Author Topic: C02182008: The widescreen fix  (Read 11854 times)

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Offline WMCoolmon

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C02182008: The widescreen fix
http://fs2source.warpcore.org/exes/latest/C02182008.zip (7.76MB)

Includes Murleen's widescreen fix. Based on my last stable scripting build.
-C

 
Re: C02182008: The widescreen fix
Awesome! thanks allot its nice to see freespace in my MacBookPro's native resolution.  Btw, is taylor's sdr1119.vp suppose to work with this?  As I'm getting nothing with it.

 
 
Re: C02182008: The widescreen fix
Thanks, but I sort of given up on the MacOSX version, though I'm sure Taylor has fixed the shader bugs by now. For one thing, I can actually set antialiasing. Besides I prefer to have all my games run on windows and leave my work stuff on the MacOSX. That way, when I'm working, I'm not tempted to go click on a game Icon.  :D

 
 

Offline Zacam

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Re: C02182008: The widescreen fix
This is beautiful to behold. Actual 16:9 and 8:5 (16:10) res support!

Too bad it's so chunky that it is nigh on unplayable. Suppose that pointing it at the 3.6.10 Beta's w/ Normals (that it doesn't support) doesn't help any.

Massive Battle: 10-14 FPS at begining, with improvements: once all the shivans are dead up to 24 FPS.

1207 and 0217 XT's: 34-40 FPS and up to 60 once 2 Shivans are dead.

(Note: Shivans means Cap Ships. Doesn't matter which ones.)
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Re: C02182008: The widescreen fix
very nice indeed.  the video stutters every 5-7 seconds on my x2 4600+ and 7900gt.  If I set affinity to just one core it chunks like Zacam said.  Overall, very impressed with this build.  Keep up the good work!

 

Offline chief1983

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Re: C02182008: The widescreen fix
This build shouldn't have GLSL, so normal maps won't do anything with it.  They won't be loaded or affect gameplay whatsoever.   Unless WMC somehow snagged a copy of Taylor's code.
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Offline chief1983

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Re: C02182008: The widescreen fix
Excellent.  I got that main menu script working now, and ts.isCurrentPlayerMulti() seems to be working as I expected it to.  Thanks a bunch!  Now as soon as I get my old files back I should be able to tie together some sort of testing pack for the devs.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Turambar

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Re: C02182008: The widescreen fix
this works nice on the laptop.

no moving suns and accurate lead indicators!
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Offline Kaine

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Re: C02182008: The widescreen fix
this really needs to be rolled into Taylors XT builds  ;7

 

Online taylor

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Re: C02182008: The widescreen fix
this really needs to be rolled into Taylors XT builds  ;7
It was ... 4 releases ago. :)

 

Offline chief1983

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Re: C02182008: The widescreen fix
Hehe...yup, on 2/15 it seems.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Herra Tohtori

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Re: C02182008: The widescreen fix
Pardon my ignorance, but where could I find these new XT series builds with widescreen fix enabled? I can't seem to find them from either browsing the warpcore directories, and obviously they don't seem to be on the Recent Builds forum open for download either.
 
Are they some kind of dev-exclusive material? :nervous:

EDIT: Yay, thanks. :)
« Last Edit: February 26, 2008, 10:45:38 am by Herra Tohtori »
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Offline chief1983

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Re: C02182008: The widescreen fix
Try here.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
 

Offline chief1983

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Re: C02182008: The widescreen fix
Nope, last one I know of is 12/08, but you might check the cross platform development threads for any other interesting stuff.  Although it seems you've already posted your own there.  I don't know what source you based that build off of, but you might try getting a copy of taylor's code updates and integrating it if you can't wait.  He also modified Murleen's patch a bit, might want to check on that too.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Tinman

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Re: C02182008: The widescreen fix
my build is based on the fs2_open 3.6.9 source tarball posted by taylor http://www.hard-light.net/forums/index.php/topic,44374.0.html

I got the latest source from svn, but taylor is working on it and it does not compile under MacOS X/XCode yet, but I am patient  :)

 

Offline Topgun

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Re: C02182008: The widescreen fix
does this fix fov?

 

Offline chief1983

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Re: C02182008: The widescreen fix
It includes the fix that Murleen posted about fixing FOV on widescreen and other non-standard resolutions.  Might even help when using non-standard FOVs on normal resolutions, haven't tested it yet.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays