Thanks guys, wicked Textures m8!
I got it into the game and it flies backwards lol! I was 180 degrees off, it has to have the nose in the positive X axis in Rhino to start pointing the right way. Also it was 1/2 the size it is supposed to be. So I am changing the cob conversion factor in PCS2 to 2.0 because I tested it at 1 for this first attempt. I used meters for the model but the conversions are a bit funky on scale.
I'm also worried because the engine glow shows up 360 degrees around the ship.
I'm curious if it is because the center point was slightly inside the main hull wall so I am figuring that caused the failure.
Also I found the mesh had some stray useless internal poly's generated by one of the conversion processes so I redid the main hull completely.
Another strange phenomenon; the guns show shooting the right way externally but they don't show up from normal FPS view.
Likely caused by some of my ships.tbl settings and the model being 180 out though.
I also found some pieces were out of alignment and actually into other parts which caused display clipping by the time it went into PCS2.
Anyway I am reducing the poly counts now and yes I am keeping all of the parts separate until I build the pof.
I can map each part individually with the entire model in lithunwrap and arrange them onto one or more sheets now though.
I figured a maximum of 3 textures I'll use now that I am getting the process figured out.
When it goes from cob to pof it will combine the parts into one object that can exceed the 250 limit, but each object alone needs to remain below that. And yes that cockpit has to go!
I'm finding I can add other details with small pieces and remove the details from the main pieces to become lod's.
I'll definately start messing with that glass texture as soon as I get this re-work done.
After this one is done I'm going to make the StealthStar then finally the cap ships.
I hope to make a full mission including the Hybrid Baseship and some Mk1 Raiders, but it looks like I won't be done until Christmas at this rate
Actually I think it will get faster as I go now that I know what I am looking at.
It really helps to have you guys around though!!! Many thanks!
One curiosity, how do I get the textures from a pof?
I was trying to see how the canopy was done on the Mk7