Author Topic: Warships of the TEI (GTD Titan WIP)  (Read 116939 times)

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Offline Aesaar

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Warships of the TEI (GTD Titan WIP)
GTCv Diomedes
v1.12


Download v1.12

Diomedes v1.11 texture .psd files

New description written by General Battuta:


   Conceptualized early in the Threat Exigency Initiative warship program, the Diomedes-class strike corvette was shaped by the necessities of two worlds: the tactical realities of the post-Capella battlefield and the political turmoil of a Fleet in crisis.

   GTVA designers conceived the Chimera and Bellerophon-class corvettes hand in hand with new doctrines of of massive force application. These designs were intentionally overspecialized to neutralize Shivan destroyers and juggernauts with beam alpha strikes. Strike craft support, aggressive subspace maneuvering, and sheer shock would, it was argued, allow the Chimera and Bellerophon to outrun their own design weaknesses.

   But more conservative factions of the GTVA military agitated for a less specialized next-generation design, a successor to and improvement upon the still-young Deimos corvette. Politically, they needed a warship that would fit the operational profile of line as well as elite units, but they also offered compelling tactical reasoning. Agile, aggressive combatants lacked the staying power for prolonged defensive operations at hardpoints, nodes, or convoys. A cheaper, more all-round design could supplement Deimos production with a powerful corvette leader or a supporting element to cover the flanks of destroyers or sister corvettes. Other camps in the Fleet added their own requirements: the addition of a fighterbay would open up possibilities as an SOC platform, or in the independent strike role through organic escorts or bombers. Missile launchers and magazines would allow for selectable munition loads.

   The notional Diomedes became a rallying point for design schools who had been pushed out of the main thrust of Threat Exigency Initiative work. The design went forward, but these competing requirements should have produced a catastrophic compromise.

   Instead, GTVA designers produced a fascinating warship, one whose weaknesses are addressed by carefully counterpointed strengths. Armed with four Bull Frost next-generation anti-warship beams in a pair of twinned lateral batteries, the Diomedes relies on its startling agility to bring its firepower to bear. Designed to engage targets abeam, the class rewards flanking tactics and circling engagements against larger hostiles and aggressive action against multiple lighter opponents. Considerable sacrifices were made to operationalize the ship's fighterbay, but the potency of an on-board interceptor or bomber unit justified the cost, particularly in the areas of point defense and counter-air.

   Even as the GTVA has cracked down on its own patronage system, dissolving the lines of influence that connected warship designers and commanders to particular schools, the Diomedes has acquired a reputation for scrappy flexibility and solitary pluck. Neglected by formal doctrine on the eve of the UEF-GTVA conflict except as a general 'flank escort' and 'fast response expedient', Diomedes captains drilled their own tactics and built a quiet professional community.

   The ongoing conflict has found the Diomedes thrown into the fire, often alone, often undersupported, acting on sketchy intelligence to provide decisive force at key moments. Casualties among the Diomedes class exceed that of any other next-generation warship, but GTVA commanders have taken note of the design's successes, and of the discipline and capability of her crews. Once seen as the ugly duckling of the TEI warship line, the Diomedes now finds itself in strategic and tactical demand.



Included is the two models, with and without drone dockpoints, and their textures.  The included table alters LOD distances, adds the three rear PD guns, and adds a new entry for the #drone version.  It is otherwise a drop-in replacement.  The second engine which caused issues is gone.

Note: The v1.0 model will not work with the 1.11 table, nor will the table included in v1.0 work with the 1.11 model, so delete v1.0 entirely.

Note 2: If you downloaded before 10-09-12, the drone version has 95000 health instead of the 85000 it should have.

Note 3: Fixed model released and texture .psd files released.



GTCv Chimera
v1.01


Download (Mediafire)

Unlike the Diomedes v1.0, this one is a drop-in replacement.  All the table does is adjust LOD distances and add the "fire down normals" flag to the STerPulse turrets.


GTF Draco
v0.9


Download (Mediafire)

New description written by General Battuta and myself:

Analysis of defensive actions during the Second Incursion, such as the evacuation of Third Fleet Headquarters in Capella, revealed systemic failures in defensive fighter coverage. Multi-axis attack by lightly escorted Shivan bombers demanded rapid redeployment across kilometers of space, and in terms of pure linear speed, no Terran fighter design was up to the challenge. When the Threat Exigency Initiative was launched, one of the first demands of the GTVA admiralty was for a new dedicated fighter design in the pure intercept role, a tactical niche left empty since the retirement of the GTF Valkyrie in 2361. 

The result of a rare collaboration between Triton Dynamics and its longtime competitor Nankam Aeronautical, including subcontracts to Snapka-Flegel and Boone Thrusters, the Draco was accepted for combat evaluation trials a few weeks before the outbreak of the war in Sol, conducting peacekeeping and customs operations in the Terran periphery.  Its stunning speed and fast recharge drive capacitors quickly made it a pilot favorite.

Evaluation did not complete in time for the departure of the 14th Battlegroup, and GTVA Command further held back its deployment to the Sol theater for fear that it would be easy prey for UEF point defenses and the heavier Kentauroi.  While it remains a rare sight, these concerns were largely unfounded, and thanks to a doctrine of evasion and attack by pure speed, the Draco now enjoys one of the highest kill/casualty ratios of any Alliance strikecraft in the conflict. Although its light weapons suite - designed to engage Shivan bombers and intercept warheads - leaves it arguably undergunned when attacking heavier UEF strike craft, the Draco nonetheless exerts a powerful tactical presence, dictating terms of engagement and placing its opponents firmly on the defensive.


If you want the cockpit, there's a line commented out.  Ensure
$Cockpit POF file:   dracoCkpt.pof
is right under
+Missile Banks:            2 (40, 40)


Anyone who wants to use these for their mod can.  I may have made them for BP, but I have no problem whatsoever with anyone using them however they like elsewhere.
« Last Edit: November 16, 2014, 08:13:23 am by Aesaar »

 

Offline Darius

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Re: [Release]Vengeance-pattern GTCv Diomedes
Thanks so much for doing this. I'll get to work bringing it into the modpack and testing it out as soon as possible.


Don't forget to add #Ship Classes and #End to the top and bottom of the -shp.tbm respectively.
« Last Edit: April 06, 2012, 01:53:22 am by Darius »

  

Offline Snail

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Re: [Release]Vengeance-pattern GTCv Diomedes
I must have missed the original development thread, so I'll take the opportunity to say that I think this looks bloody awesome.

 

Offline Dragon

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Re: [Release]Vengeance-pattern GTCv Diomedes
It looks great. I think it should be fine as a replacement. It'll need testing, of course, but it looks like there'll be no major rebalance needed.

 

Offline General Battuta

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Re: [Release]Vengeance-pattern GTCv Diomedes
Marry me.

 

Offline achtung

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Re: [Release]Vengeance-pattern GTCv Diomedes
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline -Norbert-

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Re: [Release]Vengeance-pattern GTCv Diomedes
I must have missed the original development thread, so I'll take the opportunity to say that I think this looks bloody awesome.
It didn't have it's own thread, but you can see the progress in the Diomedes vs. Karuna thread, beginning on page 3 or 4.

And I agree, that it is a gorgeous ship and fits in well with the GTVA next-gen fleet.
Only the name I'm not so sure about. Vengeance pattern sounds more like something for a heavy hitter and shock-jumper like the Chimera or Bellerophon, not to mention it's a bit out of place among the naming schemes of the GTVA.
« Last Edit: April 06, 2012, 10:39:36 am by -Norbert- »

 

Offline Aesaar

  • 210
Re: [Release]Vengeance-pattern GTCv Diomedes
You're probably right, I just wanted something to set it apart from the original model.  I didn't actually include it in any ingame data.

 

Offline Klaustrophobia

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Re: [Release]Vengeance-pattern GTCv Diomedes
what is the original model called on the wiki?  i can't find it.  (is it even there?)
I like to stare at the sun.

 

Offline Droid803

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Re: [Release]Vengeance-pattern GTCv Diomedes
The original Diomedes uses a slightly modified GTMf Sparta hull, if that is what you mean.
(´・ω・`)
=============================================================

 

Offline SypheDMar

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Re: [Release]Vengeance-pattern GTCv Diomedes
I think it's a vast improvement over the original overall, but it makes me think of the UEC Sanctus. I wasn't sure why since this model doesn't look like a Sanctus.

 

Offline Aesaar

  • 210
Re: [Release]Vengeance-pattern GTCv Diomedes
And now a hint for the next project.  Should make guessing really easy. 



This one already looks cool, so it'll just be HTL-ed.

I think it's a vast improvement over the original overall, but it makes me think of the UEC Sanctus. I wasn't sure why since this model doesn't look like a Sanctus.
Well, it's very good at gutting Sanctuses...
« Last Edit: April 06, 2012, 05:31:15 pm by Aesaar »

 

Offline Commander Zane

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Re: [Release]Vengeance-pattern GTCv Diomedes
Awesome, eager to see more. :yes:

 

Offline General Battuta

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Re: [Release]Vengeance-pattern GTCv Diomedes
You are god.

 

Offline General Battuta

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Re: [Release]Vengeance-pattern GTCv Diomedes
If anyone could do some casual drop-in balance testing on BP2 missions I would be much obliged.

 

Offline Nyctaeus

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Re: [Release]Vengeance-pattern GTCv Diomedes
Man, this is impressive!
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: [Release]Vengeance-pattern GTCv Diomedes
If anyone could do some casual drop-in balance testing on BP2 missions I would be much obliged.

I used it in TBI this morning.



It did what GTVA ships are supposed to do.

On the other hand, Simak Station got caught briefly on my rotator, and thereafter displayed a velocity of 500 someodd meters per second despite being stationary. When I railgunned it down to 0, it shot off toward Jupiter at about that velocity while blowing up. Notably, when it actually did blow up, its fireball effect was centered on where it was when it hit zero. :p

 

Offline Drogoth

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Re: [Release]Vengeance-pattern GTCv Diomedes
So I'm a noob, how do I add this into the mod?
TC 2 Fan club for Life

 
Re: [Release]Vengeance-pattern GTCv Diomedes
Extract the archive & put what's inside in blueplanet2/data, it should replace the original Diomedes.

EDIT - testing it on Aristeia right now, it doesn't seem to be able to fire its beams at the cruisers.
EDIT - actually, it doesn't seem to have any weapon. Checking my table files.
EDIT - nope, nothing wrong with the tables.
EDIT - I can't target any of its subsystems.

OK, I think the game is just looking at the wrong model when it tries to load the ship's subsystem. I'm gonna try to remove all instances of the old model.

FINAL EDIT - yup I had to extract bp2-ship.tbm and remove the old entry for the diomedes, that cleared the table conflict.
« Last Edit: April 07, 2012, 09:41:58 am by X3N0-Life-Form »

 

Offline Nyctaeus

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Re: [Release]Vengeance-pattern GTCv Diomedes
Dude, are You going to remake also Titan and mighty Raynor? That would be cool, to see these destroyers after a visit in Your workshop :D
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.