GTM TAG-A

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GTI TAG-A Missile

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS 1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS 2


Image:Taga.gif
The GTI TAG-A Missile


Contents

Tech Room Data

The TAG-A missile was conceived during the GTVI's top-secret stealth technology research projects. The missile was manufactured and swiftly pressed into service as a means of counteracting the sensor-disrupting effects of the recently discovered Knossos nebula. Upon impact with a hard surface, the TAG missile adheres and activates a small, short-lived electronic beacon. This beacon is powered by a small fuel cell with a usable lifetime of several seconds. During this time, it broadcasts location and targeting information to all friendly ships within range.


Performance

Statistics

Range 2 000 m
Reload time 3.0 s
Velocity 400 ms-1
Base Damage 0.1*
Armor Damage Full 0.1*
Shield Damage Full 0.1*
Subsystem Damage Full 0.1*
Shockwave Radius 10 / 30 m
Type: Dumbfire
View Cone: N / A
Minimum Lock Time: N / A
Turn Rate (360 degrees): N / A


Notes

  • TAGs the target (level-2). Effect lasts for 11 s
  • The shockwave doubles the damage against any target that takes a direct hit

Veteran Comments

Read the Veteran Comments policy before editing this section.


The TAG weapons seem ineffective in anything other than the properly FREDed mission, the only one in the FreeSpace 2 campaign (as far as I know) is A Game of TAG, beyond that single mission, I don't think they really have any use.


If this was used by warships instead of fighters, and was fired in swarms and an ULTRA beam followed, I would be very wary of this. However, it is not, and therefore I shall scorn it to death.


TAG weapons do have some use outside of missions scripted for its use, though the situations are so specific that if it's not mentioned explicitly during mission briefing, there's not much point loading up on TAG weaponry. It is worth mentioning, however, that TAG missiles/rockets negate the stealth abilities of Pegasus and Ptah fighters. This is pretty important, since it allows you to order your wingmen to attack a stealth target, and it briefly lets aspect-seeking missiles and warship turrets track the tagged vessel. Additionally, it seems that targets under the effect of a TAG warhead are given some minor priority by warships' turrets, but the effect is very difficult to notice, unless you're off in the distance, watching a specific target and keeping count of how many turrets are actually firing at the tagged vessel. In summary, though, I would say that if you're expecting to fend off a number of hostile stealth fighters, in the presence of a friendly warship, pack some TAG warheads.


The TAG effect also overcomes sensor limitations in a nebula, e.g. if an enemy warship is lurking just out of sensor range but within beam range.
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