Rejoice for out of the ashes of deletion I have started the project again from scratch. Not only that but recently Axem and Scooby_Doo are on board also and have nearly doubled the original content. (Thanks guys!)
While this was a major setback as I have to break down the original model yet again, the sheer number of new combinations is staggering! As is the project has achieved what my original goal was, but I will continue to seek more content while the bulk of it is still under construction.
Here is a preview pic of contenent by the authors, imagine switching bases or arms or barrels and you can already feel the possabilities!
Promotional Pic (a small fraction of total content)
Once I am finished re-sorting content, the majority of the models still need mapping (we have generic plates). The idea is that although you can customise the turret with each of the three sections having it's own texture, you can use one for the whole thing to save a texture slot. Insome cases that means even existing textures will be reworked to be a FS2 stock texture or one of the generic ones included inthe project.
For render purposes, high poly turrets have been included as well as any textures that originally came with them. This project is oriented toward gaming, but not limited to just that.
It is my hope that more modelers in the future will donate unreleased, or green light their existing works to this effort as well as people who can map meshes.
As of this moment we have these people to thank!
ALL meshes are identified with a 3 initial code:
Axel (HW2 Modding) - AXL
Lord Ravensburg (Sci-Fi Meshes) - LRB
Axem (FS2 Modding) - AXM
Trashman (FS2 mOdding) - TRA
Scooby_Doo (FS2 Modding) - SCO
Ancient Angel (SFC Modding) -AAG
WHY? (Klingon Academy Modding) - WHY
Any individuals who can assist in those two roles I specified PLEASE let me know here or via PM.
(Others need not message me, and NO, meshes will not be released [or in some cases re-released] publicly till the project is fininshed ).