Retail SEXP Reference
From FreeSpace Wiki
This page is a reference of SEXPs available in the retail version of FRED. To see the list of SEXPs that have been added, moved or modified by the SCP, go to the SCP SEXPs page.
Contents |
Objectives
- is-destroyed-delay
- is-subsystem-destroyed-delay
- is-disabled-delay
- is-disarmed-delay
- has-docked-delay
- has-undocked-delay
- has-arrived-delay
- has-departed-delay
- are-waypoints-done-delay
- ship-type-destroyed
- percent-ships-departed
- percent-ships-destroyed
- depart-node-delay
- destroyed-or-departed-delay
Time
- time-ship-destroyed
- time-ship-arrived
- time-ship-departed
- time-wing-destroyed
- time-wing-arrived
- time-wing-departed
- mission-time
- time-docked
- time-undocked
Logical
Arithmetic
Status
- is-cargo-known-delay
- cap-subsys-cargo-known-delay
- has-been-tagged-delay
- is-tagged
- num-kills
- num-type-kills
- num-class-kills
- shield-recharge-pct
- engine-recharge-pct
- weapon-recharge-pct
- shield-quad-low
- secondary-ammo-pct
- is-secondary-selected
- is-primary-selected
- shields-left
- hits-left
- hits-left-subsystem
- distance
- is-ship-visible
- team-score
- time-elapsed-last-order
- skill-level-at-least
- num-players
- special-warp-dist
Change
- modify-variable
- special-warpout-name
- do-nothing
- add-goals
- clear-goals
- change-iff
- protect-ship
- unprotect-ship
- beam-protect-ship
- beam-unprotect-ship
- send-message
- self-destruct
- end-campaign
- sabotage-subsystem
- repair-subsystem
- set-subsystem-strength
- invalidate-goal
- validate-goal
- send-random-message
- transfer-cargo
- exchange-cargo
- good-rearm-time
- allow-ship
- allow-weapon
- break-warp
- fix-warp
- never-warp
- allow-warp
- good-secondary-time
- ship-invisible
- ship-visible
- ship-invulnerable
- ship-vulnerable
- red-alert
- jettison-cargo-delay
- fire-beam
- beam-free
- beam-free-all
- beam-lock
- beam-lock-all
- turret-free
- turret-free-all
- turret-lock
- turret-lock-all
- add-remove-escort
- awacs-set-range
- send-message-list
- cap-waypoint-speed
- ship-guardian
- ship-no-guardian
- ship-vanish
- turret-tagged-only
- turret-tagged-clear
- subsys-set-random
- supernova-start
- cargo-no-deplete
Conditionals
Debugging
Ai goals
- ai-chase
- ai-dock
- ai-undock
- ai-warp-out
- ai-waypoints
- ai-waypoints-once
- ai-destroy-subsystem
- ai-disable-ship
- ai-disarm-ship
- ai-guard
- ai-chase-any
- ai-evade-ship
- ai-stay-near-ship
- ai-keep-safe-distance
- ai-ignore
- ai-stay-still
- ai-play-dead
Event/Goals
- is-goal-incomplete
- is-goal-true-delay
- is-goal-false-delay
- is-event-incomplete
- is-event-true-delay
- is-event-false-delay
- is-previous-goal-true
- is-previous-goal-false
- is-previous-event-true
- is-previous-event-false
Training
- key-pressed
- key-reset
- targeted
- speed
- facing
- facing-waypoint
- order
- waypoint-missed
- waypoint-twice
- path-flown
- training-msg
- flash-hud-gauge
- special-check
- secondaries-depleted
- set-training-context-fly-path
- set-training-context-speed
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