Author Topic: Nanojumping  (Read 13494 times)

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Ship jumps out, new ship jumps in x seconds later.
The Nemesis would jump out, and then the Nemesisö jumped in.

Thank you Capt. Snail Obvious!

The only reason I asked was because Woo said:
No, as IIRC in the Picard manoeuvre the ship is stays visible at both points for a short time to give an illusion of two ships.

..and I was wondering if he used a different technique that made it impossible to have both ships in game at the same time.
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Offline Woomeister

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They way we do it we could have the 2nd ship jump in before the 1st departs.
Using the ship vanish sexps you could probably do the Picard manoeuvre.

 

Offline Mobius

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I still prefer the nanojumping.....
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Offline CaptJosh

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I think in the SCP now there's a method for a true nanojump using the same ship. I'm not sure how well it works, though.
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Offline Colonol Dekker

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.......................This could take some time. :lol:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline CaptJosh

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I think it's something to do with some newer SEXPs, but I couldn't tell you which ones. I'm not a FREDder.
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Offline Mobius

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I don't see SEXPs with this capability....
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What would be mega cool would be to see the Nemesis jump instantaneously, emerging from the second vortex as it enters the first to indicate the minute travel time.

 

Offline Colonol Dekker

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That could be done with a bit of timing on entry and departure cues for two ships, The second would get its stats from the first one using variables.
 ;7
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
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Offline Wobble73

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Are there any pics of this Nemesis?? I haven't gotten round to this campaign yet?? Which campaign is it??
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Offline Colonol Dekker

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Sweet Pickles man,   :o
Dont you even know which project Forum you're in :confused:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Wobble73

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Sweet Pickles man,   :o
Dont you even know which project Forum you're in :confused:

Oh right!! My bad, I just came here through unread posts!! :lol: I didn't think to look at which forum it was in!! A silly newb mistake! :lol:
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline Mobius

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What would be mega cool would be to see the Nemesis jump instantaneously, emerging from the second vortex as it enters the first to indicate the minute travel time.

Steadfast.

That could be done with a bit of timing on entry and departure cues for two ships, The second would get its stats from the first one using variables.
 ;7

It would be perfect if the departure times are set in ms rather than secs.This way,can make a part of a ship entering subspace on one side while the second one enters the area.
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Offline Colonol Dekker

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Just use a force jump sex through the events editor to cause a jump rather than the ship editor,  :nervous: surely that could work?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
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Offline Mobius

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force-jump forces the player to jump ending the mission.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Colonol Dekker

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AI-warp>nemesis>89 ?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Mobius

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warp-out,priority 89(why 89,50 is ok)
or
is-event-true-delay
in the departure cue.

However this times are in secs.In ms it would be much better for this purpose.
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My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Trivial Psychic

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Just use a force jump sex through the events editor...
Now there's a feature I never heard of.  :drevil:
The Trivial Psychic Strikes Again!

 

Offline Mobius

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I said it's not correct.
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My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Trivial Psychic

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You need to read the bit I quoted, a bit more carefully to appreciate my reply.  ;)
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