Author Topic: RELEASE - MediaVP 3.6.10 Beta version  (Read 175568 times)

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Offline ARSPR

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Re: RELEASE - MediaVP 3.6.10 Beta version
In "A game of Tag" i don't have any tag missiles.... ye' olde loadout problem strikes again
Strange. Just tested (through Ctrl+Shift+S) and I get 40 TAG-A missiles  :confused:

(A corrupted pilot maybe or even an unknown corruption pilot issue??)
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
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Offline Jeff Vader

  • The Back of the Hero!
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  • Bwahaha
Re: RELEASE - MediaVP 3.6.10 Beta version
In "A game of Tag" i don't have any tag missiles.... ye' olde loadout problem strikes again
Strange. Just tested (through Ctrl+Shift+S) and I get 40 TAG-A missiles  :confused:

(A corrupted pilot maybe or even an unknown corruption pilot issue??)
I've just been playing the main campaign with 'dem new vps and worked fine. So, a pilot corruption or an unwanted vp lurking around somewhere.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline DaBrain

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Re: RELEASE - MediaVP 3.6.10 Beta version
This was already reported right?

http://i2.tinypic.com/6ytz6n9.png

Yes. Known problem... and I blame everybody but me for it. ;)

In opposite-world
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Please PM me in case you want to apply
---------------------------------
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Offline Kazan

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Re: RELEASE - MediaVP 3.6.10 Beta version
i'm so sick and tired of having to delete my pilot constantly - especially when it causes me to loose program

solutions pls
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline ARSPR

  • Preys On Mantis
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Re: RELEASE - MediaVP 3.6.10 Beta version
i'm so sick and tired of having to delete my pilot constantly - especially when it causes me to loose program

solutions pls
Hey Kazan, you are a coder and then you know how difficult bug hunting is. Don't moan about it.

Pilot corruption shouldn't happen. The latest builds even have a new initial check which doesn't allow you to start the game with a pilot that lacks the available campaign. (You get a warning screen where you can go to pilot selection screen, to campaign room or exit the game).

If there's still some kind of corruption issue, please try to reproduce it and then MANTIS the exact steps. It's a PITA if you lose your pilot progress but this is a hard life. You can always play any mission you want through Ctrl+Shif+S (although I know it's not the same).
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Kazan

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Re: RELEASE - MediaVP 3.6.10 Beta version
last time i tried to touch something that remotely touched pilot code it wasn't pretty because taylor has a big pilot file update coming
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline ShivanSpS

  • 210
Re: RELEASE - MediaVP 3.6.10 Beta version
mmm just a sugestion, it shouldt the modified FS2 mission files to use the LS nebulas in the mediavps???

 

Offline Kazan

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Re: RELEASE - MediaVP 3.6.10 Beta version
mmm just a sugestion, it shouldt the modified FS2 mission files to use the LS nebulas in the mediavps???

just maybe :P
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Zacam

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Re: RELEASE - MediaVP 3.6.10 Beta version
And the fixed Cargo Container:
Cargo03.7z
MD5: 8F800B8E7E7B08C0733EAC3AC0F2F196

Ooops, this model still shows this error: Mantis 1555

(I mantised several vp issues as DaBrain asked for that way in his first post).

I know little about pof editing so I don't know how to fix it.


Under 3.6.9-debug and 3.6.10 I cannot reproduce this one, so I have no idea what it's in reference to and there are 5 LODS in the POF in both ModelView32 and PCS2. *shrugs*

However, not that verification is needed but until my mantis login situation is sorted out, I can confirm reproducing 1557.

All of these are for capital2t-01.pof:
Code: [Select]
Path: $path02
Vertex: 1
Turret model id:22

Path: $path02
Vertex: 3
Turret model id:11

Path: $path02
Vertex: 2
Turret model id:22

Path: $path03
Vertex: 2
Turret model id:21

Path: $path02
Vertex: 3
Turret model id:22

Path: $path03
Vertex: 3
Turret model id:11

Path: $path03 (This one twice)
Vertex: 3
Turret model id:21

Path: $path03
Vertex: 2
Turret model id:28

Path: $path04
Vertex: 3
Turret model id:11

Path: $path04
Vertex: 3
Turret model id:21

Path: $path04
Vertex: 3
Turret model id:28

Haven't loaded any missions with the science vessel in use, but the Moloch and Dis have not given me any messages yet.

1184 and 1542 I am unable to reproduce with 3.6.9 (Regular and debug) with 3.6.10 VP's.

The screenshot that ShivanSP posted, happens under 3.6.10 exe's (10/28 and 12/07 w/wout 1119 shader vp's) but does NOT happen with 3.6.9 exe's, but I do get the following error messages from 3.6.9-debug:
Code: [Select]
Warning: EFF: No frame images were found.  EFF, SbeamAglow.eff, is invalid.

File:j:\src\cvs\fs2_open_3_6_9.final\code\bmpman\bmpman.cpp
Line: 1846
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    parse_modular_table()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816ff7()
------------------------------------------------------------------

Warning: Too many beam sections for weapon BFRed - max is 5
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 3070
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    parse_modular_table()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816ff7()
------------------------------------------------------------------
The first one is repeated. Also:
Code: [Select]
Warning: Couldn't open texture 'Akheton_Bitmap'
referenced by weapon 'Akheton SDG'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2145
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    parse_modular_table()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816ff7()
------------------------------------------------------------------

Warning: EFF: Unable to load all frames for 'htlravana-glow.eff', stopping at #63

File:j:\src\cvs\fs2_open_3_6_9.final\code\bmpman\bmpman.cpp
Line: 1854
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    model_load_texture()    read_model_file()    model_load()    labviewer_change_model()    change_ship_lod()    DoMouseUp()    OnFrame()    OnFrame()    OnFrame()    OnFrame()    lab_do_frame()    game_do_state()    gameseq_process_events()    game_main()    WinMain()------------------------------------------------------------------
is generated as well.

Another -debug error that occurs (and I know there's a mantis report that contains it, but I can no longer find it for some reason) is this:
Code: [Select]
Warning: Couldn't open texture 'vassingleengine'
referenced by model 'capital03.pof'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 3056
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    read_model_file()    model_load()    labviewer_change_model()    change_ship_lod()    DoMouseUp()    OnFrame()    OnFrame()    OnFrame()    OnFrame()    lab_do_frame()    game_do_state()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()------------------------------------------------------------------

Unrelated, but the multi-mission-pack missions "MassiveBattle" and "MassiveBattle2" says "Warning: Unable to find a sufficient number of bitmaps for this mission's background.  The background will not be displayed.".

Attached is warning and related messages ONLY from 3.6.10 1207-debug log w/3.6.10 media vps in Missions SM1-01, SM1-02, SM1-03 and Loop1-1.
(Right-Click "Save As"):010708-FSO-DebugLog.txt
« Last Edit: January 08, 2008, 01:07:05 am by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Tantalus53

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Re: RELEASE - MediaVP 3.6.10 Beta version
...Anyone else notice that the maps for the subspace corridor (IE when the mission takes place in subspace) Is missing?

If this was already mentioned, my bad.

 

Offline Herra Tohtori

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Re: RELEASE - MediaVP 3.6.10 Beta version
Just out of spite, I tested out how different sun images interact with these MediaVP's.

In my opinion they interact spectacularly well. The stars came from a dude whose nick consisted of "m" and some string of numbers after it, if I recall correctly; he was making realistic stars for Warzone (and did quite a bunch of them before disappearing) and out of courtesy he also provided a set of stars to replace the retail suns. I quite like them. And I'd even say they look better to my eye than the suns in these MediaVP's at the moment.



I can post these if anyone wants to experiment with them... I'm gonna keep using these for sure. :)
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Jeff Vader

  • The Back of the Hero!
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  • Bwahaha
Re: RELEASE - MediaVP 3.6.10 Beta version
I can post these if anyone wants to experiment with them...
Please do. At least the screenie looks awfully pretty.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Admiral Nelson

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Re: RELEASE - MediaVP 3.6.10 Beta version
This was m2258734a.  He made quite a few stars, actually.  I was intending to replace all of the stars in the FS2 and FS1 campaigns with his.  I am missing Vega and Sirius to complete FS2.  I seem to have lost the original stars.tbl I made to go with them, but he included the correct RGB codes in the original thread so I could reconstruct them.  This is to the point someone raised earlier about the star color in the LS2 missions; I never went back to finally adjust those as I was expecting to replace them all with proper stars anyway.  I asked another person to help me with Vega and Sirius, but that never went anywhere either, and I sort of forgot about the project.

Mission 1 with his Deneb (but without lens flares as this image is old).

If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

  

Offline Herra Tohtori

  • The Academic
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  • Bad command or file name
Re: RELEASE - MediaVP 3.6.10 Beta version
Yeah, that's the guy. m2258734a, gotta remember that... :rolleyes: ;7 Perhaps he forgot his username instead of password?

Here's a VP version.

And here's a directory version of the files, whichever you prefer to use.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
  • 211
  • The GTA expects that every man will do his duty.
Re: RELEASE - MediaVP 3.6.10 Beta version
If anyone would care to create Sirius and Vega, I can put the 'real stars' into the media vps.  All three stars needed are white, anyway.

His Betelgeuse:



His Eltanin (Gamma Draconis):

If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Re: RELEASE - MediaVP 3.6.10 Beta version
I was hoping that that project would come back to be put in the media vps those stars are awesome!

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
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  • The GTA expects that every man will do his duty.
Re: RELEASE - MediaVP 3.6.10 Beta version
Do you know anyone who likes making stars? :)  Just two systems are needed to complete FS2, and five more to complete all of FS1, Awakenings, ST:R, Cardinal Spear, Warzone and Aeos Affair.  Basically the fellow was working in descending star size order, so the main sequence stars are not completed.  Fantasy systems are excluded, as they don't have any 'proper' stars in any case.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline M87

  • 24
Re: RELEASE - MediaVP 3.6.10 Beta version
m2258734a, gotta remember that... :rolleyes: ;7 Perhaps he forgot his username instead of password?
So that's what my username used to be. ;)

Seriously though, I would like to apologize to all of you for my sudden leave without saying a word for over half a year. The last couple of semesters have been rough, and I also had to manage a loss in the family. However, I could have let you guys know what was going on instead of leaving you all in the dark.

Well, I do not like leaving things unfinished. So with that said:

Main Sequence Stars of FS2

RGB Color Values:

Sirius A: 181 199 255

Sirius B: 168 189 255

Vega: 185 201 255

I made Vega oblate on purpose, since it is a known physical property of the star. The equatorial radius is a little more than 20% larger than the polar radius. However, I didn't simulate gravity darkening (the poles should be brighter than the equator). If you all don't think this deviates from canon too much, I can do some experiments in the future and keep you all posted. Also, Vega's immense debris disk, another key feature, shouldn't be a priority in the FS Universe.

I won't be able to login as much as I used to before my unexpected leave, but I will try from time to time to post updates covering the completion of main sequence stars in the FS Universe, as well as any extras requested through PMs. Sorry to have been such a stranger, but the project has been resurrected.

 
Re: RELEASE - MediaVP 3.6.10 Beta version
Hallelujah!  The proticall sun returneth! :D
thank you so much, and welcome back.
Sorry to hear about your loss   :(
But that does complete the FS2 set doesn't it?
« Last Edit: January 09, 2008, 04:07:51 pm by Darklord42 »

 

Offline Cobra

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Re: RELEASE - MediaVP 3.6.10 Beta version
Woo! I can't wait for these to be finished! :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta