Been awhile (bang on a month actually) since I last posted anything, so I thought I'd throw up a quick image of some of the weapons you'll be using in 2322. Obviously, these are tech models, the ingame missiles are lower poly. Also, WiP Herakles textures posted in the modding forum.<23/12/2010>
Been posting some WiP images and models for the GTF Herakles and some of the atmospheric probs for a planned Vasudan colony assault. Check the modding forum if you want to look/DL..<19/12/2010>
I'm finally back in front of my Freespace computer after two months of work and holidays. I spent some of those two months designing FL missions (in Word rather than FRED, sadly)m so I'm keen to start converting them to reality. Making a few changes to the shipset as well, and working on some Vasudan buildings for Mission 3... or possibly 4, of campaign 1. Watch this space - I'm going to be as active as I can be over the next two weeks, and that'll hopefully result in some new news and progress updates.<10/10/2010>
Back into FREDding, I reckon I can have 2 missions finished, ready for Beta by the end of the evening. This is good.
[EDIT]Well, Not quite. But the first mission is now officially done, and the third mission is probably 75% finished as well. So things are moving along pretty well.
<13/07/2010> OK, second news Item. I've just about completed another mod, the Stalker class probe, AKA "Miss Muffet" (It'll make sense, don't worry). Look out for screenies in the tech room and a release in the not too distant, before the first campaign (I just need to do up some shine maps). Also, I'll be making a few changes to the site here, I'll add some intel fluff on the Terrans and Vasudans in 2322, and give a bit of an idea of the stae of their technology, and of the war. A few other bits and bobs will change too, but nothing major. In addition, I spent the evenings over my last 2 week stint at work designing mission outlines for all the Frontlines minicampaigns, so the basic plot points have now been settled. I'll most likely spend my next stint doing scripts for campaign 1, which'll make the actual FREDding much quicker. So, in keeping with the idea of short development times that I want to keep at the core of the project, I'm still moving towards release in a timely fashion, althjough admittedly, it's early days yet.
<23/06/2010> Welcome to the Frontlines wiki page. As yet, the project remains officially unofficial. A proper launch may come in the next several weeks, more likely I'll keep it semi-quiet until release of the first campaign. Feel free to have a look around my little area of the Wiki though - I'm pretty happy with the way it all seems to have turned out, especially since this means I don't have to learn HTML for a website. All the buttons work on the right of the text over there.
I'm hoping to have all this properly up and running by the end of the week. As it stands only the tech room is properly finished. Still need to add some screenies, and a bunch more general pages, so check back soon.