In multiplayer, the Lamprey loses out somewhat, although it functions as predicted, it doesn't prevent the target from firing missiles. In many ways it's simply more efficient to take dual GTW UD-8 Kayser
, GTW Prometheus S
, or GTW Subach HL-7
to the target and get done with it rather than fiddle around with such whimsy as the Lamprey. I'm sure that under some tactical situations this is an excellent weapon, however.
This thing can be quite annoying if it is used against you. If you get constantly shot at by this thing, you won't even be able to shoot a single bullet, because your energy reserves are already drained within the first 3-5 shots... not even mentioning the shields going haywire. Very effective against people who rely a lot on highly energy consumptive weaponry, such as a GTF Erinyes with a full loadout of Kaysers. Shoot him with this several times, and he's helpless.
As the above commenter mentioned, this is very useful if someone has a ship with few missiles but lots of high-power-draw primaries. If energy drain is hell to Kayser users, this is the devil himself; otherwise, it's nearly useless.
This weapon DOES find a use in single-player missions. If you load out some of your wingmen with Lampreys and/or GTW Morning Stars, then order them to cover you, you'll be barely scratched.
The Lamprey has the same weakness as the Morning Star: It can be used under a very limited number of circumstances. The Lamprey is good at leeching fast fighters' afterburners, practically incapacitating them. Its prowess against shields is conspicuous, so is its weakness against hulls. However, if you are in a rush to kill, it's likely that taking something with more firepower is of more use. If I were to take something on a mission I don't know, the Lamprey will not be my weapon of choice. I recommend this in the 2-gun banks of Myrmidons and Areses, but hardly anywhere else.