Originally posted by TrashMan
If it doesn't make a big difference 8gameply wise) what'+s the problem?
a extra corvette in the Kolth mssion that jump in at the other side of hte Repulse would make no difference to the missioin - the Collie would blast it to bits in seconds
And the collie actualyl shooting at hte Sath would allso change nothing. It can't win anyway.
The Colossus should shoot at the Sathanas. It did in Retail, and I'm actually not sure why it doesn't now. But I know it does, because I can distinctly remember it firing its beams while in deathroll the first time I played the main campaign. But then "Their Finest Hour" is a REALLY screwed up mission from start to finish anyway, and a lot of things (like the Colossus being disabled) were done because the

mission guys couldn't get the desired behavior out of basically anything the first couple of times through. I mean, it's got a hard-coded hack (if (ship_name == "SD Beast" && mission_name == "Their Finest Hour") {break AI} or something to that effect) just to get it to sort of work right. Truth be told, for that one mission (and that one mission only) I would not mind seeing a complete re-write, simply because none of it makes any sense. But everything else, and most especially ship numbers (names too if they are used in voice, though if they aren't and are incoherent they could be changed) should absolutely be left alone.
And if you EVER change a Cain to a Lilith, change the armament to match the Cain. That way you can have the class match but won't break balance much. Or better yet, just use the cain with an alternate name field (which would be completely invisible if the models had not been differentiated)