Author Topic: RELEASE - Flames of War: chapter 1  (Read 39033 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
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    • FLAMES OF WAR
RELEASE - Flames of War: chapter 1
FLAMES OF WAR

The fire is growing...Will you be consumed?
-------------------------

Alpha testing is done. I want to thank everyone who had the nerves to play trough all the bugs (some serious ones) and halp me polish this thing.

I know a lot of you didn't download this since it was in the testing stages, so now that it it's (hopefully) bug-free, I re-uploaded the mission files and am making this thread to give everyone a heads-up.

25 missions of intense action.. enjoy :D
----------------------------

YOU WILL NEED:

1. The shippack VP: (5 MB)
Models Pack

2. The main campaign VP (260KB)
Main Campaign files
ALTERNATE:
Main Campaign files

3. Lightspeeds nebula pack

4. Small Music File (1Mb)
3 music clpis


---
Reccomended:

4. My squad logo pack (can be found on Hades Combine)
Download link

5. My campaign nameplates pack
Download link
« Last Edit: October 11, 2007, 05:10:16 pm by TrashMan »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Snail

  • SC 5
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Re: RELEASE - Flames of War: chapter 1
Is there any change in the modelspack? Cause I already have that and I don't want to download it again.

Other than that, :yes:

 
Re: RELEASE - Flames of War: chapter 1
Damn it! At the moment I have no time to play it...but between XMas and New Year I definitely will!

 

Offline AdmiralRalwood

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Re: RELEASE - Flames of War: chapter 1
I'll give it a shot later. Here's hoping you squashed all the bugs!
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE - Flames of War: chapter 1
The is no change in the modelpack (from the last update, where the Perseus DH and Orion Hulk were corrected), so you're good to go I guess :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Dysko

Re: RELEASE - Flames of War: chapter 1
I think I miss some textures... I can see through the GTACa Fury...
My aircraft spotting website: GolfVictorSpotting.it

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE - Flames of War: chapter 1
Completely trouhg, or just on some places?

I'm sure I've put all the textures in - no one complained before... Can you post a screeshot?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Dysko

Re: RELEASE - Flames of War: chapter 1
Here is the screenshot:
(sorry for the crappy Paint thingy, but I've just come back from school...)

[attachment deleted by admin]
My aircraft spotting website: GolfVictorSpotting.it

 

Offline DarkShadow-

  • 28
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Re: RELEASE - Flames of War: chapter 1
Hmm, I'm also using the Fury-Class in my mod and I remember that I had a similiar problem some time ago (edit: jep, exactly those textures). Whatever, I'm not sure how I solved it. Some month later I did re-download it from Hades-combine (the file was the same, not updated) and I had a newer FS:SCP build (and some other options enabled/disabled) and now it works.

I would check the model with modelview, perhaps that'll help to find out if those textures are really missing or something else is wrong.
"The most exciting phrase to hear in science, the one that heralds new discoveries, isn't 'Eureka!' but rather 'hmm....that's funny.'" Isaac Asimov

 

Offline Dysko

Re: RELEASE - Flames of War: chapter 1
Found the problem: the texture that didn't show is called "SOCTile13", and in the VP there is a texture called "SOCTile13c". I extracted and renamed it, and now it's working properly.
My aircraft spotting website: GolfVictorSpotting.it

 

Offline Dysko

Re: RELEASE - Flames of War: chapter 1
I'm sorry, but I found another problem... :nervous:
In the mission "One Way Home", when the Fury reaches the node, it just sits there, without jumping...
My aircraft spotting website: GolfVictorSpotting.it

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: RELEASE - Flames of War: chapter 1
You, grabed that texture from Inferno I belive, since it worked good.
 I knew I put it in the VP, but apparently I put the c version of it : LOL...



Oh, about the mission. Did the Fury tell you to enter fighterbay 1 or 2? (don't enter 3 or 4 or the flight control officer will call you a moron!)
Remeber, you fighter doesn't have intra-system jump drives so the Fury is waiting for you to land...or do you wnat ot get stranded in Sirius? :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE - Flames of War: chapter 1
This is a really nice campaign.  My only suggestion is to spell check the entire thing (techroom, briefings, etc...)  It would really improve the quality.  Thanks!

 

Offline Dysko

Re: RELEASE - Flames of War: chapter 1
Oh, about the mission. Did the Fury tell you to enter fighterbay 1 or 2? (don't enter 3 or 4 or the flight control officer will call you a moron!)
Remeber, you fighter doesn't have intra-system jump drives so the Fury is waiting for you to land...or do you wnat ot get stranded in Sirius? :D
It tells me to enter the bays only after the Despair is destroyed. And the first time I played, the Despair escaped. Now the first thing I did was to disable it, so I destroyed it without much problems. Thank you!

And BTW, the campaign is excellent! :)
My aircraft spotting website: GolfVictorSpotting.it

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE - Flames of War: chapter 1
Strange.. the SEXP to tell you to land is set to fire once the Fury ends it waypoinz. Destruction of the Despair is a bonus.

Anyway, thanks :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline neoterran

  • 210
Re: RELEASE - Flames of War: chapter 1
SPOILERS !!!  :mad:
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"How much code could a coder code if a coder could code code?"

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE - Flames of War: chapter 1
*UPS* :rolleyes:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE - Flames of War: chapter 1
Is this correct?


 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE - Flames of War: chapter 1
Not sure if it can work that way..

you can plop the music , nameplates and insignias in your freespace/data corrensponding folders:

nameplates in maps folder
music in music folder
insignias in players/squads

They won't overwrite anything stock or anything from the Media Files.

The rest looks fine

Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE - Flames of War: chapter 1
Thanks.

I wish there were better documentation for 90% of the mods and campaigns available. There is a LOT taken for granted, not to mention most of the info around is flat out wrong because it refers to FSO before the new mod format.

I mean, there's one mod that has more than one web site dedicated to it, and all are broken! You have to search hard here to find the links that work! Arrgh!