Author Topic: An Ambitious plan....  (Read 6498 times)

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Offline Singh

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An Ambitious plan....
Well, since I have a bit of free time coming up (ROD Loh!) I've decided to take up a bold new project: replacing all the old nebula backgrounds in the main FS2 campiagn.

I intend to go through each mission and replace all the neb. backgrounds, starting with Surrender Belisarius! Thing is, while I've got hte missions open, I was also hoping to go through them and fix all the bugs that :v: accidentally let through.

The problem, however, is that I don't know all the bugs that are present in the campaign, so if anyone can list them here, it would be deeply appreciated.

:)
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Offline Kie99

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In Dunquerke (The mission where you defend 3rd Fleet HQ) all the numbers for the bombers given by command are two higher than those that actually jump in.
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Offline karajorma

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Wouldn't that require a voice acting fix too though (or adding extra bombers at the rist of unbalancing the mission)?
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Offline Singh

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Quote
Originally posted by karajorma
Wouldn't that require a voice acting fix too though (or adding extra bombers at the rist of unbalancing the mission)?


Hmmm....although, one has to say that adding extra bombers shouldn't be a problem if the AI for those two bombers were reduced severely. The AI is so stupid at it's lowest levels, its like them not being there at all. Similarly, taking down the AI of the rest of the bombers in the wing a notch will more than balance it i'd think....
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Offline TrashMan

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Letting the Colossus fire back in Their Finest Hour.. It's not like he's goba win anway, but it jsut standing there and getting pounded looks dumb. If it's to be a heroic death them they should die fighting.

That siad the Colossus should no be disabled and it should have no orders set (I think it has waypoints set).

you could allso adda corvette or two in the mission with Admiral Kolth. I found it redicolous that the rebel fleet consists of an orion. It's not like hte collie will have trouble with 2 corvettes.
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I'm think, wouldn't hurt if you guys may remake the main campaign.  Change some things around the campaign, or add few more mission to it...........just a suggestion!

 

Offline Kie99

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I think that is what the FreeSpace Upgrade Project is doing, but I have been wrong about this before.
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Offline Kie99

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Quote
Originally posted by TrashMan
you could allso adda corvette or two in the mission with Admiral Kolth. I found it redicolous that the rebel fleet consists of an orion. It's not like hte collie will have trouble with 2 corvettes.


This is a bugfix, not a rewrite.
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Offline WeatherOp

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Hey, replace that Cain in the nebula with a Lilith like it was suposed to be. I would love to see those Deimos saying "lets show these Great War relics what true firepower is", while they are getting they butts kicked off by it's LRed.:p
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Offline Kie99

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In 'Their Finest Hour' when the Colossus says that "Delta wings heavy bombers are now at your disposal', the head Ani is that of command.
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Offline TrashMan

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Quote
Originally posted by kietotheworld


This is a bugfix, not a rewrite.



Why not fix some story/belivability inconsistencies while you're at it?
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Offline Mongoose

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Quote
Originally posted by TrashMan



Why not fix some story/belivability inconsistencies while you're at it?

Because we don't want to butcher what :v: created, that's why. :p I think minor bugfixes are all right, but anything that really changes how a mission plays should be left alone.  I mean, any person can do whatever they want to the campaign, so long as it's not included in the Media VPs or "officialized" in any other way.  And I can't really think of any major inconsistencies throughout the campaign, anyway.  It's true that "Their Finest Hour" is a little strange, but it really doesn't make that big of a difference overall.

 

Offline Singh

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Quote
Originally posted by Mongoose
The upgraded nebulae are no different than HTL ships or hi-res textures; they improve the visual aspect of the game without changing how it runs in any way.  The reason I'm always so wary when someone talks about bugfixing the FS2 campaign is because I consider it to be the best singleplayer gaming experience I've ever had; it's the same light in which I view the Descent multiplayer experience.  I've always thought that, in most cases,  how a game plays is infinitely more important than how it looks. However, since I already loved FS2's gameplay so much, I've seen the graphical improvements that the SCP has managed to pull off as just icing on the cake; they add a ton of spice and flair to the game without impacting the same amazing experience I had the first time I played  through it.  That's why I think that, if there is any bugfixing to be done, it has to proceed very carefully, and it should only change what :v: had there in the first place if absolutely necessary.


This is what I intend to do primarily. The main goal is to upgrade the mission nebula, with secondary being bugfixing. I'm not doing anything major like changing ship classes or adding ships unless absolutely necessary (i.e. its stated 6 arrived but only 4 are present, or in the case of the lilith being a cain) and then also steps will be taken to preserve the original mission balance (eg. making the AI Dumber in some cases or downgrading/locking weapons in others).

Btw, hte first mission nebula are almost done. Do you guys want a mission-by-mission release or one full pack? Either way is possible (but I will put up pics anyway)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
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Offline StratComm

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Quote
Originally posted by TrashMan
If it doesn't make a big difference 8gameply wise) what'+s the problem?


a extra corvette in the Kolth mssion that jump in at the other side of hte Repulse would make no difference to the missioin - the Collie would blast it to bits in seconds


And the collie actualyl shooting at hte Sath would allso change nothing. It can't win anyway.


The Colossus should shoot at the Sathanas.  It did in Retail, and I'm actually not sure why it doesn't now.  But I know it does, because I can distinctly remember it firing its beams while in deathroll the first time I played the main campaign.  But then "Their Finest Hour" is a REALLY screwed up mission from start to finish anyway, and a lot of things (like the Colossus being disabled) were done because the :v: mission guys couldn't get the desired behavior out of basically anything the first couple of times through.  I mean, it's got a hard-coded hack (if (ship_name == "SD Beast" && mission_name == "Their Finest Hour") {break AI} or something to that effect) just to get it to sort of work right.  Truth be told, for that one mission (and that one mission only) I would not mind seeing a complete re-write, simply because none of it makes any sense.  But everything else, and most especially ship numbers (names too if they are used in voice, though if they aren't and are incoherent they could be changed) should absolutely be left alone.

And if you EVER change a Cain to a Lilith, change the armament to match the Cain.  That way you can have the class match but won't break balance much.  Or better yet, just use the cain with an alternate name field (which would be completely invisible if the models had not been differentiated)
« Last Edit: October 02, 2005, 10:25:13 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline FireCrack

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Should the "fleet" in their finest hour have been beam freed?
actualy, mabye not.
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Offline StratComm

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They are.  Check the mission.  Like I said, "Their Finest Hour" is all kinds of broken.  I've been meaning to play through it in Retail and compile a list of just how much of it's stupid has been caused by SCP changes and how much is "supposed" to be broken.
« Last Edit: October 03, 2005, 01:06:56 am by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline FireCrack

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Just redo the whole mission, it's preety stupid to have the collie way out on it's own doing nothing anyways.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline WeatherOp

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Quote
Originally posted by StratComm

And if you EVER change a Cain to a Lilith, change the armament to match the Cain.  That way you can have the class match but won't break balance much.  Or better yet, just use the cain with an alternate name field (which would be completely invisible if the models had not been differentiated)


I agree, but you know it would be fun watching the Lilith open up on those stupid corvettes.:p
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Offline Roanoke

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Quote
Originally posted by FireCrack
Just redo the whole mission, it's preety stupid to have the collie way out on it's own doing nothing anyways.



I always figured the whole mission was intended just to bait the player into getting stuck in, taking a load of damage therefore making the following mission harder.

 

Offline karajorma

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I split off all the rewriting stuff into it's own thread. Singh has said that he's not rewring [V] missions so post bugs that need fixing not missions that need major or minor rewrites here.
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