i was wondering... what is better to reduce performance hit: to reduce the overall amount of textures for all the pof (so to use tha same textures of lod0 in the other lods), or to reduce the number (resolution) of the textures present in game at any time (so to use specific textures of lower resolution for any lod)?
i mean..as far now i used the same textures for all the lods but i was thinking that if i use different maps (less textures or textures at lower res) for the different lods the hardware will probably have (in average) less calculations to do at any time, although it will have to load more maps... i don't know..what is the solution that you usually use?