Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SKYNET-012 on February 21, 2003, 01:54:31 pm
-
Hey guys.
I was looking through some .tbl's, and came up with an idea. What about burst weapons? Table entries could be something like this:
$Flags: (Burst) ;Add burst to Flags.
$BurstShots: 6 ;Number of shots per burst.
$BurstFireTime: 0.2 ;Time between each shot(Burst).
This would probably be useful for a Chaingun-type weapon. :)
(Oh, and this is a temp. account, mine is still fux0red) :mad:
-
pm shrike about changing the password to your old account
-
Iv'e bugged him enough with it.
-
Burstage sounds like a very good idea.
-
the same stuff can be done with the "swarm" tag, we need to rewrite some ai code for it to work with turrets
-
didn't you do something like this for the corkscrew flag?
as I understand all we need to do is make sure the turrets are pointing the right direction when they fire, though i don't know were that is.
-
We've made a similar request over at the TBP forum. Bobboau knows about it...some others do. This would fit the bill I think....very very nicely.
-
yes, this is one of those things that will make many people happy (ai turrets shooting the swarm primaries properly)
-
the code assumes that turret swarms are heat seeking missiles
-
yes it does,
that is an incorect assumption :nod:
-
I assume that TBP wants something like this for the Thunderbolts main cannon?
-
Originally posted by Deepblue
I assume that TBP wants something like this for the Thunderbolts main cannon?
Actually no, Thunderbolt's gun works fine. It would be more an annoyance if TB's gun would be burst type. No fun that way.
Burst weapons are for capital ships. Omega phalanx pods and Narn/Centauri twin-array weapons as an example.
-
I was thinking of the Homeworld guns.
-
I think the effect is very similar. Capital ships release barrages of blasts at other capital ships instead of continuously firing.