UEF Uriel

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


For the original ship, see FTF Wraith.

Contents

Description:

The UEF Uriel


Blue Planet: War in Heaven Tech Description

The Uriel assault fighter is the mainstay gunship class of the Federation and the most indispensable element of its fighter corps. Heavy armour and a devastating frontal array of cannons makes the Uriel the premier weapons platform against large, slow-moving targets. Uriels excel in various mission profiles ranging from airstrikes on ground targets to full-scale assaults against cruiser assets to heavy fighter or turret suppression. The fighter is also equipped with an underslung heavy long-range gauss cannon, further increasing its weapons potential. The low manoeuvrability and top speed of the Uriel limits its effectiveness in dogfights, but some pilots have learned to compensate for these shortcomings. When deployed in full squadron strength, Uriels can dominate an entire battlespace with Slammer fire. The GTVA has faced down the threat of the Uriel by simply destroying as many as possible through massed Trebuchet fire, and unfortunately for the Federation, the Uriel is growing scarce to the point where it can only be deployed in vital situations.

Developer Notes

N/A

Name Origin

Saint Uriel the Archangel is one of the archangels of post-Exilic Rabbinic tradition, and also of certain Christian traditions.

Performance:

Statistics

Name UEF Uriel
Type Heavy Assault
Manufacturer Stormrider
Maneuverability Average
Yaw, Pitch, Roll 4.5, 5.0, 4.0 s
Max Velocity 65 - 90 ms-1
Max Afterburner Velocity 140 ms-1
Max Afterburner Duration 6.458 s
Armor Heavy
Hitpoints 470 pts
Shields 640 pts
Length 38 m
Weaponry
Primary weapons
1st bank 2 guns
2nd bank 6 guns
3rd bank 1 guns
Secondary weapons
1st bank capacity 80
2nd bank capacity 40
3rd bank capacity 40
Countermeasures
Countermeasure capacity 30 countermeasures
Turrets 1 turrets


Armaments

Default Statistics
Bank Guns Standard Loadout
1st 2 Vulcan
2nd 6 Rapier
3rd 1 Archer
Compatible Primaries
1st Maul, Vulcan, Rapier, Gattler, Scalpel
2nd Maul, Vulcan, Rapier, Gattler, Scalpel
3rd Archer
Default Statistics
Bank Capacity Standard Loadout
1st 80 Dart
2nd 40 Slammer
3rd 40 Slammer
Compatible Secondaries
1st Dirk, Dart, Hellfire, Javelin, Slammer, Paveway, Grimler, Shrike
2nd Dirk, Dart, Hellfire, Javelin, Slammer, Paveway, Grimler, Shrike, Jackhammer
3rd Dirk, Dart, Hellfire, Javelin, Slammer, Paveway, Grimler, Shrike, Jackhammer
Default Statistics
Turret Type Amount
Vulcan 1

Gallery

Veteran Comments

Read the Veteran Comments policy before editing this section.


The Uriel, despite being classified as a heavy assault fighter by the UEF, is probably best defined as a hybrid of heavy assault fighter and light bomber by GTVA standards. Not only is it more heavily armored than even the GTB Medusa, it has eight primary gun mounts arranged in a 6-2 configuration as well as an additional weapon, the ammo-based Archer, on its underside, perfect for sniping at subsystems and turrets from beyond the range of any warship turret. This increased firepower comes at a price; the Uriel has even less maneuverability and missile capacity than most GTVA heavy assault fighters. Reverse afterburn can only do so much for it, and it certainly isn't a way to find cover when a pair of Trebuchets are less than 2000m away.


Good turret, good weapons package, excellent at disabling even the GTCv Deimos. While wonderful at disarming single light warship targets and devastating fighters directly in front of themselves, it falls into the category of unsurvivable, un-maneuverable bomber for me. It has excellent speed, but it's less maneuverable than a Zeus. It has excellent durability and firepower but the Uriel has the target profile nearly the size of a Medusa. It's a tough nut to crack, and weak and old Alliance ships will be utterly devastated by it, but a pack of any competent fighter is a serious threat if you're flying a Uriel.


One mildly annoying thing is that the Uriel is unable to link its weapons, which means you have constantly to switch back and forth between weapons (say, the Gattler and the Rapier). This isn't really a major problem, but can be a tad distracting during a fast-paced dogfight.


As of Tenebra, the Uriel can mount the GES-23 Warhammer, and the first secondary bank capacity has been doubled.
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