How do you know what it looks like in game?
I know it won't look like that in the current FSO renderer for the simplest of reasons that the lighting is nowhere near this quality. You can "bake" anything you want, but that never beats real time radiosity, and surely it won't beat real time
self shadowing.
Once I get it mapped and lit of course, a professional renderer will look better for sure, but you can take your pick, a model that looks pretty damn good in game and is playable, or a quad core processor spending 10-15 minutes chugging away at each frame (That's about 0.07 FPS =P)
It's beautiful, brandx0, I wasn't being sarcastic at all. I am truly sad that FSO can't render it the way you can in your own renderer, or something similar to it, i.e., the FSO renderer does not make justice to the model.