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The GTA Charybdis is a Terran Advanced Warning And Control System ship that entered service during the Second Shivan Incursion. The Charybdis made its first canon appearance in Battle of the Wilderness, although Special Operations Command had used it in the capture of a high-value NTF transport a few missions prior.
Like its Vasudan counterpart, the GVA Setekh, the Charybdis' primary purpose is to negate the sensor-reducing effects that the nebula has on other ships in the GTVA fleet. This is achieved by GTVI-designed tachyon-enabled sensor equipment, which effectively double the sensor range of every friendly ship in the vicinity. Its secondary functions include jamming enemy communications and detecting enemy stealth ships. The latter function allows other friendly ships to target enemy stealth ships as they would normal enemy ships within a certain range.
Despite the fact that it is meant to assist nearby friendly units in battle, the Charybdis is ill-suited for combat. In addition, its sensor subsystems are vulnerable to attack and, when destroyed, will render the ship useless.
|The GTA Charybdis|
FS2 Tech Room Description
Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTVI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group's standard detection arrays. Charybdis ships' thin armor and weak defenses make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Panopticon from the 3rd Battle Group.
FS2 MetaStream Model Description
Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group’s standard detection arrays. Charybdis ships are found at the center of a battle group, as their thin armor, weak offensive capability, and poor maneuverability make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Without the aid of AWACS, battle groups would be flying blind within the EM disturbances of the nebula. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Wachovia from the 3rd Battle Group.
Charybdis (Χάρυβδις) is a figure in ancient Greek mythology, the daughter of Poseidon and Gaia. She is turned into a sea monster by Zeus for her exploits in enlarging her father's kingdom by submerging large amounts of land under the sea. As a sea monster, she created whirlpools, which made life difficult for sailors in the legends.
|Yaw, Pitch, Roll||100.0, 100.0, 80.0 s|
|Max Velocity||20.0 ms-1|
|Max Afterburner Velocity||N/A ms-1|
|Terran Turret Weak||4|
|The GTA Charybdis for 3.7.0 (Larger Version: )|
- $POF File: awacs2t-01.pof
- Textures: AWAC(A/B/C), AWACtile(1,2,3,4,5)
- Total Texture File Count: 33
(Combined count of all Diffuse, Shine, Glow and Normals)
Old MediaVPs Image: Gtacharybdis.jpg 
- $POF File: Charybdis.pof
- Textures: Charybdis, Charybdis-Debris, AWAC-Trans
- Total Texture File Count: 9
(Optional: Plus 45 Animated Diffuse + 45 Animated Glow)
- Modeled by: Axem
- Converted by: Sab0o
- UV/Textures: Sab0o (Main), MjnMixael (AWACs)
- Sub-model Animations: Sab0o, Vasudan Admiral, Zacam
- Final Checks: Zacam on Feb 03, 2012