Here is the nightly for 02 December 2016 - Revision be27e65
Group: Linux
nightly_20161201_be27e65-builds-Linux.tar.gzSHA1: e43886cb050f8a114083a54e1c559614717466f1
Group: MacOSX
nightly_20161201_be27e65-builds-MacOSX.tar.gzSHA1: 060a005784195271673960820f4b7521c268256d
Group: Win32
nightly_20161201_be27e65-builds-Win32.zipSHA1: 0ca7d5ed41bac24961c8b9faba445af2f1e32b9f
Group: Win64
nightly_20161201_be27e65-builds-Win64.zipSHA1: 6770d5dd74948a7cc3d81a64881a500d632e9f75
------------------------------------------------------------------------
commit 4a32874
Author: DahBlount <Mon Nov 28 20:29:10 2016 -0700>
Commit: DahBlount <Tue Nov 29 11:54:43 2016 -0700>
Fix Don't Spawn If Shot
code/weapon/beam.cpp | 3 +++
code/weapon/weapons.cpp | 2 +-
2 files changed, 4 insertions(+), 1 deletion(-)
------------------------------------------------------------------------
commit eb6295e
Author: asarium <Sat Nov 26 13:57:40 2016 +0100>
Commit: asarium <Sat Nov 26 14:21:47 2016 +0100>
Move model scripting class into own file
code/scripting/api/model.cpp | 867 ++++++++++++++++++++++++++++++++++++++++
code/scripting/api/model.h | 116 ++++++
code/scripting/lua.cpp | 931 +------------------------------------------
code/source_groups.cmake | 2 +
4 files changed, 994 insertions(+), 922 deletions(-)