decompiling (or whatever -- hacking the EXE) is a big no-no AFAIK.
We have a fairly liberal license agreement w/ the source, but there's probably a lot of stuff we're not allowed to do w/ the V-Interplay program. (You know, when you installed there was all that stuff you didn't read, but clicked "I AGREE" at the bottom anyhow

) I'm pretty sure that having the source doesn't change the license for the EXE program, but IANAL. Plus we run the risk of "poisoning" the open version if we add copyrighted stuff that was lifted w/out permission.
As far as DIVX goes, it's a nice idea, but is anyone
really going to make new cutscenes for their campaigns? This point was made at the developer's chat last weekend. The consensus was that making a cutscene would probably be a lot tougher than making a mod...