max Velocity 30.0 ms-1
Max Afterburner Velocity N/A ms-1
Armor N/A
Hitpoints 38 000
Shields N/A
Length 272 m


Armaments

FreeSpace 2
Turret Type Amount
Terran Huge Turret 2
Standard Flak 6
Anti-Fighter Beam 2
Small Green Beam 2

Modding Resources

Image:Gtcaeolus.jpg
The GTC Aeolus in FS2_Open 3.6.10


Retail:

$POF File: cruiser2t-01.pof
Textures: ctile1( /c), ctile2( /c), ctile3( c/), ctile4(a/b/c), ctile5( /c), tbody(2/A), carmA, damage

MediaVP 3.6.10:

$POF File: cruiser2t-01.pof
Textures: Aeolus-HTL, Trition_HTL_Turrets, AeolusTurrets, Damage, Aeolus-HTL_debris, Doctile6A, nameplate


History
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? on ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???


Gallery


Veteran Comments

Read the Veteran Comments policy before editing this section.


Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of flak guns and AAA beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of committing suicide. Its anti-capital capability is good for a cruiser with two SGreens; however, the mounting scheme, and the SGreen being the woefully inefficient piece of junk that it is, the Aeolus will make most warship kills by bathing them in flak fire. This is actually surprisingly effective.


It's pretty hard to overestimate the effectiveness of this cruiser... it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game. As far as I'm concerned only the Deimos really outdoes it in that respect. The Aeolus, however, is no super-warship; like all cruisers, it's really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of FreeSpace 2 are cruel to the Aeolus and do not show its full potential. For example, in Clash of the Titans II all of the cruisers were severely damaged, even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In Their Finest Hour (which also causes many people to doubt the GTVA Colossus) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.


While the Aeolus is feared by many as the most powerful anti-fighter cruiser in the game, I must say that it is not. Despite the fact that it has many flak guns (which other Terran cruisers have a complete lack of), the Aeolus has only two anti-fighter beams, while the GTC Leviathan has four. It is not flak that kills people, rather it makes the screen pulse red. This probably gives people the illusion that it is more dangerous than the Leviathan. Beams are what do the damage; the Leviathan is the triumphant anti-fighter cruiser.


The Aeolus is just about the only FS2 ship that can reliably take down a single fighter. That doesn't sound like much, but one competently flown bomber can find and exploit a weak spot in almost every other ship. However, despite the Aeolus' fearsome reputation, it can be overwhelmed by a thought-out attack. If you go into FRED and do some testing, you'll notice that it only takes a wing or two of Medusas to kill this 'badass' ship. The exact number depends on the difficulty level, as the bombers' AI is better on higher difficulty.


I have to disagree with the third comment. The Aeolus's small structure allows just about all flak guns to fire at one target. Despite AAA beams doing the most damage, 6 flak guns on one fighter will wear your shields down very quickly and tear through your hull even faster. Plus the Leviathan can only fire a one or two AAA beams at a fighter, depending on its position. The Aeolus, is the best cruiser to deal with fighter attacks.


Similar to the Ravana, this ship can fire through its own hull when using its SGreens. This can be observed when the Aeolus engages a target that is off to one side.


Like any vessel using Standard Flak, the Aeolus' combat effectiveness is strongly dependent on the ship's pilot AI class, which determines the refire rate of turret-mounted weapons. As the AI class approaches maximum the fire rate approaches the Standard Flak's tabled rate, which is absurdly high. Using a custom AI profile that removes the random turret refire delay converts the Aeolus into an awe-inspiring anti-fighter death machine.
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