Author Topic: New Hud display  (Read 8627 times)

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Offline FreeTerran

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I would code an new hud display (new position of the hud things) but i need some ideas i hope some of you guys could help me and make an hud layout :)
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Offline Tolwyn

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how 'bout a bitmap cocpit image? Woudn't it look better? I am not sure if this can be easily implemented into Freespace though.
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Offline Lynx

  • 211
I second that. There were talks about that earlier and it doesn't seemed to be that easy, but it would be cool. Easily Customizable HUD positions, so that you can adjust them to the cockpit would be good too.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Black Wolf

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Make it table based ala mainhall.tbl. Otherwise there's not point to changing it - you'd just be locking us into a different HUD combination that nobody is used to.

The ability to add simple new guages and displays would be an incredibly useful addition too. Guages would obviously need to have an easily defined variable for display (Eg distance from a particular object, or along an axis, or hitpoints of a target, something like that.) Displays, on the other hand, would just need custom graphics, and be controlled by sexps - told to appear, disappear or flash.
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Offline Lynx

  • 211
An MFD would be quite useful, so that multiple gauges use the same space of the screen maybe. I always felt that the screen in FS was quite crammed with gauges of all sort compared to some other games. I'd rather see the gauges for the energy setting only when I manipulate them, for example.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Tolwyn

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that sounds reasonable, BUT is this doable?
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


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Offline Lynx

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It couldn't be that hard I think. Simply place all the gauges at the same place and make them invisible until you hit the key assigned to that gauge. And obviously every gauge will have a different key so you won't have the problem that two of 'em occupy the same place at the same time.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Tolwyn

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and who is going to do that? I think it will be the same story as shielded cap ships.
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Deepblue

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It would be cool if it were possible to make something like the Iwar reticle in freespace...

 

Offline Lynx

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It would be simply editing the code to change some gauge positions, like you could do with the interface. A problem could be to program that some gauges stay invisible until they're activated  by a key or something and that they go invisible again when they are inactive.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Flaser

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Dynamic positions would be even better.

If that was implemented there'd be no problem with 1600 x 1200 and other high resolutions.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Lightspeed

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just have it so you can set a cockpit bitmap as well as the location for the different gauges and displays.

A cockpit image really has no use if you cannot change the location of things :)

Then have table called cockpit.tbl containing all the info (cockpit bitmap, cockpit locations, etc and name for that setup) -- you'll simply set the setup name in the ships table and the ship will use that cockpit. If no cockpit is set, it defaults to the original.
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Offline IPAndrews

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Perhaps there could be multiple named cockpit configurations in cockpit.tbl, you could then refer to a specific cockpit configuration for a ship in ships.tbl? I'd also love to see a 3d cockpit model.
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Offline Nico

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Quote
Originally posted by IPAndrews
I'd also love to see a 3d cockpit model.


So do I, since nobody will never make a good looking 2D cockpit, I keep telling that, I keep being taken for a fool :doubt:.
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Offline Flaser

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It may sound stupid, but for performance issues it could be beneficial to bake the cockpits, or at least do a quite low poly version of the cockpit and used the baked textures - for the biggest downside I heard was the performance drain, and the fact that low-poly 3d cockpits tend to suck.

That's my 2 cents, but in reality it's all up to you Modellers/Artists.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Nico

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I suggest you get a look at Xwing Alliance, then the upgrade project for Xwing alliance.
Hell, just take a look at Iwar2.
The only people I know who could make cool looking 2D cockpits, they mod Flight Simulator,  not FS2.
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Offline Lightspeed

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Well, from my point of view it shouldn't be too hard to do a good looking 2D cockpit. at least about 1000 times easier than doing the thing in 3D.
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Offline Nico

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I've tried both and from my point of view it's not.
SCREW CANON!

 

Offline Goober5000

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This is on the list to be implemented after 3.6 is out.

 

Offline Lightspeed

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Got an IRC coder yet?
Modern man is the missing link between ape and human being.