Author Topic: AI not working correctly  (Read 3647 times)

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AI not working correctly
Ive got some problems with the allied AI in the game

when ever i order an allied ship to attack the subsystem of a ship and/or just to disable it they fly around and will eventually do it but most likely its going to take forever. Is this due to somthing ive installed wrong or whats the problem?

Otherwise its like playing the good old FS again really great work :)

Sincerly
HE

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: AI not working correctly
It's because of the AI. Sometimes it works. Sometimes it doesn't.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Shade

  • 211
Re: AI not working correctly
May also have something to do with the difficulty level. At low levels your wingmen are just as incompetent as your enemies, but on the other hand, on high difficulty levels they're just as competent as your enemies (which is actually quite decently competent once you turn it up to Insane). It *is* true though that the AI in general is less-than-stellar at specialized tasks such as disabling and disarming, and much better at just fighting.
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<Cobra|> You play this mission too intelligently.

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: AI not working correctly
May also have something to do with the difficulty level. At low levels your wingmen are just as incompetent as your enemies, but on the other hand, on high difficulty levels they're just as competent as your enemies (which is actually quite decently competent once you turn it up to Insane). It *is* true though that the AI in general is less-than-stellar at specialized tasks such as disabling and disarming, and much better at just fighting.
tl;dr = they're brawlers not precision fighters.
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Re: AI not working correctly
well the problem is biggest in one of the traning missions but still... its sad they are that bad at the hit "This" Target (which a disable order is more or less)

had my ships just fly around doing nothing while trying to disarm an enemy...

but well guess i just have to live with it... (or change to FS1 but then the GFX and gameplay features have changed... :( )

Sincerly
HE

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: AI not working correctly
I have noticed that "Disable" and "Disarm" commands in general work a lot worse than selecting a subsystem or turret and using "Destroy subsystem" command...
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: AI not working correctly
Yeah, I agree with Herra.

 
Re: AI not working correctly
On the first i used disable and disarm with no luck... on the second i used both with some luck (think they damage about 10% or so...)

Sincerly
HE

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
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Re: AI not working correctly
We probably need someone to go through all the SCP builds and look for regression errors.

 
Re: AI not working correctly
Well tell me where to find the difrent builds and I can test if the AI works bether in some versions than in others

the only problem is that it might be just as fast doing it self since im not that experienced in how FS is setup yet...

Sincerly
HE