Heya, i'm not sure if this was pointed out, but i'm having trouble on one of the mission, that the Fury is trying to get to Deneb. but trying to lure the NTF group. i can't even destory the destoryer, but i can get the cruiser, other then that. Fury can't even jump out and i can't even jump out either. any suggestions?
Fury is not jumping out - it's waiting for you to dock. Most fighters don't have inter-system drives.
The mission ends once you enter fighterbay 1 or 2. A directive to dock with Fury should pop up.
As for the Red Alert problem, I think it might be a problem with one of the SCP builds. By any logic it SHOULD ativate without problems, and it did by me. but good to know that some people have problems, I will fix the Red-Alert trigger appropriately when I get home (around Sunday)
Since I will update the campaign files then (better backgrounds in some missions to boot) I need as many bugs reported and suggestions given by that time
@Depth Charge. I had that problem too and when I failed the mission and the Fury was destroyed, it said that to stop the Despair, you should go for the weapons and nav subsystem and by destroying the nav subsystem, you can make it so it will take longer for the destroyer to jump out. I think you can jump when the fury is destroyed for recommendations. What destroying the nacv subsystem actually does is make it so it won't jump when its hull integrity is very low. Select a Herk II and load both banks with Trebechets to make this job possible. Once the destroyer jumps in, use your Trebechets and Prometheus primaries to destroy the main beam turret, nav and weapons. Then when all is completed and the fury makes it to the node, land in either Hanger #2 or #3.
Correct. It takes 1 more minute for the Despair to jump if you take out it's Nav system.
It's beam cannons and Terran Heavy Turrets are the biggest problem for hte Fury. Bombers are secondary and you can allways order your wing to guard it.
Note that if you destroy the Zhidov before the Illusion arrives, the mission doesn't fail, but Despair will arrive AFTER the Fury which makes the whole thing more difficult, but not impossible.
The only objetive you need to complete is to keep Fury alive. Destroying the Despair is a bonus. Without the Fury, you cannot jumpt trough the node.
EDIT - Red Alert misions (phase 2) seems to cause the most problems to everyone. Either I messed up something really badly (I followed the instructions in the tutorials and the FRED thread) or some of hte newer builds are acting whacky...