Operation Purple Druid
Responding to Abduction Attempt
Fortleza, Brazil
Present: StarSlayer, SpardaSon21, Gortef, Commander Red Nammoc DJ, TrashmanIt was a dark and stormy night. I'm not even joking here. It's raining. Everyone's wading in water up to the ankles because the storm drains are overwhelmed. We've got lightning flashes and thunder in the distance, and the wind is whistling across anything that could actually make it whistle. Conditions are terrible. Frankly the fact the aliens WANT to fight in this is baffling, but they do, so we're going to kill them all.
So DJ steps up to the plate because this alien, the only one we've encountered, is dumb and gave him a shot without cover interference. 78% hit chance, 60% crit chance, practical a free-
-oh **** me. He hit for 1 HP. DICE GODS, WHY HAST THOU FORSAKEN ME?
Trashman also has a shot at 50/10 and connects, killing the alien. Congrats Trash, you're not a rookie anymore. We'll see what you become when the mission is over.
A Sectoid charges out of the darkness to see what happened to his buddy, and is shot by StarSlayer. Not a kill, but eh, one more hit. I'm sure DJ can finish them off.
And then they run off into the darkness again because oh my god it's HLPX-COM and they shot me!
It runs back out again next turn and Trashman guns it down while Sparda blows his shot. Okay, so the rookie is showing up everyone in this mission. Why not?
And JESUS CHRIST ON A POGO STICK! Five hostiles at once! Trash, watch what you find!
Three people take reaction shots as the aliens run for cover, but nobody hits. After the aliens have scattered only one is still visible. Trash himself has a thirty-percent chance so he goes overwatch to keep it in place, since aliens are terrified of overwatch.
He's shot at for his troubles, but they miss.
Sparda removes the alien on a 56/55 shot, using his Headshot perk.
And then all hell breaks loose as the Sectoids charge on both flanks, firing as they come. Nobody is hit, but the car Trashman is taking cover behind is about to explode into tiny pieces so he's going to have to move. Also, the truck DJ is using for cover has no less than three of them sheltering on the side he's not covering (and I missed screenshoting them as they moved there), so he's gonna need to move too before he gets flanked.
Gortef starts eliminating the left side of the pincer, with the guy who's furthest out on the flank.
Trashman, despite a 70/60 hit/crit chance, is slapped by the Dice Gods. (Twice, as on the next turn he misses his shot
entirely despite the 70/60.)
DJ is missed by one alien, who hits the car lighting it up, returns fire and also misses, and then is shot by a second alien. He has to reposition.
The aliens continue trying to press forward. Sparda and Gortef teach this one why he shouldn't.
And then, without DJ positioned to pin them down to their spots, they push up to the edge of the truck, peek around...and shoot Trashman in the back for a 6 HP critical, killing him. Dammit.
StarSlayer is not having any of this **** and double-shots. The Dice Gods attempt to interfere, but that's why we have two rounds.
Another alien moves up to the position of the one that StarSlayer killed. DJ is fired upon but missed, and returns fire once more. Right into the alien's left eye socket, killing it. You're a Sergeant now DJ. I hope you live for your promotion to go into effect, because this mission hasn't been good about that.
Finally, StarSlayer moves up and uses doubleshot again, once more destroying the alien despite the attempted interference of the Dice Gods. At this point I'm considering changing the nickname again. Maybe "Nay Theist".
DJ uses the Medikit I gave him. On himself, because you can actually do that, and I'm not in the mood to lose the other lowbie on this mission.
Another Sectoid runs forward, and takes cover in a position that leaves it completely exposed to Gortef's fire. Seriously, check this: 100/100 hit/crit. You can guess what happens when I take the shot. (No, it's not a 1 HP hit, or I would have thrown my computer across the room.)
I think there's only one left. It shot DJ as he moved out to find it, but seeing as it's the only alien left, I'm going to try to capture it. Not because I need to capture a Sectoid, but because I want its plasma pistol.
It shoots DJ again before StarSlayer gets close enough to stun.
Even at a 90% stun chance, the stun fails. Fortunately, Sparda's got StarSlayer's back and takes the alien down hard instead.
Mission complete, though the secondary objective of easing in some of our less-talented troopers didn't go so well. StarSlayer is now a Captain Assault, Sparda a Lieutenant Sniper, and DJ a Sergeant Support. Refer to the list back
here and lemme know, folks.
(Once that's done, hopefully later tonight, we've got a UFO to assault.)