Author Topic: New feature: Generate voice acting scripts  (Read 13669 times)

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Offline Goober5000

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New feature: Generate voice acting scripts
This has been on the back burner for awhile, but after significant prodding from Admiral Nelson, I finally brought it to the front burner. :) Look in the Editors menu for Voice Acting Manager, and let me know what you think. :)
http://fs2source.warpcore.org/exes/fred2_open_voiceacting.rar
« Last Edit: September 30, 2006, 10:33:50 pm by Goober5000 »

 

Offline Trivial Psychic

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The Trivial Psychic Strikes Again!

 

Offline Turey

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Re: New feature: Generate voice acting scripts
try adding a .rar onto the end of that link.  :P
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Goober5000

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Re: New feature: Generate voice acting scripts
Try refreshing the thread before posting. :p

 

Offline Taristin

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Re: New feature: Generate voice acting scripts
Try the patté...
Freelance Modeler | Amateur Artist

 

Offline Turey

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Re: New feature: Generate voice acting scripts
Try refreshing the thread before posting. :p

oh shush.   :doubt:
« Last Edit: September 30, 2006, 10:48:58 pm by Turey »
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Trivial Psychic

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Re: New feature: Generate voice acting scripts
All fear and bow down before the mighy Goober5000!
For he has the power to silence all who oppose him, or point out minor errors.  :lol:
The Trivial Psychic Strikes Again!

 

Offline Goober5000

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Re: New feature: Generate voice acting scripts
Indeed. :p Though I've decided to restore those posts.

 

Offline Turey

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Re: New feature: Generate voice acting scripts
try extending the help box in the manager:

Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Goober5000

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Re: New feature: Generate voice acting scripts
Odd.  That doesn't happen for me.

 

Offline Cobra

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Re: New feature: Generate voice acting scripts
I get it too. strange.

also, might I ask what the export briefings/debriefs/messages/all is for?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline ShivanSpS

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Re: New feature: Generate voice acting scripts
mmm is god to can transcribe the talks... but what is he use of the "generate file names"?
« Last Edit: October 01, 2006, 01:03:25 am by ShivanSpS »

 

Offline PotzUK

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Re: New feature: Generate voice acting scripts
I get it too. strange.

also, might I ask what the export briefings/debriefs/messages/all is for?

I imagine it's so you can filter the output to only include the chosen message types (briefing, debrief et al). 

 

Offline Admiral Nelson

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Re: New feature: Generate voice acting scripts
Excellent stuff. Fast and effective, 100,000 times better than futzing around with the mission files as was previously required.

I also have the truncated message box as shown in the screen shot.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline PotzUK

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Re: New feature: Generate voice acting scripts
Looks fine here  :confused:

[attachment deleted by admin]

 

Offline Goober5000

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Re: New feature: Generate voice acting scripts
mmm is god to can transcribe the talks... but what is he use of the "generate file names"?

So you don't have to go through every single line entering the "WAV File Name" for the voice file.

also, might I ask what the export briefings/debriefs/messages/all is for?

I imagine it's so you can filter the output to only include the chosen message types (briefing, debrief et al).

Yup.

Looks fine here  :confused:

Yeah, redownload the EXEs.  I compiled it on a wide-screen laptop, so it must have given me a little more space than I actually had.  Sorry about that.

 

Offline Colonol Dekker

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Re: New feature: Generate voice acting scripts
I can normally dl .rar files on my portable device :) no joy with this though. It says it's not found on the server. I'm amid a power cut at the moment so i'll wait til the council get the reactors back online or whatever they need to do, then try the old "use my phone as a proxy trick" and hit the link through firefox. :)

 

Offline Goober5000

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Re: New feature: Generate voice acting scripts
That file was deleted.  Any recent FRED build should have the feature.

 

Offline Colonol Dekker

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Re: New feature: Generate voice acting scripts
Oh it's native?

Not a seperate prog??

WHOOP!!

Cheers Count Goober.. :yes:

 

Offline fightermedic

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Re: New feature: Generate voice acting scripts
yes this is old, yes i know i should not necro threads, but i just wanted to thank everyone who did help to code this, especially goober5000, this is unbelievable helpfull!, cheers guys!
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need