Author Topic: PCS 2 UI Discussion  (Read 32635 times)

0 Members and 1 Guest are viewing this topic.

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
k, I've decided to help kaz work on PCS2 and I'll be working on the UI, I want some general user feed back before I do much work, I am planning on writing this stuff starting with the details, so item editors before chunk editors. arrays will have there own common control with a combo box and new/delete/copy buttons.
thing I'm not sure how to proceed with right now is vectors, should I go with the traditional three box editor, or would a single box be better? with a single box you'd be able to copy and paste whole vectors a lot easier, but it would require some sort of parsed syntax like x,y,z which might be a little clumsy.
« Last Edit: March 24, 2007, 10:32:41 am by Flipside »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
i need to dig up my feature list plan and link it... finding it
http://www.hard-light.net/forums/index.php/topic,41648.0.html
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
ok, but this thread is specificly for the UI.

BTW anyone here want to make some icons for the new/delete/copy buttons?
if not you'll be inflicted with the ones I used on Aurora, well I thought they were pretty good, I'll give them tool tips this time. or maybe just text buttons, but it'd be nice if they could all be the same shape and size.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Make it skinnable :D THat way I can eventually match it to my vista theme! :p
Freelance Modeler | Amateur Artist

 

Offline takashi

  • Better than TrashMan
  • 29
and, as any noob would want, a viewer to see where things are going. maybe even having all the images and backrounds as editable files? (one way to make it skinnable, like fidos SFDB)

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Bob, I'd really suggest taking a looking at Modelview for how to work the interface - it's very useful to have the WYSIWYG ability of Modelview.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
a half-decent renderer and less confusing tabbage please.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
a half-decent renderer and less confusing tabbage please.


Either shading on the render or better texture support. It's hard to see with just a white blob.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
You know what would be awesome? A 3D interface, with windowed options menus.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
yeah, a 3d display is already there, it'll work sort of like my ill fated Aurora did, editors on one side 3d display on the other, or that's the general jist.

my current plan of action is to have two control panels, one for navigating the model's data types, the other for editing data. the navigator will be a tree which will have all of the diferent data types and as subnodes you will be able to get at the individual data items, if you select a parent there will be an editor pop up in the editor pane, you will be able to select an entire chunk or just part of it.

how does that sound?

and does anyone have anything to say about the vector thing?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
for those of you who haven't seen the PCS interface
http://www.ferrium.org/media/pcs-alpha-20050902.jpg
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Flipside

  • əp!sd!l£
  • 212
Would this thread serve you better if I moved it to SCP? Since there's two threads on this already, you could use this one to discuss development and the others to collect input?

Let me know if that'll help and I'll move it over :)

 
I like that interface, reminds me a bit of HWSE.  :)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
can we get vector fields that look like this

note the copy and paste buttons, so you can copy individual fields or the whole vector. actually id like to be able to copy and paste from any level of scope.

[attachment deleted by admin]
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Would this thread serve you better if I moved it to SCP? Since there's two threads on this already, you could use this one to discuss development and the others to collect input?

Let me know if that'll help and I'll move it over :)
no, looking for modder feedback, not FSO feedback, the other thread was about me hacking a few message boxes into PCS1, it got hijacked by this, it's not about this.

@nuke: I suppose I could do it that way, but it would be a bit clumsy to code and to use, if others vote for that over anything else I'll do it.
« Last Edit: March 23, 2007, 02:19:36 am by Bobboau »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
or just have single fields for vectors with separators like 0.123'4.56'7.89, then they can be cut+paste all as a string then converted back to numbers internally. you could probably use some internal formatting, sorta like the ip address fields in network settings. with a right click menu you still have the option to copy + paste a single number.



[attachment deleted by admin]
« Last Edit: March 23, 2007, 12:54:23 pm by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
feel free to flesh out the interface to the pcs_file class with needed function (look at POFHandler if you don't get what i mean - it's fleshed out)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
A slightly dumb request. I know it'll slow down conversion a bit but PLEASE but in some sort of progress bar during the conversion.  That way you'll know it's actually working and not hung up.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
A slightly dumb request. I know it'll slow down conversion a bit but PLEASE but in some sort of progress bar during the conversion.  That way you'll know it's actually working and not hung up.

5 steps ahead of you

and it doesn't appreciably slow things down
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
yeah nuke those are basicly the two options I need to pick between, and I just can't quite figure out which one I want.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together