Nebula.tbl

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FSO Revision: 5154
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List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl* /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl* /asteroid/asteroid.cpp
Autopilot.tbl* /autopilot/autopilot.cpp
Cheats.tbl* /cheats_table/cheats_table.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Curves.tbl* /math/curves.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl* /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl* /iff_defs/iff_defs.cpp
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl* /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl* /stats/medals.cpp
Messages.tbl* /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl* /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Options.tbl* Not In Codebase
Particle effects(-part.tbm)** /particle/effects...
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl* /stats/scoring.cpp
Scpui.tbl* Not In Codebase
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl* /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl* /menuui/playermenu.cpp
Traitor.tbl* /stats/scoring.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The nebula.tbl is used to define the various nebula bitmaps and poofs.

This table is one of the Modular Tables and can be extended with xxx-neb.tbm

Format

  • Table begins with list of all bitmaps available for the nebulae
  • Section ends with #end
  • Second section is a list of nebula poofs that also ends with #end


+Nebula:

  • Defines the graphics used for the nebula bitmaps
  • Syntax: String


+Poofs:

  • Defines the used nebula poofs
  • Syntax: String


$Name:

FS2 Open, 21.4:
  • Defines a named poof with more configuration option than retail poofs.
  • Syntax: String

+nocreate

FS2 Open, 23.0:
  • Allows editing of the nebula entry without creating a new entry

$Bitmap:

FS2 Open, 21.4:
  • The filename for the poof bitmap. Required for a named poof.
  • Syntax: String, filename

$Scale:

FS2 Open, 21.4:
  • The radius of a spawned named poof.
  • Syntax: (Float) or (Float Float), meters, will pick a random value between the two specified values, or the value if only one is specified
  • Default value: (175)

$Density:

FS2 Open, 21.4:
  • On average, how much space in every dimension between two named poofs.

Note: This is scaled depending on how many poofs are active, as to not change total perceived density regardless of how many poofs are active

  • Syntax: Float, meters
  • Default value: 110

$Rotation:

FS2 Open, 21.4:
  • How much the spawned named poof will rotate over time.
  • Syntax: (Float) or (Float Float), degrees per second, will pick a random value between the two specified values, or the value if only one is specified
  • Default value: (-3.7, 3.7)

$View Distance:

FS2 Open, 21.4:
  • The maximum distance at which this named poof can be visible
  • Syntax: Float, meters
  • Default value: 250

$Alpha:

FS2 Open, 21.4:
  • The opacity of the spawned named poof.
  • Syntax: (Float) or (Float Float), will pick a random value between the two specified values, or the value if only one is specified
  • Default value: (0.8)

Sample

  • Retail FreeSpace 2 table
+Nebula:			nbackblue1
+Nebula:			nbackblue2
+Nebula:			nbackcyan
+Nebula:			nbackgreen
+Nebula:			nbackpurp1
+Nebula:			nbackpurp2
+Nebula:			nbackred
+Nebula:			nbackblack

#end

+Poof:				PoofGreen01
+Poof:				PoofGreen02
+Poof:				PoofRed01
+Poof:				PoofRed02
+Poof:				PoofPurp01
+Poof:				PoofPurp02

#end